Player Matchup

Neith
Neith
Anethual
Neith
Level 125
God Stats
2W - 0L
1,630 SR
Queue Stats
64W - 11L
1,824 Elo+
Party 1
Sobek
Sobek
DatShazbot
Sobek
Level 47
God Stats
5W - 1L
1,500 SR
Queue Stats
67W - 16L
1,757 Elo+
Party 1
Set
Set
Escrinox
Set
Level 89
God Stats
6W - 5L
1,572 SR
Queue Stats
84W - 41L
1,696 Elo+
Party 1
Awilix
Awilix
Nishtu
Awilix
Level 27
God Stats
6W - 0L
1,924 SR
Queue Stats
56W - 11L
1,787 Elo+
Party 1
Chang'e
Chang'e
Shion
Chang'e
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,762 Elo+
Party 1
Team Averages
Level 70
1,625 SR
1,765 Elo+

VS

Team Averages
Level 67
1,589 SR
1,503 Elo+
Geb
Geb
Fixation707
Geb
Level 47
God Stats
20W - 8L
1,774 SR
Queue Stats
41W - 34L
1,531 Elo+
Party 2
Susano
Susano
Sinacore
Susano
Level 106
God Stats
7W - 5L
1,490 SR
Queue Stats
206W - 174L
1,547 Elo+
Party 2
Horus
Horus
moonsigngemini
Horus
Level 82
God Stats
1W - 1L
1,710 SR
Queue Stats
271W - 201L
1,544 Elo+
Party 2
Agni
Agni
valhalska
Agni
Level 70
God Stats
2W - 3L
1,471 SR
Queue Stats
248W - 209L
1,504 Elo+
Party 2
Neith
Neith
いちごましまろ
Neith
Level 30
God Stats
0W - 5L
1,500 SR
Queue Stats
12W - 17L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anethual
Neith
6
0 / 0 / 0
3,262
652
807
1,797
569
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
6
1 / 0 / 0
3,615
723
546
2,613
1,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 1
3,227
645
1,239
3,939
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Nishtu
Awilix
6
1 / 1 / 0
3,430
686
2,024
3,162
1,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
Shion
Chang'e
5
1 / 0 / 1
3,294
659
1,092
2,128
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
2,983
597
1,034
2,599
1,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Sinacore
Susano
5
0 / 0 / 2
3,401
680
1,364
2,538
703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 1
3,972
794
1,963
2,883
1,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Agni
5
0 / 2 / 0
3,191
638
1,226
2,586
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

1
0 / 0 / 0
2,463
493
0
65
15
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
1
2
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Anethual
Neith
0
0
0
0
W
Sobek
1
0
0
1
W
0
1
1
0.5
L
0
0
0
0
W
Awilix
Nishtu
Awilix
1
1
0
1
W
Chang'e
Shion
Chang'e
1
0
1
1.5
L
Susano
Sinacore
Susano
0
0
2
1
L
1
1
1
1.5
L
Agni
0
2
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,708
Damage
5,587
13,639
Taken
10,671
5,012
Mitigated
4,067
4,710
Healing
4,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anethual
Neith
807
394
0
577
1,797
569
274
629
1,168
0
22,585
W
Sobek
546
214
0
1,208
2,613
1,266
0
560
2,053
2,060
2,429
W
1,239
668
0
440
3,939
1,320
0
238
3,668
0
14,068
L
1,034
292
0
1,065
2,599
1,152
0
370
2,229
7,443
0
W
Awilix
Nishtu
Awilix
2,024
1,010
0
1,512
3,162
1,174
0
0
2,887
0
12,918
W
Chang'e
Shion
Chang'e
1,092
374
145
828
2,128
683
0
833
1,295
10,483
0
L
Susano
Sinacore
Susano
1,364
216
0
1,182
2,538
703
0
108
2,430
0
8,611
L
1,963
1,154
0
1,404
2,883
1,354
0
0
2,883
0
16,924
L
Agni
1,226
297
0
625
2,586
843
0
1,052
1,534
15,325
0
L
0
0
0
20
65
15
0
0
65
0
1,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,828
Gold Earned
16,010
126
Minions Killed
94
0
Camps Cleared
0
455,754
Distance Traveled
408,139
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,262
652
40
8
0
70,368
0
W
Sobek
3,615
723
8
2
0
103,590
2
W
Set
3,227
645
31
6
0
94,522
0
L
Geb
2,983
597
9
2
0
116,511
0
W
Awilix
3,430
686
25
5
0
93,879
1
W
Chang'e
3,294
659
22
4
0
93,395
0
L
Susano
3,401
680
25
5
0
97,970
0
L
Horus
3,972
794
32
6
0
85,963
2
L
Agni
3,191
638
24
5
0
89,066
2
L
Neith
2,463
493
4
1
0
18,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role