Player Matchup

Sylvanus
Sylvanus
Cardhial
Sylvanus
Level 155
God Stats
2W - 5L
1,457 SR
Queue Stats
48W - 71L
1,343 Elo+
Party 1
Bellona
Bellona
DamonWinZ
Bellona
Level 12
God Stats
1W - 1L
1,649 SR
Queue Stats
1W - 3L
1,337 Elo+
Party 1
Neith
Neith
Torinme
Neith
Level 21
God Stats
0W - 4L
1,094 SR
Queue Stats
1W - 7L
1,192 Elo+
Party 1
Team Averages
Level 63
1,400 SR
1,291 Elo+

VS

Team Averages
Level 74
1,459 SR
1,504 Elo+
Arachne
Arachne
GrubbySkillz
Arachne
Level 13
God Stats
9W - 2L
1,753 SR
Queue Stats
57W - 14L
1,743 Elo+
Party 2
Achilles
Achilles
UchiTron
Achilles
Level 107
God Stats
8W - 17L
1,342 SR
Queue Stats
240W - 359L
1,320 Elo+
Solo
Scylla
Scylla
jaimebrandon-
Scylla
Level 101
God Stats
24W - 24L
1,284 SR
Queue Stats
216W - 259L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cardhial
Sylvanus
12
1 / 6 / 1
7,901
608
10,294
16,876
17,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
DamonWinZ
Bellona
9
1 / 5 / 1
7,945
611
7,970
25,365
18,851
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Torinme
Neith
12
1 / 5 / 1
8,388
645
4,996
10,184
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GrubbySkillz
Arachne
15
8 / 2 / 8
10,394
800
20,822
12,490
8,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
UchiTron
Achilles
14
2 / 0 / 10
9,294
715
7,958
11,794
11,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 1 / 6
9,899
761
17,771
6,936
3,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
16
16
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cardhial
Sylvanus
1
6
1
0.25
L
Bellona
DamonWinZ
Bellona
1
5
1
0.3
W
Arachne
GrubbySkillz
Arachne
8
2
8
6
L
Neith
Torinme
Neith
1
5
1
0.3
W
Achilles
UchiTron
Achilles
2
0
10
7
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,260
Damage
46,551
52,425
Taken
31,220
41,287
Mitigated
23,706
14,588
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cardhial
Sylvanus
10,294
3,259
2,745
4,075
16,876
17,288
165
5,690
11,186
26,231
4,920
L
Bellona
DamonWinZ
Bellona
7,970
2,618
1,811
4,842
25,365
18,851
0
6,933
18,432
0
20,689
W
Arachne
GrubbySkillz
Arachne
20,822
14,838
0
3,710
12,490
8,309
1,061
4,473
8,017
0
32,544
L
Neith
Torinme
Neith
4,996
2,602
290
825
10,184
5,148
43
5,148
5,036
0
31,455
W
Achilles
UchiTron
Achilles
7,958
2,485
0
6,107
11,794
11,657
745
2,691
9,103
0
25,371
W
17,771
1,482
0
754
6,936
3,740
1,114
2,096
4,840
59,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,234
Gold Earned
29,587
145
Minions Killed
142
2
Camps Cleared
8
577,409
Distance Traveled
712,966
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,901
608
55
4
1
191,356
5
L
Bellona
7,945
611
24
2
0
199,742
0
W
Arachne
10,394
800
24
2
3
250,193
1
L
Neith
8,388
645
66
5
1
186,311
1
W
Achilles
9,294
715
33
3
2
235,175
2
W
Scylla
9,899
761
85
7
3
227,598
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role