Player Matchup

Fenrir
Fenrir
Dimaree-San
Fenrir
Level 147
God Stats
57W - 77L
1,390 SR
Queue Stats
60W - 87L
1,361 Elo+
Solo
Maui
Maui
TjTsunami
Maui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,372 Elo+
Solo
Rama
Rama
marcopacha3
Rama
Level 54
God Stats
0W - 1L
1,282 SR
Queue Stats
16W - 21L
1,412 Elo+
Solo
Team Averages
Level 103
1,390 SR
1,382 Elo+

VS

Team Averages
Level 112
1,580 SR
1,769 Elo+
Morgan Le Fay
Morgan Le Fay
CTG Wraith
Morgan Le Fay
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,754 Elo+
Party 1
Gilgamesh
Gilgamesh
CTGKID
Gilgamesh
Level 160
God Stats
3W - 2L
1,622 SR
Queue Stats
54W - 40L
1,636 Elo+
Party 1
Ishtar
Ishtar
Grim Lunacy
Ishtar
Level 158
God Stats
1W - 0L
1,619 SR
Queue Stats
4W - 0L
1,918 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 10 / 2
8,341
695
6,125
18,233
8,107
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Maui
12
1 / 2 / 4
8,517
710
2,206
12,205
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 6 / 1
8,397
700
4,736
11,808
4,785
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CTG Wraith
Morgan Le Fay
15
9 / 0 / 7
10,356
863
15,295
6,558
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
CTGKID
Gilgamesh
13
5 / 3 / 9
9,759
813
11,279
13,013
11,567
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
13
4 / 3 / 10
9,363
780
9,141
8,912
3,800
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
18
18
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CTG Wraith
Morgan Le Fay
9
0
7
12.5
W
Gilgamesh
CTGKID
Gilgamesh
5
3
9
3.17
L
Fenrir
2
10
2
0.3
W
Ishtar
4
3
10
3
L
Maui
1
2
4
1.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,067
Damage
35,715
42,246
Taken
28,483
23,501
Mitigated
18,401
5,037
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CTG Wraith
Morgan Le Fay
15,295
1,756
0
1,996
6,558
3,034
641
734
5,824
46,146
0
W
Gilgamesh
CTGKID
Gilgamesh
11,279
4,024
1,563
3,288
13,013
11,567
0
868
12,145
0
20,879
L
Fenrir
6,125
2,389
58
1,799
18,233
8,107
0
7,353
10,880
0
23,183
W
Ishtar
9,141
4,210
0
2,436
8,912
3,800
1,721
760
8,152
0
37,479
L
Maui
2,206
467
0
1,721
12,205
10,609
0
4,060
8,145
12,125
0
L
4,736
1,995
567
892
11,808
4,785
0
4,352
7,456
0
23,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,255
Gold Earned
29,478
88
Minions Killed
133
3
Camps Cleared
7
566,280
Distance Traveled
659,678
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,356
863
62
5
5
245,160
4
W
Gilgamesh
9,759
813
10
1
2
210,198
2
L
Fenrir
8,341
695
33
3
2
184,612
2
W
Ishtar
9,363
780
61
5
0
204,320
0
L
Maui
8,517
710
19
2
0
206,549
2
L
Rama
8,397
700
36
3
1
175,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role