Player Matchup

Heimdallr
Heimdallr
GodOfGerbil
Heimdallr
Level 67
God Stats
10W - 15L
1,593 SR
Queue Stats
82W - 135L
1,428 Elo+
Party 1
Sol
Sol
MFEARNYG
Sol
Level 160
God Stats
2W - 3L
1,516 SR
Queue Stats
160W - 243L
1,447 Elo+
Solo
Geb
Geb
SmellyTurds
Geb
Level 54
God Stats
0W - 2L
1,203 SR
Queue Stats
36W - 56L
1,436 Elo+
Party 1
Team Averages
Level 94
1,437 SR
1,437 Elo+

VS

Team Averages
Level 102
1,486 SR
1,559 Elo+
Chiron
Chiron
Ainm
Chiron
Level 33
God Stats
6W - 3L
1,602 SR
Queue Stats
100W - 85L
1,537 Elo+
Party 2
Merlin
Merlin
Asgardiian
Merlin
Level 145
God Stats
34W - 37L
1,500 SR
Queue Stats
266W - 289L
1,549 Elo+
Solo
Maui
Maui
Nuckenfuts
Maui
Level 127
God Stats
6W - 7L
1,356 SR
Queue Stats
339W - 345L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GodOfGerbil
Heimdallr
13
4 / 7 / 0
9,916
620
19,432
19,598
9,782
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

13
0 / 9 / 3
9,029
564
16,807
20,481
10,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 4 / 2
9,646
603
9,884
21,574
26,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ainm
Chiron
18
11 / 1 / 7
12,497
781
22,599
20,677
11,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Asgardiian
Merlin
17
6 / 2 / 12
11,795
737
18,872
14,858
8,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 17
12,373
773
10,854
20,260
26,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
4
Kills
20
20
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chiron
Ainm
Chiron
11
1
7
14.5
W
Merlin
Asgardiian
Merlin
6
2
12
6
L
Heimdallr
GodOfGerbil
Heimdallr
4
7
0
0.57
L
0
9
3
0.17
W
3
1
17
11.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,123
Damage
52,325
61,653
Taken
55,795
46,899
Mitigated
47,038
9,794
Healing
19,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Ainm
Chiron
22,599
9,026
1,164
8,973
20,677
11,666
829
8,374
12,303
0
61,420
W
Merlin
Asgardiian
Merlin
18,872
1,879
436
4,075
14,858
8,394
948
7,733
7,125
65,107
0
L
Heimdallr
GodOfGerbil
Heimdallr
19,432
6,545
0
660
19,598
9,782
464
9,484
10,114
0
39,499
L
16,807
4,721
0
6,412
20,481
10,325
106
9,898
10,583
40,022
4,511
W
10,854
1,852
0
4,777
20,260
26,978
346
9,535
10,725
25,280
0
L
9,884
1,135
0
2,722
21,574
26,792
0
10,629
10,945
22,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,591
Gold Earned
36,665
124
Minions Killed
190
7
Camps Cleared
7
812,531
Distance Traveled
995,092
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,497
781
70
4
3
319,479
4
W
Merlin
11,795
737
86
5
3
281,019
5
L
Heimdallr
9,916
620
50
3
1
273,741
0
L
Sol
9,029
564
61
4
6
220,196
3
W
Maui
12,373
773
34
2
1
394,594
1
L
Geb
9,646
603
13
1
0
318,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role