Player Matchup

Kali
Kali
Agrosky
Kali
Level 66
God Stats
29W - 17L
1,504 SR
Queue Stats
134W - 152L
1,356 Elo+
Party 1
Anubis
Anubis
Fred10frL
Anubis
Level 104
God Stats
59W - 73L
1,416 SR
Queue Stats
715W - 787L
1,404 Elo+
Solo
Medusa
Medusa
Mr_Lucky_37
Medusa
Level 26
God Stats
4W - 2L
1,756 SR
Queue Stats
38W - 71L
1,125 Elo+
Party 2
Cerberus
Cerberus
Play3rUnkn0w
Cerberus
Level 16
God Stats
3W - 3L
1,354 SR
Queue Stats
57W - 74L
1,223 Elo+
Party 1
Ymir
Ymir
gangstakiller
Ymir
Level 88
God Stats
5W - 7L
1,277 SR
Queue Stats
62W - 80L
1,195 Elo+
Party 2
Team Averages
Level 60
1,461 SR
1,261 Elo+

VS

Team Averages
Level 99
1,566 SR
1,369 Elo+
Cthulhu
Cthulhu
Koozik
Cthulhu
Level 158
God Stats
0W - 2L
1,709 SR
Queue Stats
128W - 124L
1,483 Elo+
Solo
Hachiman
Hachiman
Scherliharry
Hachiman
Level 119
God Stats
1W - 3L
1,507 SR
Queue Stats
28W - 32L
1,361 Elo+
Solo
Loki
Loki
SeckneSS02
Loki
Level 61
God Stats
1W - 4L
1,180 SR
Queue Stats
56W - 40L
1,236 Elo+
Solo
Tyr
Tyr
azer0304
Tyr
Level 70
God Stats
2W - 1L
1,502 SR
Queue Stats
53W - 70L
1,358 Elo+
Solo
Agni
Agni
tininini
Agni
Level 85
God Stats
7W - 1L
1,933 SR
Queue Stats
52W - 32L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Agrosky
Kali
17
1 / 3 / 0
9,817
517
6,227
16,360
9,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Fred10frL
Anubis
18
3 / 0 / 1
10,936
576
9,328
14,218
8,408
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
4 / 2 / 4
10,155
534
9,272
11,167
5,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Play3rUnkn0w
Cerberus
15
2 / 3 / 0
9,132
481
6,121
13,311
9,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
7 / 2 / 5
10,357
545
9,776
20,043
24,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Koozik
Cthulhu
13
0 / 4 / 2
8,280
436
9,524
14,207
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Scherliharry
Hachiman
13
0 / 4 / 1
7,759
408
5,872
13,967
5,829
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 3
7,986
420
5,516
13,988
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

15
3 / 2 / 1
9,049
476
8,826
13,743
10,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
16
5 / 3 / 0
9,928
523
15,430
13,553
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
17
Kills
8
10
Deaths
17
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
Agrosky
Kali
1
3
0
0.33
W
Anubis
Fred10frL
Anubis
3
0
1
3.5
L
Cthulhu
Koozik
Cthulhu
0
4
2
0.25
W
Medusa
4
2
4
3
W
Cerberus
Play3rUnkn0w
Cerberus
2
3
0
0.67
L
Hachiman
Scherliharry
Hachiman
0
4
1
0.13
L
0
4
3
0.38
L
3
2
1
1.75
W
7
2
5
4.75
L
Agni
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,724
Damage
45,168
75,099
Taken
69,458
56,324
Mitigated
38,723
25,095
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
Agrosky
Kali
6,227
2,354
0
7,364
16,360
9,199
456
2,265
13,954
0
96,579
W
Anubis
Fred10frL
Anubis
9,328
481
0
8,965
14,218
8,408
0
6,356
7,862
108,458
0
L
Cthulhu
Koozik
Cthulhu
9,524
1,126
322
1,172
14,207
13,135
33
2,602
11,605
53,070
0
W
Medusa
9,272
5,229
0
3,798
11,167
5,479
3,599
5,951
5,216
17
74,434
W
Cerberus
Play3rUnkn0w
Cerberus
6,121
385
0
3,946
13,311
9,199
0
1,583
10,998
42,833
0
L
Hachiman
Scherliharry
Hachiman
5,872
3,237
0
4,049
13,967
5,829
220
4,976
8,991
0
49,426
L
5,516
1,032
0
3,860
13,988
4,294
0
4,445
9,543
0
51,261
L
8,826
759
0
4,622
13,743
10,381
0
5,409
8,334
0
41,706
W
9,776
2,081
0
1,022
20,043
24,039
461
9,678
9,669
41,907
0
L
Agni
15,430
1,394
0
770
13,553
5,084
0
7,810
5,743
78,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
43,002
580
Minions Killed
413
0
Camps Cleared
0
1,745,436
Distance Traveled
1,781,142
6
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,817
517
145
8
0
408,737
0
W
Anubis
10,936
576
165
9
0
315,394
3
L
Cthulhu
8,280
436
64
3
0
400,509
7
W
Medusa
10,155
534
109
6
0
348,304
1
W
Cerberus
9,132
481
115
6
0
315,300
0
L
Hachiman
7,759
408
66
3
0
307,394
5
L
Loki
7,986
420
82
4
0
314,091
7
L
Tyr
9,049
476
73
4
0
380,268
4
W
Ymir
10,357
545
46
2
0
357,701
2
L
Agni
9,928
523
128
7
0
378,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role