Player Matchup

Merlin
Merlin
BIG PANDA1199
Merlin
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 88L
1,490 Elo+
Party 1
Thanatos
Thanatos
DemonChild6203
Thanatos
Level 6
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 7L
1,180 Elo+
Party 1
Chaac
Chaac
Shepishingly
Chaac
Level 115
God Stats
1W - 1L
1,739 SR
Queue Stats
24W - 28L
1,389 Elo+
Solo
Team Averages
Level 81
1,506 SR
1,353 Elo+

VS

Team Averages
Level 124
1,380 SR
1,477 Elo+
Ishtar
Ishtar
BigBoyShad
Ishtar
Level 145
God Stats
8W - 9L
1,258 SR
Queue Stats
282W - 223L
1,523 Elo+
Party 2
Chang'e
Chang'e
Frost3dDragon
Chang'e
Level 68
God Stats
16W - 17L
1,383 SR
Queue Stats
420W - 472L
1,360 Elo+
Solo
Maui
Maui
Zombie HuntrZ
Maui
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
183W - 147L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
9,665
690
13,771
10,433
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
9
0 / 5 / 0
7,178
513
3,065
6,949
3,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 2
8,678
620
14,333
18,669
18,059
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BigBoyShad
Ishtar
14
4 / 2 / 5
9,815
701
12,667
13,121
7,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
14
5 / 2 / 6
9,895
707
11,741
13,207
8,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 0 / 8
10,489
749
6,339
15,837
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
12
12
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Ishtar
BigBoyShad
Ishtar
4
2
5
3.25
L
Thanatos
0
5
0
0
W
Chang'e
5
2
6
4
L
1
4
2
0.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,169
Damage
30,747
36,051
Taken
42,165
27,049
Mitigated
35,738
5,458
Healing
16,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,771
745
0
250
10,433
5,075
0
6,931
3,502
43,226
0
W
Ishtar
BigBoyShad
Ishtar
12,667
9,041
0
1,977
13,121
7,066
1,822
4,967
8,083
0
50,761
L
Thanatos
3,065
612
0
1,670
6,949
3,915
0
4,235
2,714
0
5,249
W
Chang'e
11,741
2,299
4,978
5,276
13,207
8,574
446
4,831
8,221
29,239
0
L
14,333
2,918
0
3,538
18,669
18,059
0
7,205
11,464
305
36,216
W
6,339
2,119
800
3,953
15,837
20,098
127
4,667
10,945
17,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,521
Gold Earned
30,199
127
Minions Killed
163
5
Camps Cleared
7
622,211
Distance Traveled
747,038
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,665
690
61
4
4
232,943
0
W
Ishtar
9,815
701
91
7
6
242,881
4
L
Thanatos
7,178
513
5
0
0
135,270
1
W
Chang'e
9,895
707
49
4
0
238,482
4
L
Chaac
8,678
620
61
4
1
253,998
2
W
Maui
10,489
749
23
2
1
265,675
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role