Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Mael78
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,327 Elo+
Solo
Nox
Nox
iKillYouNoobs
Nox
Level 134
God Stats
2W - 5L
1,488 SR
Queue Stats
308W - 320L
1,442 Elo+
Solo
Nike
Nike
nubbly-mosaic16
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 74
1,498 SR
1,454 Elo+

VS

Team Averages
Level 113
1,494 SR
1,492 Elo+
Tsukuyomi
Tsukuyomi
ArtiWawa
Tsukuyomi
Level 108
God Stats
2W - 3L
1,301 SR
Queue Stats
615W - 618L
1,466 Elo+
Solo
Da Ji
Da Ji
Gonzix1992
Da Ji
Level 131
God Stats
3W - 1L
1,406 SR
Queue Stats
688W - 741L
1,455 Elo+
Solo
Sol
Sol
Kavolux
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 16L
1,465 Elo+
Solo
Yemoja
Yemoja
LiluNeko
Yemoja
Level 107
God Stats
3W - 1L
1,632 SR
Queue Stats
148W - 128L
1,528 Elo+
Party 1
Neith
Neith
eyyu98
Neith
Level 128
God Stats
4W - 2L
1,631 SR
Queue Stats
142W - 121L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
7 / 5 / 5
8,801
800
17,283
13,687
6,479
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
 
Discordia
14
2 / 3 / 7
7,678
698
14,490
7,870
3,270
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Mael78
Yemoja
15
1 / 3 / 7
7,888
717
3,868
9,258
6,202
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 3 / 9
7,783
708
10,027
7,077
3,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 6
7,300
664
2,506
11,578
8,863
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArtiWawa
Tsukuyomi
15
2 / 3 / 15
8,458
769
9,874
16,186
7,581
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Da Ji
11
1 / 5 / 10
7,680
698
5,735
12,546
5,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
17
7 / 2 / 8
9,833
894
13,438
13,068
6,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
LiluNeko
Yemoja
16
2 / 0 / 14
8,460
769
4,146
6,954
6,718
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
eyyu98
Neith
16
7 / 3 / 10
9,457
860
9,851
12,113
5,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
76
12
Kills
19
19
Deaths
13
34
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
7
5
5
1.9
L
Discordia
 
Discordia
2
3
7
1.83
W
Tsukuyomi
ArtiWawa
Tsukuyomi
2
3
15
3.17
W
Da Ji
1
5
10
1.2
W
Sol
7
2
8
5.5
W
Yemoja
LiluNeko
Yemoja
2
0
14
9
L
Yemoja
Mael78
Yemoja
1
3
7
1.5
W
Neith
eyyu98
Neith
7
3
10
4
L
1
3
9
1.83
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,174
Damage
43,044
49,470
Taken
60,867
28,168
Mitigated
32,344
11,221
Healing
31,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
17,283
6,025
0
2,448
13,687
6,479
120
5,694
7,993
0
29,068
L
Discordia
 
Discordia
14,490
53
0
1,124
7,870
3,270
288
1,725
6,145
21,631
0
W
Tsukuyomi
ArtiWawa
Tsukuyomi
9,874
1,978
616
3,695
16,186
7,581
622
6,342
9,844
0
23,530
W
Da Ji
5,735
744
883
1,525
12,546
5,586
663
5,879
6,667
0
11,581
W
Sol
13,438
3,166
476
3,979
13,068
6,596
1,332
5,287
7,781
29,719
0
W
Yemoja
LiluNeko
Yemoja
4,146
706
14,049
2,224
6,954
6,718
599
4,327
2,627
7,387
0
L
Yemoja
Mael78
Yemoja
3,868
599
3,441
548
9,258
6,202
144
3,006
6,252
9,349
0
W
Neith
eyyu98
Neith
9,851
2,575
1,107
2,692
12,113
5,863
1,449
6,550
5,563
0
18,799
L
10,027
66
1,458
629
7,077
3,354
0
2,588
4,489
23,471
0
L
2,506
106
895
678
11,578
8,863
0
4,571
7,007
0
7,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,450
Gold Earned
43,888
96
Minions Killed
134
0
Camps Cleared
0
975,806
Distance Traveled
1,035,805
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,801
800
25
2
0
182,279
1
L
Discordia
7,678
698
15
1
0
190,233
0
W
Tsukuyomi
8,458
769
26
2
0
229,457
0
W
Da Ji
7,680
698
13
1
0
204,979
0
W
Sol
9,833
894
55
5
0
200,231
0
W
Yemoja
8,460
769
10
1
0
186,137
0
L
Yemoja
7,888
717
9
1
0
195,706
0
W
Neith
9,457
860
30
3
0
215,001
0
L
Nox
7,783
708
38
3
0
224,930
0
L
Nike
7,300
664
9
1
0
182,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role