Player Matchup

Guan Yu
Guan Yu
Mochiino
Guan Yu
Level 159
God Stats
1W - 1L
1,514 SR
Queue Stats
51W - 31L
1,695 Elo+
Party 1
Hercules
Hercules
Tereryo
Hercules
Level 159
God Stats
1W - 0L
1,651 SR
Queue Stats
49W - 25L
1,834 Elo+
Party 1
Anubis
Anubis
julikabuwu
Anubis
Level 156
God Stats
1W - 0L
1,530 SR
Queue Stats
19W - 7L
1,777 Elo+
Party 1
Team Averages
Level 158
1,565 SR
1,769 Elo+

VS

Team Averages
Level 147
1,467 SR
1,659 Elo+
Maui
Maui
 
Maui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
SuperOrRT10
Thor
Level 143
God Stats
0W - 1L
1,246 SR
Queue Stats
71W - 47L
1,737 Elo+
Party 2
Janus
Janus
iTunes11
Janus
Level 153
God Stats
23W - 12L
1,654 SR
Queue Stats
97W - 67L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Mochiino
Guan Yu
19
3 / 0 / 7
12,472
693
21,067
22,488
23,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Tereryo
Hercules
19
6 / 2 / 4
13,231
735
15,483
31,293
40,294
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
julikabuwu
Anubis
16
2 / 5 / 5
11,875
660
12,213
16,676
7,875
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
2 / 2 / 5
12,174
676
9,094
19,486
22,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
5 / 6 / 2
11,497
639
25,901
21,944
11,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
iTunes11
Janus
16
0 / 3 / 7
10,921
607
15,757
14,752
4,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
11
Kills
7
7
Deaths
11
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
2
5
2.25
W
Guan Yu
Mochiino
Guan Yu
3
0
7
6.5
L
5
6
2
1
W
Hercules
Tereryo
Hercules
6
2
4
4
L
Janus
iTunes11
Janus
0
3
7
1.17
W
Anubis
julikabuwu
Anubis
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,763
Damage
50,752
70,457
Taken
56,182
72,149
Mitigated
39,313
35,635
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
9,094
2,028
0
2,308
19,486
22,464
0
5,194
13,395
30,375
0
W
Guan Yu
Mochiino
Guan Yu
21,067
2,705
6,097
11,824
22,488
23,980
1,253
7,681
14,807
0
56,260
L
25,901
3,519
0
3,281
21,944
11,992
0
4,078
17,297
0
45,629
W
Hercules
Tereryo
Hercules
15,483
5,727
1,337
11,799
31,293
40,294
189
9,791
21,502
98
39,593
L
Janus
iTunes11
Janus
15,757
807
0
250
14,752
4,857
0
3,304
11,081
65,872
0
W
Anubis
julikabuwu
Anubis
12,213
1,301
0
4,578
16,676
7,875
1,207
7,638
9,038
61,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,578
Gold Earned
34,592
199
Minions Killed
186
9
Camps Cleared
7
1,125,459
Distance Traveled
1,005,842
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
12,174
676
39
2
0
331,805
4
W
Guan Yu
12,472
693
76
4
2
431,558
4
L
Thor
11,497
639
33
2
2
327,688
3
W
Hercules
13,231
735
28
2
1
383,566
4
L
Janus
10,921
607
114
6
5
346,349
3
W
Anubis
11,875
660
95
5
6
310,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role