Player Matchup

Vamana
Vamana
 
Vamana
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
ShekleHekler
The Morrigan
Level 102
God Stats
1W - 1L
1,780 SR
Queue Stats
63W - 64L
1,468 Elo+
Party 1
Da Ji
Da Ji
lI WEEB Il
Da Ji
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,502 Elo+
Party 1
Jing Wei
Jing Wei
xSyiL_
Jing Wei
Level 39
God Stats
0W - 2L
1,225 SR
Queue Stats
10W - 28L
1,341 Elo+
Party 2
Team Averages
Level 84
1,501 SR
1,462 Elo+

VS

Team Averages
Level 87
1,457 SR
1,483 Elo+
Horus
Horus
 
Horus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
Depletionz
Thoth
Level 46
God Stats
5W - 7L
1,414 SR
Queue Stats
22W - 16L
1,573 Elo+
Party 3
Baron Samedi
Baron Samedi
ErSerPer
Baron Samedi
Level 43
God Stats
5W - 5L
1,419 SR
Queue Stats
110W - 141L
1,301 Elo+
Solo
Chiron
Chiron
Jinxta
Chiron
Level 94
God Stats
8W - 10L
1,537 SR
Queue Stats
250W - 228L
1,530 Elo+
Party 3
Nemesis
Nemesis
oLuzifer
Nemesis
Level 129
God Stats
3W - 2L
1,415 SR
Queue Stats
79W - 92L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 1 / 0
6,158
560
7,491
7,141
4,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Maui
 
Maui
7
0 / 2 / 1
4,982
453
729
6,967
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
ShekleHekler
The Morrigan
10
2 / 2 / 2
5,607
510
3,515
5,647
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Da Ji
7
1 / 1 / 1
4,940
449
3,034
9,196
3,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
xSyiL_
Jing Wei
7
1 / 3 / 0
4,658
423
1,959
6,734
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 2
5,794
527
4,267
7,251
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
9
1 / 2 / 2
5,334
485
4,980
5,076
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ErSerPer
Baron Samedi
9
0 / 1 / 2
5,230
475
3,628
8,838
4,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Jinxta
Chiron
11
4 / 0 / 1
6,403
582
6,641
3,932
1,508
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Nemesis
oLuzifer
Nemesis
9
2 / 3 / 0
5,388
490
3,265
7,064
2,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
9
9
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
1
0
2
L
Maui
 
Maui
0
2
1
0.25
W
Horus
 
Horus
2
0
2
3
W
Thoth
1
2
2
1
W
Baron Samedi
ErSerPer
Baron Samedi
0
1
2
1
W
Chiron
Jinxta
Chiron
4
0
1
4.5
L
The Morrigan
ShekleHekler
The Morrigan
2
2
2
1.5
L
Da Ji
1
1
1
1.5
W
Nemesis
oLuzifer
Nemesis
2
3
0
0.67
L
Jing Wei
xSyiL_
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,728
Damage
22,781
35,685
Taken
32,161
15,421
Mitigated
14,011
11,176
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
7,491
2,528
0
3,124
7,141
4,471
0
3,306
3,835
0
45,119
L
Maui
 
Maui
729
279
0
1,041
6,967
4,072
0
630
6,287
11,119
0
W
Horus
 
Horus
4,267
1,929
70
3,280
7,251
4,636
0
962
6,153
0
15,134
W
Thoth
4,980
167
184
1,498
5,076
1,623
152
1,468
3,608
33,069
0
W
Baron Samedi
ErSerPer
Baron Samedi
3,628
286
357
5,051
8,838
4,006
132
0
8,301
30,309
0
W
Chiron
Jinxta
Chiron
6,641
2,041
536
1,828
3,932
1,508
1,256
523
3,409
0
43,819
L
The Morrigan
ShekleHekler
The Morrigan
3,515
1,192
0
1,023
5,647
2,156
0
3,096
2,211
28,205
3,674
L
Da Ji
3,034
1,030
0
3,916
9,196
3,092
0
1,002
8,010
0
22,601
W
Nemesis
oLuzifer
Nemesis
3,265
1,659
0
1,024
7,064
2,238
219
101
6,744
0
24,688
L
Jing Wei
xSyiL_
Jing Wei
1,959
1,748
0
2,072
6,734
1,630
0
0
6,734
0
21,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,345
Gold Earned
28,149
202
Minions Killed
266
0
Camps Cleared
0
974,337
Distance Traveled
1,008,926
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,158
560
74
7
0
218,567
5
L
Maui
4,982
453
23
2
0
177,443
2
W
Horus
5,794
527
21
2
0
214,888
4
W
Thoth
5,334
485
60
5
0
195,857
0
W
Baron Samedi
5,230
475
64
6
0
192,203
0
W
Chiron
6,403
582
74
7
0
196,957
3
L
The Morrigan
5,607
510
37
3
0
190,059
4
L
Da Ji
4,940
449
38
3
0
234,427
4
W
Nemesis
5,388
490
47
4
0
209,021
1
L
Jing Wei
4,658
423
30
3
0
153,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role