Player Matchup

Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum I
Bows
Ganesha
Platinum I
Level 155
God Stats
3W - 1L
1,476 SR
Queue Stats
237W - 224L
1,949 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
GoоdBoy
Morgan Le Fay
Masters
Level 158
God Stats
70W - 58L
1,680 SR
Queue Stats
607W - 608L
2,593 MMR
Party 3
Rama
Rama
Masters
RemarkableWolf
Rama
Masters
Level 128
God Stats
245W - 173L
1,744 SR
Queue Stats
475W - 476L
2,623 MMR
Party 3
Bellona
Bellona
Masters
hostilepuppy601
Bellona
Masters
Level 159
God Stats
63W - 58L
1,637 SR
Queue Stats
697W - 677L
2,434 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,608 SR
2,220 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,661 SR
2,239 MMR
Shiva
Shiva
Platinum I
 
Shiva
Platinum I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Erlang Shen
Erlang Shen
Masters
AbduI
Erlang Shen
Masters
Level 105
God Stats
9W - 8L
1,658 SR
Queue Stats
72W - 48L
2,696 MMR
Party 2
Anhur
Anhur
Masters
Counteract
Anhur
Masters
Level 125
God Stats
9W - 7L
1,805 SR
Queue Stats
116W - 87L
2,526 MMR
Party 2
Sylvanus
Sylvanus
Diamond V
XilehDrol
Sylvanus
Diamond V
Level 160
God Stats
15W - 13L
1,654 SR
Queue Stats
287W - 274L
1,947 MMR
Party 1
Vulcan
Vulcan
Masters
reddawg
Vulcan
Masters
Level 160
God Stats
21W - 16L
1,691 SR
Queue Stats
438W - 420L
2,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
1 / 0 / 0
4,210
842
2,075
3,705
1,707
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
Bows
Ganesha
5
0 / 0 / 0
3,506
701
1,610
3,256
1,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
GoоdBoy
Morgan Le Fay
6
0 / 0 / 0
3,476
695
962
1,171
328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 1 / 0
3,397
679
3,596
4,530
711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 1
3,310
662
669
1,527
744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
HadesThothSusano

VS

Bans
KhepriAtlasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
3
0 / 1 / 0
2,954
591
750
2,091
902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
AbduI
Erlang Shen
6
0 / 0 / 0
3,333
667
1,579
3,302
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
6
1 / 0 / 0
3,417
683
3,199
3,666
886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
XilehDrol
Sylvanus
5
0 / 1 / 0
3,375
675
1,818
4,341
1,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
reddawg
Vulcan
6
0 / 0 / 0
3,495
699
242
1,578
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
2
Kills
1
1
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
L
Shiva
 
Shiva
0
1
0
0
L
Erlang Shen
AbduI
Erlang Shen
0
0
0
0
W
Ganesha
Bows
Ganesha
0
0
0
0
L
Anhur
1
0
0
1
W
Morgan Le Fay
GoоdBoy
Morgan Le Fay
0
0
0
0
W
1
1
0
1
L
Sylvanus
XilehDrol
Sylvanus
0
1
0
0
W
0
0
1
0.5
L
Vulcan
reddawg
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,912
Damage
7,588
14,189
Taken
14,978
4,736
Mitigated
5,747
6,731
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,075
200
0
1,983
3,705
1,707
0
0
3,705
0
21,128
L
Shiva
 
Shiva
750
294
0
798
2,091
902
0
0
2,091
0
6,986
L
Erlang Shen
AbduI
Erlang Shen
1,579
595
0
1,550
3,302
1,501
0
358
2,944
0
16,677
W
Ganesha
Bows
Ganesha
1,610
482
0
1,787
3,256
1,246
0
1,146
2,110
7,160
0
L
Anhur
3,199
1,719
0
1,684
3,666
886
0
574
3,092
0
16,173
W
Morgan Le Fay
GoоdBoy
Morgan Le Fay
962
41
0
750
1,171
328
0
191
980
19,737
0
W
3,596
3,260
0
2,091
4,530
711
0
723
3,807
0
17,149
L
Sylvanus
XilehDrol
Sylvanus
1,818
1,196
918
2,176
4,341
1,872
0
795
3,546
10,342
0
W
669
453
0
120
1,527
744
0
0
1,527
0
12,217
L
Vulcan
reddawg
Vulcan
242
51
0
500
1,578
586
0
845
733
19,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,899
Gold Earned
16,574
150
Minions Killed
138
0
Camps Cleared
0
513,854
Distance Traveled
494,102
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,210
842
32
6
0
117,759
2
L
Shiva
2,954
591
16
3
0
54,082
1
L
Erlang Shen
3,333
667
40
8
0
129,188
2
W
Ganesha
3,506
701
0
0
0
106,096
1
L
Anhur
3,417
683
30
6
0
94,395
1
W
Morgan Le Fay
3,476
695
49
10
0
110,386
3
W
Rama
3,397
679
36
7
0
98,182
1
L
Sylvanus
3,375
675
16
3
0
100,464
1
W
Bellona
3,310
662
33
7
0
81,431
0
L
Vulcan
3,495
699
36
7
0
115,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role