Player Matchup

Loki
Loki
 
Loki
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Gilty91
Nu Wa
Level 129
God Stats
63W - 52L
1,596 SR
Queue Stats
161W - 191L
1,479 Elo+
Party 1
Medusa
Medusa
HitBECK2897
Medusa
Level 91
God Stats
25W - 16L
1,654 SR
Queue Stats
117W - 126L
1,439 Elo+
Solo
Chang'e
Chang'e
jakixx90
Chang'e
Level 127
God Stats
0W - 3L
1,190 SR
Queue Stats
132W - 156L
1,447 Elo+
Party 1
Cabrakan
Cabrakan
lipricon070
Cabrakan
Level 115
God Stats
55W - 52L
1,554 SR
Queue Stats
336W - 360L
1,441 Elo+
Solo
Team Averages
Level 109
1,499 SR
1,461 Elo+

VS

Team Averages
Level 90
1,609 SR
1,454 Elo+
Hades
Hades
Frikkels16
Hades
Level 112
God Stats
15W - 14L
1,559 SR
Queue Stats
508W - 564L
1,483 Elo+
Party 2
Nox
Nox
Montilin
Nox
Level 106
God Stats
15W - 10L
1,657 SR
Queue Stats
58W - 61L
1,454 Elo+
Solo
Medusa
Medusa
Tomas_rp26_
Medusa
Level 70
God Stats
2W - 1L
1,467 SR
Queue Stats
126W - 108L
1,429 Elo+
Solo
Arachne
Arachne
XxXShadowReaper
Arachne
Level 78
God Stats
12W - 3L
1,827 SR
Queue Stats
275W - 316L
1,440 Elo+
Party 2
Bacchus
Bacchus
oomfaan623
Bacchus
Level 82
God Stats
6W - 2L
1,534 SR
Queue Stats
94W - 78L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 2 / 2
9,934
452
7,536
14,309
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nu Wa
Gilty91
Nu Wa
17
2 / 5 / 4
10,235
465
18,190
9,292
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
13
2 / 7 / 3
8,166
371
10,514
16,200
6,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
jakixx90
Chang'e
17
3 / 5 / 0
10,418
474
7,472
18,794
7,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
lipricon070
Cabrakan
14
1 / 6 / 6
9,495
432
8,928
23,872
29,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
19
6 / 2 / 8
12,901
586
15,479
17,725
12,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 4
11,472
521
7,413
13,621
6,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
15
5 / 2 / 9
10,341
470
9,695
13,276
5,659
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
10 / 3 / 8
12,455
566
15,589
19,472
9,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
oomfaan623
Bacchus
15
1 / 2 / 11
10,717
487
8,775
22,180
31,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
11
Kills
25
25
Deaths
11
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
2
2
2
W
Hades
6
2
8
5
L
Nu Wa
Gilty91
Nu Wa
2
5
4
0.8
L
Medusa
2
7
3
0.5
W
3
2
4
2.5
W
Medusa
5
2
9
4.75
W
10
3
8
4.67
L
Chang'e
jakixx90
Chang'e
3
5
0
0.6
L
Cabrakan
lipricon070
Cabrakan
1
6
6
0.67
W
Bacchus
oomfaan623
Bacchus
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,640
Damage
56,951
82,467
Taken
86,274
53,385
Mitigated
65,259
20,590
Healing
28,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,536
2,070
0
4,670
14,309
5,805
0
4,144
10,165
0
74,452
W
Hades
15,479
2,255
261
8,651
17,725
12,239
1,072
9,896
7,317
113,585
0
L
Nu Wa
Gilty91
Nu Wa
18,190
3,951
162
1,489
9,292
3,809
42
5,167
4,125
88,973
0
L
Medusa
10,514
3,831
0
2,490
16,200
6,863
0
4,856
11,344
0
64,278
W
7,413
606
0
2,349
13,621
6,654
4,106
6,320
7,269
96,275
0
W
Medusa
9,695
5,373
0
3,616
13,276
5,659
5,075
6,149
7,125
20
70,865
W
15,589
9,824
0
9,115
19,472
9,596
1,080
6,575
12,785
0
105,348
L
Chang'e
jakixx90
Chang'e
7,472
793
409
6,408
18,794
7,737
0
9,285
9,509
72,510
0
L
Cabrakan
lipricon070
Cabrakan
8,928
1,049
322
4,640
23,872
29,171
0
6,385
17,487
38,175
0
W
Bacchus
oomfaan623
Bacchus
8,775
724
0
4,566
22,180
31,111
427
5,260
16,920
37,899
12,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,248
Gold Earned
57,886
548
Minions Killed
640
0
Camps Cleared
0
1,803,370
Distance Traveled
2,171,180
41
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,934
452
137
6
0
365,689
7
W
Hades
12,901
586
196
9
0
405,434
5
L
Nu Wa
10,235
465
137
6
0
385,814
19
L
Medusa
8,166
371
77
4
0
306,282
0
W
Nox
11,472
521
152
7
0
416,500
7
W
Medusa
10,341
470
87
4
0
436,342
6
W
Arachne
12,455
566
124
6
0
503,987
3
L
Chang'e
10,418
474
138
6
0
359,581
6
L
Cabrakan
9,495
432
59
3
0
386,004
9
W
Bacchus
10,717
487
81
4
0
408,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role