Player Matchup

Fenrir
Fenrir
ABlazzer2NE1
Fenrir
Level 149
God Stats
10W - 12L
1,578 SR
Queue Stats
228W - 217L
1,523 Elo+
Solo
Charybdis
Charybdis
DaveNoChappelle
Charybdis
Level 112
God Stats
27W - 22L
1,610 SR
Queue Stats
426W - 398L
1,518 Elo+
Solo
Sylvanus
Sylvanus
Doobs4Scoobs
Sylvanus
Level 126
God Stats
8W - 6L
1,578 SR
Queue Stats
12W - 17L
1,483 Elo+
Solo
Chaac
Chaac
grneggsnspamm
Chaac
Level 128
God Stats
1W - 2L
1,647 SR
Queue Stats
30W - 42L
1,416 Elo+
Party 1
Hera
Hera
ventile834
Hera
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 95L
1,484 Elo+
Party 1
Team Averages
Level 126
1,583 SR
1,485 Elo+

VS

Team Averages
Level 145
1,526 SR
1,534 Elo+
Atlas
Atlas
 
Atlas
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BeePerfect
Ah Muzen Cab
Level 152
God Stats
5W - 4L
1,452 SR
Queue Stats
336W - 325L
1,521 Elo+
Solo
Arachne
Arachne
CleanBunny62685
Arachne
Level 142
God Stats
68W - 48L
1,592 SR
Queue Stats
170W - 143L
1,504 Elo+
Solo
Hades
Hades
Crackedleader89
Hades
Level 143
God Stats
8W - 2L
1,728 SR
Queue Stats
97W - 88L
1,549 Elo+
Solo
Ishtar
Ishtar
STARxKILLER309
Ishtar
Level 145
God Stats
4W - 10L
1,359 SR
Queue Stats
333W - 310L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 3 / 1
8,135
508
7,403
15,116
7,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
DaveNoChappelle
Charybdis
14
1 / 3 / 1
7,899
494
10,758
17,810
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Doobs4Scoobs
Sylvanus
11
1 / 5 / 0
6,258
391
7,827
12,707
6,282
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 2 / 0
7,795
487
7,557
15,835
9,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 4 / 1
7,072
442
8,050
10,538
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
4 / 0 / 10
8,395
525
7,068
14,777
10,167
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
BeePerfect
Ah Muzen Cab
16
6 / 2 / 3
10,015
626
12,475
14,202
6,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 1 / 4
8,905
557
11,634
17,305
8,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 1 / 1
9,188
574
7,649
8,296
5,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 3 / 3
8,557
535
11,623
15,424
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
17
17
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
0
10
9
L
Fenrir
3
3
1
1.17
W
Ah Muzen Cab
BeePerfect
Ah Muzen Cab
6
2
3
3.75
W
6
1
4
8
W
0
1
1
0.5
L
Charybdis
DaveNoChappelle
Charybdis
1
3
1
0.5
L
Sylvanus
Doobs4Scoobs
Sylvanus
1
5
0
0.2
W
1
3
3
0.83
L
1
2
0
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,595
Damage
50,449
72,006
Taken
70,004
33,141
Mitigated
36,095
21,570
Healing
33,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,068
2,946
342
6,871
14,777
10,167
0
4,149
10,628
29,622
1,154
L
Fenrir
7,403
1,255
0
1,847
15,116
7,311
0
2,705
12,411
0
56,677
W
Ah Muzen Cab
BeePerfect
Ah Muzen Cab
12,475
5,464
0
4,957
14,202
6,140
1,858
3,680
10,522
0
88,928
W
11,634
7,061
0
7,944
17,305
8,316
297
3,904
13,401
0
70,440
W
7,649
1,952
0
5,794
8,296
5,886
355
521
7,775
76,828
0
L
Charybdis
DaveNoChappelle
Charybdis
10,758
5,323
0
6,909
17,810
6,436
240
2,374
15,436
0
82,550
L
Sylvanus
Doobs4Scoobs
Sylvanus
7,827
2,899
1,675
3,156
12,707
6,282
0
2,445
10,262
29,371
0
W
11,623
7,290
0
7,175
15,424
5,586
1,062
3,623
11,801
0
73,642
L
7,557
3,233
0
7,483
15,835
9,102
0
6,407
9,428
0
68,559
L
8,050
2,556
0
500
10,538
4,010
0
710
9,828
50,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,159
Gold Earned
45,060
485
Minions Killed
572
0
Camps Cleared
0
1,403,477
Distance Traveled
1,597,149
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,395
525
27
2
0
319,961
3
L
Fenrir
8,135
508
88
6
0
314,186
2
W
Ah Muzen Cab
10,015
626
153
10
0
321,416
2
W
Arachne
8,905
557
103
6
0
383,311
2
W
Hades
9,188
574
157
10
0
313,032
8
L
Charybdis
7,899
494
122
8
0
249,140
1
L
Sylvanus
6,258
391
54
3
0
247,357
0
W
Ishtar
8,557
535
132
8
0
259,429
0
L
Chaac
7,795
487
120
8
0
309,191
3
L
Hera
7,072
442
101
6
0
283,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role