Player Matchup

Gilgamesh
Gilgamesh
Fireinsoul
Gilgamesh
Level 142
God Stats
3W - 1L
1,615 SR
Queue Stats
107W - 96L
1,503 Elo+
Party 1
Ra
Ra
Henrynorka
Ra
Level 127
God Stats
2W - 7L
1,168 SR
Queue Stats
721W - 709L
1,539 Elo+
Solo
Fenrir
Fenrir
Lastsmilee
Fenrir
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 72L
1,535 Elo+
Party 1
Sol
Sol
OptimuS_AleX21
Sol
Level 115
God Stats
6W - 7L
1,377 SR
Queue Stats
446W - 467L
1,505 Elo+
Solo
Cerberus
Cerberus
Winterhammer
Cerberus
Level 129
God Stats
3W - 2L
1,372 SR
Queue Stats
106W - 96L
1,499 Elo+
Party 1
Team Averages
Level 123
1,406 SR
1,516 Elo+

VS

Team Averages
Level 136
1,471 SR
1,504 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Carrillo92
Ares
Level 143
God Stats
2W - 1L
1,577 SR
Queue Stats
98W - 104L
1,586 Elo+
Party 2
Apollo
Apollo
GodOfNumbers
Apollo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,309 Elo+
Solo
Da Ji
Da Ji
PahanCafa
Da Ji
Level 139
God Stats
3W - 3L
1,535 SR
Queue Stats
40W - 35L
1,545 Elo+
Party 2
Ra
Ra
Tucutucu
Ra
Level 135
God Stats
0W - 5L
1,245 SR
Queue Stats
72W - 80L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fireinsoul
Gilgamesh
17
6 / 2 / 24
11,518
823
12,511
20,790
24,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
11 / 2 / 16
11,882
849
18,009
11,597
7,469
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Lastsmilee
Fenrir
18
7 / 1 / 25
10,763
769
10,450
22,331
15,867
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

18
6 / 1 / 22
11,018
787
17,725
11,265
6,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Winterhammer
Cerberus
17
5 / 3 / 29
11,484
820
13,706
23,182
28,984
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
2 / 6 / 2
9,285
663
23,000
15,371
7,396
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 8 / 1
8,135
581
7,665
21,242
14,776
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Apollo
16
2 / 8 / 3
9,472
677
9,381
15,848
7,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
PahanCafa
Da Ji
16
2 / 6 / 4
9,377
670
12,112
16,055
8,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
0 / 7 / 0
8,246
589
7,694
11,988
6,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
17
35
Kills
7
9
Deaths
35
116
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
6
2
0.5
L
1
8
1
0.19
W
Gilgamesh
Fireinsoul
Gilgamesh
6
2
24
9
L
Apollo
2
8
3
0.44
W
11
2
16
9.5
W
Fenrir
Lastsmilee
Fenrir
7
1
25
19.5
W
6
1
22
17
L
Da Ji
PahanCafa
Da Ji
2
6
4
0.67
L
0
7
0
0
W
Cerberus
Winterhammer
Cerberus
5
3
29
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,401
Damage
59,852
89,165
Taken
80,504
83,155
Mitigated
44,876
45,797
Healing
18,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
23,000
995
583
2,229
15,371
7,396
0
9,450
5,713
36,783
0
L
7,665
89
743
1,450
21,242
14,776
0
14,377
6,611
9,054
0
W
Gilgamesh
Fireinsoul
Gilgamesh
12,511
2,142
6,158
4,651
20,790
24,821
651
8,117
12,673
0
21,616
L
Apollo
9,381
4,469
117
1,083
15,848
7,219
1,298
10,426
5,288
0
28,216
W
18,009
1,369
11,625
3,638
11,597
7,469
2,135
4,575
7,022
58,747
0
W
Fenrir
Lastsmilee
Fenrir
10,450
1,861
1,333
7,634
22,331
15,867
557
9,085
13,246
0
14,660
W
17,725
3,000
1,014
2,816
11,265
6,014
3,430
6,379
4,886
35,189
0
L
Da Ji
PahanCafa
Da Ji
12,112
1,735
1,539
2,622
16,055
8,653
330
8,396
7,422
0
14,188
L
7,694
659
5,919
2,205
11,988
6,832
304
6,791
4,954
26,272
0
W
Cerberus
Winterhammer
Cerberus
13,706
421
1,792
5,136
23,182
28,984
781
10,203
12,979
19,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,665
Gold Earned
44,515
180
Minions Killed
117
0
Camps Cleared
0
1,238,374
Distance Traveled
1,150,869
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,285
663
32
2
0
227,713
0
L
Ares
8,135
581
2
0
0
236,914
1
W
Gilgamesh
11,518
823
8
1
0
248,132
0
L
Apollo
9,472
677
51
4
0
205,600
4
W
Ra
11,882
849
87
6
0
226,734
0
W
Fenrir
10,763
769
18
1
0
248,604
0
W
Sol
11,018
787
43
3
0
261,319
5
L
Da Ji
9,377
670
5
0
0
238,554
5
L
Ra
8,246
589
27
2
0
242,088
0
W
Cerberus
11,484
820
24
2
0
253,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role