Player Matchup

Shiva
Shiva
Platinum IV
 
Shiva
Platinum IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
Ghostman1995
Ganesha
Platinum I
Level 147
God Stats
11W - 3L
1,697 SR
Queue Stats
183W - 166L
1,972 MMR
Solo
Nemesis
Nemesis
Platinum I
Sulі
Nemesis
Platinum I
Level 148
God Stats
2W - 0L
1,849 SR
Queue Stats
39W - 24L
2,132 MMR
Solo
Charybdis
Charybdis
Diamond IV
ThatsSB
Charybdis
Diamond IV
Level 148
God Stats
6W - 9L
1,572 SR
Queue Stats
261W - 241L
2,148 MMR
Solo
Sol
Sol
Masters
Xanderpitz
Sol
Masters
Level 160
God Stats
38W - 43L
1,558 SR
Queue Stats
585W - 559L
2,178 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,635 SR
1,986 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 129
1,643 SR
1,942 MMR
Agni
Agni
Diamond IV
 
Agni
Diamond IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
TeMandeACasa
Bacchus
Platinum I
Level 63
God Stats
5W - 6L
1,484 SR
Queue Stats
141W - 122L
1,973 MMR
Solo
Guan Yu
Guan Yu
Masters
VíoletEvergarden
Guan Yu
Masters
Level 160
God Stats
0W - 1L
1,907 SR
Queue Stats
163W - 144L
2,207 MMR
Solo
Arachne
Arachne
Diamond V
itsKingJae
Arachne
Diamond V
Level 160
God Stats
8W - 7L
1,748 SR
Queue Stats
489W - 479L
2,092 MMR
Solo
Chiron
Chiron
Platinum II
poenixxx
Chiron
Platinum II
Level 160
God Stats
2W - 6L
1,574 SR
Queue Stats
280W - 274L
1,937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
19
2 / 1 / 6
12,847
584
14,441
20,207
25,660
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
Ghostman1995
Ganesha
16
0 / 1 / 11
11,142
506
5,152
15,492
18,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Sulі
Nemesis
20
11 / 3 / 3
14,185
645
20,366
22,661
12,605
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
ThatsSB
Charybdis
20
2 / 2 / 5
13,480
613
17,626
18,652
8,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 2 / 9
13,165
598
18,903
19,865
9,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HadesYu HuangNe ZhaGilgamesh

VS

Bans
ThorSusanoDa JiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
2 / 3 / 4
11,150
507
15,744
12,708
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
TeMandeACasa
Bacchus
15
3 / 2 / 4
10,349
470
10,871
17,984
23,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 3 / 1
11,560
525
14,004
26,978
36,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
itsKingJae
Arachne
17
2 / 5 / 5
10,584
481
9,270
26,449
13,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
poenixxx
Chiron
17
1 / 5 / 2
10,982
499
12,264
19,984
7,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
18
Kills
9
9
Deaths
18
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
1
6
5
L
Agni
 
Agni
2
3
4
1.33
W
Ganesha
Ghostman1995
Ganesha
0
1
11
5.5
W
Nemesis
Sulі
Nemesis
11
3
3
4.17
L
Bacchus
TeMandeACasa
Bacchus
3
2
4
2.5
W
Charybdis
ThatsSB
Charybdis
2
2
5
2.25
L
1
3
1
0.5
W
3
2
9
3.75
L
Arachne
itsKingJae
Arachne
2
5
5
0.9
L
Chiron
poenixxx
Chiron
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,488
Damage
62,153
96,877
Taken
104,103
75,071
Mitigated
85,997
45,243
Healing
30,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
14,441
2,153
1,901
9,411
20,207
25,660
0
3,303
15,621
534
100,977
L
Agni
 
Agni
15,744
747
0
1,236
12,708
5,551
0
4,673
8,035
99,305
0
W
Ganesha
Ghostman1995
Ganesha
5,152
1,072
0
4,039
15,492
18,773
208
4,305
11,187
21,835
0
W
Nemesis
Sulі
Nemesis
20,366
10,298
0
4,503
22,661
12,605
4,298
5,320
17,056
0
133,519
L
Bacchus
TeMandeACasa
Bacchus
10,871
1,603
981
3,517
17,984
23,454
0
7,656
10,269
38,060
4,200
W
Charybdis
ThatsSB
Charybdis
17,626
9,775
0
11,697
18,652
8,530
3,768
4,082
14,513
0
146,420
L
14,004
2,302
758
10,033
26,978
36,426
0
5,495
21,188
0
108,555
W
18,903
6,060
0
13,692
19,865
9,503
3,684
9,525
10,244
153,329
0
L
Arachne
itsKingJae
Arachne
9,270
5,226
0
9,760
26,449
13,460
0
5,713
20,719
0
108,201
L
Chiron
poenixxx
Chiron
12,264
4,527
338
3,846
19,984
7,106
0
1,052
18,907
0
95,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,819
Gold Earned
54,625
786
Minions Killed
742
0
Camps Cleared
0
2,290,562
Distance Traveled
2,225,476
31
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,847
584
159
7
0
459,655
3
L
Agni
11,150
507
175
8
0
471,144
8
W
Ganesha
11,142
506
4
0
0
454,145
9
W
Nemesis
14,185
645
159
7
0
519,061
10
L
Bacchus
10,349
470
47
2
0
443,127
9
W
Charybdis
13,480
613
241
11
0
413,331
0
L
Guan Yu
11,560
525
197
9
0
435,818
2
W
Sol
13,165
598
223
10
0
444,370
9
L
Arachne
10,584
481
141
6
0
477,480
12
L
Chiron
10,982
499
182
8
0
397,907
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role