Player Matchup

Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
NEJHEE100
Jormungandr
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 34L
1,837 Elo+
Party 1
Eset
Eset
SobeydaTV
Eset
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 25L
1,823 Elo+
Party 1
Serqet
Serqet
Toomuchsauze
Serqet
Level 157
God Stats
0W - 1L
1,649 SR
Queue Stats
166W - 132L
1,604 Elo+
Party 1
Team Averages
Level 101
1,530 SR
1,653 Elo+

VS

Team Averages
Level 130
1,647 SR
1,524 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Lumnise
Neith
Level 160
God Stats
1W - 0L
1,546 SR
Queue Stats
42W - 52L
1,508 Elo+
Party 2
Kukulkan
Kukulkan
NemoTheDemiGod
Kukulkan
Level 135
God Stats
7W - 2L
1,681 SR
Queue Stats
343W - 338L
1,612 Elo+
Solo
Scylla
Scylla
Troiace
Scylla
Level 109
God Stats
1W - 0L
1,948 SR
Queue Stats
3W - 3L
1,571 Elo+
Solo
Tyr
Tyr
U DeadAs BrO
Tyr
Level 88
God Stats
9W - 5L
1,562 SR
Queue Stats
515W - 524L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 5 / 2
7,636
636
6,576
9,095
4,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
13
1 / 4 / 3
7,579
632
6,236
9,303
4,307
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Jormungandr
NEJHEE100
Jormungandr
16
1 / 2 / 10
9,055
755
10,460
13,506
14,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Eset
14
2 / 6 / 4
8,189
682
6,525
10,042
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
16
5 / 3 / 4
8,435
703
10,573
8,970
5,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
3 / 4 / 13
9,282
774
11,788
12,840
6,114
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Lumnise
Neith
16
5 / 2 / 11
9,551
796
9,054
8,289
3,873
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
16
2 / 1 / 11
9,163
764
9,070
6,018
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
Troiace
Scylla
17
6 / 4 / 9
9,563
797
10,370
8,095
3,364
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 12
9,870
823
6,628
10,832
11,531
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
76
11
Kills
20
20
Deaths
12
23
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
2
0.6
L
Danzaburou
 
Danzaburou
1
4
3
0.63
W
Ah Muzen Cab
 
Ah Muzen Cab
3
4
13
2.38
W
Neith
Lumnise
Neith
5
2
11
5.25
L
Jormungandr
NEJHEE100
Jormungandr
1
2
10
3
W
Kukulkan
2
1
11
7.5
L
Eset
2
6
4
0.67
L
Serqet
5
3
4
2.33
W
Scylla
Troiace
Scylla
6
4
9
2.63
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,370
Damage
46,910
50,916
Taken
46,074
33,082
Mitigated
27,504
10,005
Healing
21,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,576
1,644
83
615
9,095
4,101
0
2,753
6,342
0
17,225
L
Danzaburou
 
Danzaburou
6,236
830
0
1,195
9,303
4,307
0
4,874
4,429
0
14,840
W
Ah Muzen Cab
 
Ah Muzen Cab
11,788
3,837
474
5,541
12,840
6,114
0
6,642
5,952
0
26,859
W
Neith
Lumnise
Neith
9,054
3,941
1,293
3,700
8,289
3,873
2,230
2,973
5,136
0
20,044
L
Jormungandr
NEJHEE100
Jormungandr
10,460
2,135
1,429
4,045
13,506
14,120
0
5,386
8,120
21,822
0
W
Kukulkan
9,070
902
1,753
1,762
6,018
2,622
766
1,902
3,936
22,880
0
L
Eset
6,525
261
585
1,221
10,042
4,906
0
3,097
6,945
17,952
0
L
Serqet
10,573
988
94
738
8,970
5,648
0
3,330
5,640
0
11,188
W
Scylla
Troiace
Scylla
10,370
552
800
394
8,095
3,364
574
1,748
6,197
14,261
0
W
6,628
777
678
5,360
10,832
11,531
480
3,720
6,410
0
16,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,894
Gold Earned
47,429
125
Minions Killed
129
0
Camps Cleared
0
1,028,927
Distance Traveled
1,051,353
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,636
636
24
2
0
232,355
0
L
Danzaburou
7,579
632
26
2
0
167,610
0
W
Ah Muzen Cab
9,282
774
34
3
0
220,801
1
W
Neith
9,551
796
23
2
0
164,284
1
L
Jormungandr
9,055
755
38
3
0
227,613
1
W
Kukulkan
9,163
764
37
3
0
235,439
5
L
Eset
8,189
682
29
2
0
189,594
0
L
Serqet
8,435
703
8
1
0
211,755
3
W
Scylla
9,563
797
14
1
0
195,479
2
W
Tyr
9,870
823
21
2
0
235,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role