Player Matchup

Pele
Pele
Germania720
Pele
Level 105
God Stats
10W - 10L
1,511 SR
Queue Stats
168W - 187L
1,430 Elo+
Party 1
Amaterasu
Amaterasu
ImElmer
Amaterasu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,395 Elo+
Party 1
Janus
Janus
Moixhka
Janus
Level 14
God Stats
14W - 16L
1,256 SR
Queue Stats
50W - 51L
1,267 Elo+
Party 1
Jing Wei
Jing Wei
elmerisgod
Jing Wei
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,191 Elo+
Party 1
Khepri
Khepri
lordchubba
Khepri
Level 18
God Stats
6W - 10L
1,123 SR
Queue Stats
6W - 10L
1,191 Elo+
Party 1
Team Averages
Level 35
1,378 SR
1,295 Elo+

VS

Team Averages
Level 95
1,477 SR
1,521 Elo+
Olorun
Olorun
Anxiety4
Olorun
Level 100
God Stats
0W - 4L
1,250 SR
Queue Stats
333W - 332L
1,511 Elo+
Party 2
Freya
Freya
ReandoroSenpai
Freya
Level 109
God Stats
8W - 3L
1,485 SR
Queue Stats
334W - 342L
1,514 Elo+
Party 2
Fenrir
Fenrir
TM4Cyber
Fenrir
Level 34
God Stats
2W - 5L
1,271 SR
Queue Stats
169W - 142L
1,539 Elo+
Party 2
Mulan
Mulan
TheShadowDroid
Mulan
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
175W - 204L
1,529 Elo+
Party 2
Set
Set
YaliPapi
Set
Level 127
God Stats
16W - 7L
1,878 SR
Queue Stats
298W - 307L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 5
10,697
535
9,774
17,032
9,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
ImElmer
Amaterasu
18
3 / 0 / 6
11,962
598
18,085
19,459
17,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
Moixhka
Janus
15
0 / 1 / 3
9,555
478
5,686
8,396
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
elmerisgod
Jing Wei
20
6 / 1 / 3
12,926
646
17,772
12,923
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
lordchubba
Khepri
16
3 / 0 / 6
10,266
513
4,782
9,943
13,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Anxiety4
Olorun
16
0 / 3 / 0
9,704
485
3,210
14,619
5,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
2 / 3 / 0
9,705
485
8,221
14,293
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
TM4Cyber
Fenrir
14
1 / 4 / 0
8,753
438
10,325
17,455
7,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 3
8,085
404
8,490
16,176
15,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
0 / 2 / 1
9,879
494
12,844
20,869
18,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
Anxiety4
Olorun
0
3
0
0
W
2
1
5
4.5
W
Amaterasu
ImElmer
Amaterasu
3
0
6
6
W
Janus
Moixhka
Janus
0
1
3
1.5
L
2
3
0
0.67
L
Fenrir
TM4Cyber
Fenrir
1
4
0
0.25
L
0
2
3
0.75
L
0
2
1
0.25
W
Jing Wei
elmerisgod
Jing Wei
6
1
3
7.5
W
Khepri
lordchubba
Khepri
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,099
Damage
43,090
67,753
Taken
83,412
50,059
Mitigated
54,381
30,488
Healing
30,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Anxiety4
Olorun
3,210
2,352
0
8,404
14,619
5,959
1,464
920
13,699
90,080
0
W
9,774
3,002
0
8,465
17,032
9,054
0
2,260
14,531
0
104,876
W
Amaterasu
ImElmer
Amaterasu
18,085
9,761
0
9,106
19,459
17,370
282
2,981
16,383
0
106,580
W
Janus
Moixhka
Janus
5,686
1,024
0
1,306
8,396
4,036
0
841
7,365
64,951
0
L
8,221
2,435
0
5,427
14,293
7,108
0
1,845
12,270
93,229
0
L
Fenrir
TM4Cyber
Fenrir
10,325
1,529
0
2,891
17,455
7,749
0
1,830
15,563
0
76,242
L
8,490
779
833
4,338
16,176
15,101
0
3,639
12,315
0
43,262
L
12,844
5,921
0
9,012
20,869
18,464
452
1,313
19,551
0
89,992
W
Jing Wei
elmerisgod
Jing Wei
17,772
14,159
0
9,209
12,923
5,899
1,858
2,492
10,311
0
144,535
W
Khepri
lordchubba
Khepri
4,782
1,110
0
2,402
9,943
13,700
0
3,256
6,172
24,950
4,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,406
Gold Earned
46,126
729
Minions Killed
649
0
Camps Cleared
0
2,142,811
Distance Traveled
1,868,351
30
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,704
485
153
8
0
314,771
0
W
Pele
10,697
535
151
8
0
450,362
5
W
Amaterasu
11,962
598
187
9
0
466,335
6
W
Janus
9,555
478
127
6
0
401,523
5
L
Freya
9,705
485
151
8
0
378,397
5
L
Fenrir
8,753
438
113
6
0
410,653
1
L
Mulan
8,085
404
72
4
0
395,231
6
L
Set
9,879
494
160
8
0
369,299
4
W
Jing Wei
12,926
646
231
12
0
380,687
5
W
Khepri
10,266
513
33
2
0
443,904
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role