Player Matchup

Aphrodite
Aphrodite
Celsano
Aphrodite
Level 160
God Stats
24W - 4L
1,728 SR
Queue Stats
1,665W - 140L
2,038 Elo+
Party 1
Neith
Neith
II Caido II
Neith
Level 160
God Stats
3W - 2L
1,703 SR
Queue Stats
157W - 46L
1,821 Elo+
Party 1
Hercules
Hercules
Turneer
Hercules
Level 160
God Stats
5W - 0L
1,784 SR
Queue Stats
164W - 7L
2,209 Elo+
Party 1
Team Averages
Level 160
1,738 SR
2,023 Elo+

VS

Team Averages
Level 115
1,689 SR
1,852 Elo+
Mercury
Mercury
Azumaree
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 7L
1,805 Elo+
Party 2
Horus
Horus
Isolify
Horus
Level 160
God Stats
3W - 1L
1,842 SR
Queue Stats
345W - 91L
1,893 Elo+
Party 2
Janus
Janus
Spahechi
Janus
Level 159
God Stats
5W - 3L
1,724 SR
Queue Stats
307W - 90L
1,859 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Celsano
Aphrodite
14
2 / 3 / 7
9,019
694
6,413
11,758
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 4
8,022
617
9,218
12,856
4,453
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Turneer
Hercules
15
8 / 0 / 3
10,468
805
15,660
12,403
10,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Azumaree
Mercury
9
1 / 5 / 3
7,164
551
2,975
9,743
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Isolify
Horus
14
1 / 1 / 5
8,903
685
7,356
14,380
15,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Spahechi
Janus
14
5 / 5 / 2
9,070
698
17,635
11,682
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
11
Kills
7
7
Deaths
11
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
Azumaree
Mercury
1
5
3
0.5
W
Aphrodite
Celsano
Aphrodite
2
3
7
1.83
W
1
4
4
0.75
L
Horus
Isolify
Horus
1
1
5
3.5
L
Janus
Spahechi
Janus
5
5
2
1.2
W
Hercules
Turneer
Hercules
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,291
Damage
27,966
37,017
Taken
35,805
20,481
Mitigated
24,360
20,238
Healing
9,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Azumaree
Mercury
2,975
885
0
320
9,743
4,558
0
1,872
7,458
0
10,770
W
Aphrodite
Celsano
Aphrodite
6,413
520
6,759
6,436
11,758
5,119
0
5,918
5,840
30,813
0
W
9,218
3,502
0
1,032
12,856
4,453
912
7,357
5,499
0
29,917
L
Horus
Isolify
Horus
7,356
2,963
1,781
7,018
14,380
15,075
0
3,419
10,660
0
18,351
L
Janus
Spahechi
Janus
17,635
1,118
0
310
11,682
4,727
0
1,650
9,716
50,226
0
W
Hercules
Turneer
Hercules
15,660
5,984
0
6,011
12,403
10,909
122
4,513
7,890
0
32,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,509
Gold Earned
25,137
152
Minions Killed
124
5
Camps Cleared
5
568,111
Distance Traveled
594,055
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,164
551
24
2
3
143,288
0
W
Aphrodite
9,019
694
64
5
2
187,342
3
W
Neith
8,022
617
51
4
0
191,449
0
L
Horus
8,903
685
11
1
1
235,305
2
L
Janus
9,070
698
89
7
1
215,462
1
W
Hercules
10,468
805
37
3
3
189,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role