Player Matchup

Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
iServant
Discordia
Level 160
God Stats
2W - 0L
1,728 SR
Queue Stats
33W - 8L
1,899 Elo+
Party 1
Guan Yu
Guan Yu
Κasvet
Guan Yu
Level 90
God Stats
2W - 0L
1,733 SR
Queue Stats
26W - 4L
1,816 Elo+
Party 1
Team Averages
Level 119
1,654 SR
1,738 Elo+

VS

Team Averages
Level 132
1,554 SR
1,534 Elo+
Maui
Maui
 
Maui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
ICosmos34
Freya
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,522 Elo+
Solo
Fenrir
Fenrir
Pasha1919
Fenrir
Level 129
God Stats
16W - 9L
1,663 SR
Queue Stats
71W - 64L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
7 / 0 / 3
8,908
891
17,273
7,549
3,700
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
iServant
Discordia
12
2 / 1 / 6
7,631
763
12,354
5,347
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Κasvet
Guan Yu
13
1 / 1 / 9
8,439
844
5,203
10,756
9,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 3 / 2
6,667
667
3,497
12,777
12,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Freya
ICosmos34
Freya
10
1 / 4 / 1
6,749
675
5,253
12,063
4,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Pasha1919
Fenrir
10
1 / 3 / 1
6,899
690
3,650
14,672
12,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
2
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
0
3
8.5
L
Maui
 
Maui
0
3
2
0.33
L
Freya
ICosmos34
Freya
1
4
1
0.38
L
Fenrir
Pasha1919
Fenrir
1
3
1
0.5
W
Discordia
iServant
Discordia
2
1
6
5
W
Guan Yu
Κasvet
Guan Yu
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,830
Damage
12,400
23,652
Taken
39,512
15,466
Mitigated
29,201
13,152
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,273
8,600
0
1,443
7,549
3,700
1,573
3,852
3,697
0
48,945
L
Maui
 
Maui
3,497
576
0
1,398
12,777
12,243
0
3,783
8,994
9,332
0
L
Freya
ICosmos34
Freya
5,253
1,727
0
3,034
12,063
4,523
0
4,275
7,788
25,374
0
L
Fenrir
Pasha1919
Fenrir
3,650
706
0
3,527
14,672
12,435
0
4,318
10,354
41
8,071
W
Discordia
iServant
Discordia
12,354
698
0
764
5,347
2,194
240
2,111
3,236
35,630
0
W
Guan Yu
Κasvet
Guan Yu
5,203
842
5,206
5,739
10,756
9,572
21
3,442
7,314
0
17,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,978
Gold Earned
20,315
150
Minions Killed
81
8
Camps Cleared
1
639,869
Distance Traveled
563,861
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,908
891
75
8
4
214,493
1
L
Maui
6,667
667
10
1
0
194,925
5
L
Freya
6,749
675
60
6
1
172,533
3
L
Fenrir
6,899
690
11
1
0
196,403
3
W
Discordia
7,631
763
52
5
2
202,085
3
W
Guan Yu
8,439
844
23
2
2
223,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role