Player Matchup

Artio
Artio
Bofantis
Artio
Level 108
God Stats
1W - 1L
1,726 SR
Queue Stats
10W - 6L
1,649 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Creed5098
Morgan Le Fay
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,289 Elo+
Party 1
Neith
Neith
Kenketsu_Undo
Neith
Level 117
God Stats
0W - 1L
1,625 SR
Queue Stats
3W - 4L
1,578 Elo+
Party 1
Fenrir
Fenrir
Tamashi27
Fenrir
Level 148
God Stats
0W - 1L
1,380 SR
Queue Stats
12W - 9L
1,623 Elo+
Party 1
Ishtar
Ishtar
Ultraruckus
Ishtar
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 87
1,546 SR
1,528 Elo+

VS

Team Averages
Level 141
1,509 SR
1,433 Elo+
Artemis
Artemis
CHUGnDIESEL
Artemis
Level 154
God Stats
8W - 8L
1,473 SR
Queue Stats
328W - 372L
1,434 Elo+
Solo
Hun Batz
Hun Batz
Cherrios20
Hun Batz
Level 145
God Stats
5W - 6L
1,769 SR
Queue Stats
776W - 840L
1,445 Elo+
Solo
Chaac
Chaac
Houstone76
Chaac
Level 157
God Stats
5W - 8L
1,262 SR
Queue Stats
664W - 771L
1,479 Elo+
Solo
Nu Wa
Nu Wa
Remember Me1421
Nu Wa
Level 136
God Stats
7W - 3L
1,542 SR
Queue Stats
205W - 225L
1,465 Elo+
Solo
Atlas
Atlas
kaledraZ
Atlas
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Bofantis
Artio
16
4 / 6 / 11
11,078
739
14,713
34,253
42,702
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Creed5098
Morgan Le Fay
19
0 / 3 / 13
10,428
695
17,952
13,768
5,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 3 / 10
11,757
784
26,285
18,285
7,967
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Tamashi27
Fenrir
19
5 / 6 / 10
11,473
765
15,298
20,198
23,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
15
2 / 9 / 4
9,424
628
7,601
16,947
7,045
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CHUGnDIESEL
Artemis
17
5 / 4 / 11
10,844
723
18,641
12,160
6,720
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Cherrios20
Hun Batz
16
2 / 8 / 10
10,519
701
15,601
17,695
9,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
19
2 / 3 / 20
11,191
746
17,186
26,463
31,855
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
15 / 2 / 10
14,321
955
26,107
13,787
7,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
kaledraZ
Atlas
18
3 / 3 / 13
11,391
759
13,436
31,019
34,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
91
19
Kills
27
27
Deaths
20
48
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Artio
Bofantis
Artio
4
6
11
1.58
W
Artemis
CHUGnDIESEL
Artemis
5
4
11
2.63
W
Hun Batz
Cherrios20
Hun Batz
2
8
10
0.88
L
Morgan Le Fay
Creed5098
Morgan Le Fay
0
3
13
2.17
W
Chaac
2
3
20
4
L
8
3
10
4.33
W
15
2
10
10
L
Fenrir
Tamashi27
Fenrir
5
6
10
1.67
L
Ishtar
2
9
4
0.44
W
Atlas
kaledraZ
Atlas
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,849
Damage
90,971
103,451
Taken
101,124
87,430
Mitigated
90,537
42,260
Healing
36,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Bofantis
Artio
14,713
1,071
8,443
14,401
34,253
42,702
46
11,742
21,951
24,387
0
W
Artemis
CHUGnDIESEL
Artemis
18,641
9,131
464
411
12,160
6,720
1,992
3,607
8,469
0
28,349
W
Hun Batz
Cherrios20
Hun Batz
15,601
2,447
3,019
1,740
17,695
9,791
1,407
4,674
12,741
0
31,552
L
Morgan Le Fay
Creed5098
Morgan Le Fay
17,952
1,822
158
2,288
13,768
5,851
1,125
6,489
7,009
48,545
0
W
Chaac
17,186
2,525
1,781
9,635
26,463
31,855
416
8,748
17,374
0
31,440
L
26,285
6,186
3,420
6,923
18,285
7,967
2,871
7,058
10,977
0
62,842
W
26,107
9,034
2,606
4,111
13,787
7,919
2,546
4,511
9,078
47,619
0
L
Fenrir
Tamashi27
Fenrir
15,298
3,505
2,545
3,101
20,198
23,865
65
6,516
13,346
0
20,011
L
Ishtar
7,601
3,927
322
659
16,947
7,045
900
6,084
10,625
0
19,355
W
Atlas
kaledraZ
Atlas
13,436
3,416
1,268
11,357
31,019
34,252
659
11,125
19,483
29,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,160
Gold Earned
58,266
174
Minions Killed
161
0
Camps Cleared
0
1,290,074
Distance Traveled
1,332,528
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,078
739
10
1
0
262,099
1
W
Artemis
10,844
723
29
2
0
253,257
0
W
Hun Batz
10,519
701
28
2
0
269,949
0
L
Morgan Le Fay
10,428
695
54
4
0
261,783
2
W
Chaac
11,191
746
42
3
0
276,590
0
L
Neith
11,757
784
69
5
0
262,485
1
W
Nu Wa
14,321
955
44
3
0
241,887
0
L
Fenrir
11,473
765
11
1
0
289,725
2
L
Ishtar
9,424
628
30
2
0
213,982
0
W
Atlas
11,391
759
18
1
0
290,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role