Player Matchup

Cthulhu
Cthulhu
Bronze II
ProgreNeitor-_-
Cthulhu
Bronze II
Level 49
God Stats
1W - 1L
1,244 SR
Queue Stats
81W - 96L
378 MMR
Solo
Tiamat
Tiamat
Bronze I
SkrtSkrt1989
Tiamat
Bronze I
Level 151
God Stats
57W - 66L
1,477 SR
Queue Stats
665W - 679L
427 MMR
Solo
Danzaburou
Danzaburou
Bronze V
WarZ_Ludo97
Danzaburou
Bronze V
Level 66
God Stats
5W - 10L
1,498 SR
Queue Stats
9W - 38L
644 MMR
Solo
King Arthur
King Arthur
Silver V
YNW_Jaseh
King Arthur
Silver V
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
127W - 138L
580 MMR
Solo
Hun Batz
Hun Batz
Bronze II
i930Nyce
Hun Batz
Bronze II
Level 123
God Stats
37W - 41L
1,493 SR
Queue Stats
360W - 409L
231 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,442 SR
452 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 126
1,437 SR
695 MMR
Xing Tian
Xing Tian
Bronze II
 
Xing Tian
Bronze II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver IV
Angels_leo
Ra
Silver IV
Level 139
God Stats
1W - 2L
1,499 SR
Queue Stats
324W - 351L
651 MMR
Solo
Hou Yi
Hou Yi
Silver V
Ek Fresh Sum z
Hou Yi
Silver V
Level 93
God Stats
0W - 10L
1,368 SR
Queue Stats
61W - 71L
595 MMR
Solo
Bellona
Bellona
Silver IV
HighKingBubbles
Bellona
Silver IV
Level 154
God Stats
3W - 8L
1,504 SR
Queue Stats
990W - 1,032L
528 MMR
Solo
Ne Zha
Ne Zha
Bronze II
vanhilaire
Ne Zha
Bronze II
Level 125
God Stats
13W - 25L
1,312 SR
Queue Stats
343W - 381L
199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 6
5,364
536
3,814
7,001
4,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
10
2 / 0 / 0
5,576
558
3,000
3,120
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
WarZ_Ludo97
Danzaburou
9
3 / 0 / 2
5,866
587
4,509
3,467
1,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
YNW_Jaseh
King Arthur
10
2 / 0 / 0
5,514
551
5,735
8,855
5,464
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
i930Nyce
Hun Batz
9
4 / 2 / 4
6,074
607
3,889
7,942
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
CabrakanPoseidonLokiHades

VS

Bans
AchillesKaliXbalanqueArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
8
0 / 1 / 1
5,042
504
1,838
9,068
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
5,149
515
1,657
5,980
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 2 / 1
4,772
477
2,774
5,054
1,817
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 1 / 0
5,419
542
4,873
7,919
6,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
vanhilaire
Ne Zha
8
1 / 4 / 1
5,130
513
3,483
8,842
2,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
11
Kills
2
2
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
1
1
0.5
L
0
3
0
0
L
0
2
1
0.25
L
1
1
0
1
W
0
0
6
3
W
Tiamat
2
0
0
2
W
Danzaburou
WarZ_Ludo97
Danzaburou
3
0
2
4
W
King Arthur
YNW_Jaseh
King Arthur
2
0
0
2
W
Hun Batz
i930Nyce
Hun Batz
4
2
4
3
L
Ne Zha
vanhilaire
Ne Zha
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,947
Damage
14,625
30,385
Taken
36,863
16,586
Mitigated
18,576
11,368
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
1,838
55
0
2,419
9,068
4,807
0
1,832
7,236
17,290
4,548
L
1,657
65
0
1,700
5,980
2,575
56
3,000
2,980
35,445
0
L
2,774
1,588
0
1,208
5,054
1,817
0
1,844
3,210
0
28,011
L
4,873
1,410
0
2,974
7,919
6,632
0
70
7,849
0
32,470
W
3,814
558
112
1,675
7,001
4,441
0
917
6,084
20,589
0
W
Tiamat
3,000
235
0
1,448
3,120
2,136
169
1,201
1,919
32,867
0
W
Danzaburou
WarZ_Ludo97
Danzaburou
4,509
2,350
375
1,828
3,467
1,206
58
858
2,609
0
29,980
W
King Arthur
YNW_Jaseh
King Arthur
5,735
981
0
3,165
8,855
5,464
32
0
8,855
0
37,698
W
Hun Batz
i930Nyce
Hun Batz
3,889
1,542
373
2,392
7,942
3,339
0
168
7,774
0
30,134
L
Ne Zha
vanhilaire
Ne Zha
3,483
1,570
0
3,723
8,842
2,745
0
68
8,774
0
20,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,394
Gold Earned
25,512
274
Minions Killed
261
0
Camps Cleared
0
948,968
Distance Traveled
970,751
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,042
504
27
3
0
186,358
0
L
Ra
5,149
515
71
7
0
186,554
5
L
Hou Yi
4,772
477
51
5
0
188,736
2
L
Bellona
5,419
542
62
6
0
216,569
0
W
Cthulhu
5,364
536
32
3
0
206,929
2
W
Tiamat
5,576
558
62
6
0
171,913
0
W
Danzaburou
5,866
587
63
6
0
167,201
2
W
King Arthur
5,514
551
63
6
0
205,790
1
W
Hun Batz
6,074
607
54
5
0
197,135
0
L
Ne Zha
5,130
513
50
5
0
192,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role