Player Matchup

Olorun
Olorun
Fennix102
Olorun
Level 127
God Stats
4W - 8L
1,431 SR
Queue Stats
240W - 253L
1,454 Elo+
Solo
Thor
Thor
Genocyde33
Thor
Level 97
God Stats
6W - 5L
1,645 SR
Queue Stats
130W - 106L
1,671 Elo+
Solo
Cu Chulainn
Cu Chulainn
LetsBora
Cu Chulainn
Level 158
God Stats
0W - 3L
1,175 SR
Queue Stats
504W - 521L
1,535 Elo+
Solo
Cthulhu
Cthulhu
MegasMilks
Cthulhu
Level 84
God Stats
114W - 96L
1,575 SR
Queue Stats
344W - 372L
1,523 Elo+
Solo
Medusa
Medusa
TealTiru
Medusa
Level 96
God Stats
15W - 13L
1,601 SR
Queue Stats
301W - 326L
1,402 Elo+
Solo
Team Averages
Level 112
1,486 SR
1,517 Elo+

VS

Team Averages
Level 141
1,541 SR
1,514 Elo+
Ishtar
Ishtar
 
Ishtar
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Yokai13
Hades
Level 122
God Stats
23W - 22L
1,484 SR
Queue Stats
550W - 590L
1,543 Elo+
Solo
Camazotz
Camazotz
chuaka
Camazotz
Level 128
God Stats
10W - 4L
1,720 SR
Queue Stats
263W - 267L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fennix102
Olorun
10
0 / 1 / 1
5,996
500
5,965
5,120
2,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 0
5,424
452
2,831
9,001
3,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
LetsBora
Cu Chulainn
11
0 / 2 / 0
6,389
532
6,993
11,240
9,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
MegasMilks
Cthulhu
9
1 / 2 / 0
5,777
481
4,989
7,925
4,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
TealTiru
Medusa
10
0 / 2 / 0
5,519
460
3,002
5,268
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
3 / 0 / 0
7,112
593
3,960
8,298
3,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
 
Cupid
11
1 / 0 / 1
6,223
519
3,511
6,549
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
10
1 / 0 / 2
6,140
512
5,048
9,562
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hades
Yokai13
Hades
11
1 / 1 / 1
6,610
551
4,271
9,820
5,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
chuaka
Camazotz
11
1 / 0 / 1
6,897
575
7,701
10,356
6,914
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
7
7
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
0
0
3
W
Cupid
 
Cupid
1
0
1
1.5
W
Baron Samedi
 
Baron Samedi
1
0
2
2
L
Olorun
Fennix102
Olorun
0
1
1
0.5
L
0
0
0
0
L
Cu Chulainn
LetsBora
Cu Chulainn
0
2
0
0
L
Cthulhu
MegasMilks
Cthulhu
1
2
0
0.5
L
Medusa
TealTiru
Medusa
0
2
0
0
W
Hades
Yokai13
Hades
1
1
1
1.5
W
Camazotz
chuaka
Camazotz
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,780
Damage
24,491
38,554
Taken
44,585
22,349
Mitigated
25,056
12,449
Healing
26,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
3,960
2,402
0
6,048
8,298
3,065
778
635
7,663
0
56,418
W
Cupid
 
Cupid
3,511
1,561
535
3,990
6,549
2,840
758
234
6,315
0
36,166
W
Baron Samedi
 
Baron Samedi
5,048
742
521
3,774
9,562
7,204
0
3,472
6,090
23,499
1,444
L
Olorun
Fennix102
Olorun
5,965
2,893
51
1,463
5,120
2,308
0
3,454
1,454
34,926
3,962
L
2,831
1,103
0
3,894
9,001
3,194
0
2,022
6,917
0
36,423
L
Cu Chulainn
LetsBora
Cu Chulainn
6,993
1,712
0
3,493
11,240
9,857
0
638
10,602
0
50,937
L
Cthulhu
MegasMilks
Cthulhu
4,989
1,099
1,511
1,522
7,925
4,980
0
2,376
5,419
25,313
0
L
Medusa
TealTiru
Medusa
3,002
819
0
515
5,268
2,010
0
212
5,056
0
39,647
W
Hades
Yokai13
Hades
4,271
543
429
5,828
9,820
5,033
0
4,881
4,939
43,277
0
W
Camazotz
chuaka
Camazotz
7,701
3,190
0
5,037
10,356
6,914
246
718
9,638
0
52,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,105
Gold Earned
32,982
332
Minions Killed
398
0
Camps Cleared
0
1,125,087
Distance Traveled
1,084,929
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,112
593
112
9
0
190,905
1
W
Cupid
6,223
519
60
5
0
219,015
3
W
Baron Samedi
6,140
512
32
3
0
206,051
6
L
Olorun
5,996
500
66
6
0
206,093
0
L
Thor
5,424
452
74
6
0
229,927
1
L
Cu Chulainn
6,389
532
102
9
0
226,833
2
L
Cthulhu
5,777
481
21
2
0
244,842
5
L
Medusa
5,519
460
69
6
0
217,392
2
W
Hades
6,610
551
98
8
0
214,370
2
W
Camazotz
6,897
575
96
8
0
254,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role