Player Matchup

Sylvanus
Sylvanus
BigandFloppyD
Sylvanus
Level 149
God Stats
17W - 14L
1,596 SR
Queue Stats
307W - 235L
1,622 Elo+
Party 1
Jing Wei
Jing Wei
ShuraOnna
Jing Wei
Level 125
God Stats
3W - 6L
1,500 SR
Queue Stats
158W - 129L
1,578 Elo+
Party 1
Arachne
Arachne
Swampert121
Arachne
Level 160
God Stats
70W - 43L
1,590 SR
Queue Stats
327W - 258L
1,615 Elo+
Party 1
Team Averages
Level 145
1,562 SR
1,605 Elo+

VS

Team Averages
Level 91
1,745 SR
1,725 Elo+
Cthulhu
Cthulhu
CrimsonCringe
Cthulhu
Level 63
God Stats
1W - 1L
1,951 SR
Queue Stats
60W - 36L
1,627 Elo+
Party 2
Vulcan
Vulcan
Dawken123
Vulcan
Level 104
God Stats
7W - 11L
1,427 SR
Queue Stats
137W - 160L
1,537 Elo+
Solo
Hou Yi
Hou Yi
RailHer
Hou Yi
Level 105
God Stats
3W - 1L
1,855 SR
Queue Stats
18W - 3L
2,010 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigandFloppyD
Sylvanus
13
1 / 4 / 8
9,047
646
7,569
15,687
17,847
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
ShuraOnna
Jing Wei
16
8 / 0 / 4
10,733
767
10,533
15,132
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Swampert121
Arachne
15
5 / 3 / 8
10,179
727
17,331
14,641
9,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 3 / 4
8,663
619
10,065
14,299
18,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
Dawken123
Vulcan
12
3 / 6 / 3
8,844
632
11,699
10,721
5,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
RailHer
Hou Yi
14
4 / 5 / 2
9,965
712
12,598
15,574
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
14
Kills
7
7
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BigandFloppyD
Sylvanus
1
4
8
1.25
L
Cthulhu
0
3
4
0.67
L
Vulcan
Dawken123
Vulcan
3
6
3
0.75
L
Hou Yi
RailHer
Hou Yi
4
5
2
1
W
Jing Wei
ShuraOnna
Jing Wei
8
0
4
10
W
Arachne
Swampert121
Arachne
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,433
Damage
34,362
45,460
Taken
40,594
33,352
Mitigated
31,883
20,172
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BigandFloppyD
Sylvanus
7,569
1,389
3,583
5,840
15,687
17,847
437
8,128
7,559
14,226
0
L
Cthulhu
10,065
1,910
661
2,114
14,299
18,297
0
2,564
11,735
18,942
0
L
Vulcan
Dawken123
Vulcan
11,699
5,638
0
661
10,721
5,155
129
2,344
8,377
37,044
0
L
Hou Yi
RailHer
Hou Yi
12,598
4,802
0
2,253
15,574
8,431
545
3,072
12,502
0
37,507
W
Jing Wei
ShuraOnna
Jing Wei
10,533
8,206
0
6,224
15,132
6,494
676
7,531
7,601
0
61,360
W
Arachne
Swampert121
Arachne
17,331
9,771
0
4,525
14,641
9,011
1,854
6,770
7,871
0
41,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,959
Gold Earned
27,472
150
Minions Killed
172
7
Camps Cleared
4
798,945
Distance Traveled
701,658
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,047
646
19
1
1
225,376
1
L
Cthulhu
8,663
619
30
2
0
254,342
2
L
Vulcan
8,844
632
64
5
2
236,710
3
L
Hou Yi
9,965
712
78
6
2
210,606
2
W
Jing Wei
10,733
767
97
7
3
274,357
2
W
Arachne
10,179
727
34
2
3
299,212
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role