Player Matchup

Ullr
Ullr
Gold I
CallMeXxxxxxX
Ullr
Gold I
Level 43
God Stats
9W - 14L
1,691 SR
Queue Stats
223W - 274L
1,591 MMR
Solo
Horus
Horus
Gold II
Kaido0
Horus
Gold II
Level 46
God Stats
9W - 6L
1,628 SR
Queue Stats
97W - 122L
1,448 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
Mashedupturkey
Yu Huang
Platinum IV
Level 146
God Stats
23W - 30L
1,590 SR
Queue Stats
236W - 308L
1,534 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 78
1,636 SR
1,525 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,517 SR
1,518 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Gold III
ThaCrack
Tyr
Gold III
Level 154
God Stats
17W - 13L
1,550 SR
Queue Stats
222W - 239L
1,441 MMR
Party 1
Chronos
Chronos
Bronze III
julikabuwu
Chronos
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 6
8,036
804
10,078
11,075
6,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
Kaido0
Horus
12
1 / 2 / 7
7,982
798
5,013
13,804
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
13
5 / 0 / 4
7,937
794
12,845
5,346
2,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AtlasThothAh Muzen CabBacchusBaron Samedi

VS

Bans
AphroditeAresTerraShivaJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 1
6,329
633
5,334
9,102
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 2
6,729
673
7,600
10,978
7,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
julikabuwu
Chronos
9
1 / 5 / 1
6,257
626
5,154
11,511
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
4
4
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
1
0.5
W
4
2
6
3.5
W
Horus
Kaido0
Horus
1
2
7
2.25
W
Yu Huang
5
0
4
7
L
2
2
2
1.5
L
Chronos
julikabuwu
Chronos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,936
Damage
18,088
30,225
Taken
31,591
22,038
Mitigated
13,783
9,462
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,334
2,107
0
2,901
9,102
2,661
0
3,842
5,260
16,935
2,351
W
10,078
4,510
0
886
11,075
6,223
1,134
2,525
8,250
0
31,003
W
Horus
Kaido0
Horus
5,013
2,249
1,998
6,078
13,804
13,281
181
5,416
7,976
0
12,256
W
Yu Huang
12,845
739
0
500
5,346
2,534
1,214
2,251
2,968
32,863
0
L
7,600
894
0
4,483
10,978
7,662
0
3,530
7,448
0
14,138
L
Chronos
julikabuwu
Chronos
5,154
1,703
0
888
11,511
3,460
0
5,661
5,850
16,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,955
Gold Earned
19,315
122
Minions Killed
75
8
Camps Cleared
1
569,177
Distance Traveled
541,556
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,329
633
28
3
0
167,214
4
W
Ullr
8,036
804
57
6
4
182,807
0
W
Horus
7,982
798
21
2
1
194,622
6
W
Yu Huang
7,937
794
44
4
3
191,748
1
L
Tyr
6,729
673
10
1
0
203,782
4
L
Chronos
6,257
626
37
4
1
170,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role