Player Matchup

Tiamat
Tiamat
Enado
Tiamat
Level 104
God Stats
1W - 3L
1,542 SR
Queue Stats
105W - 83L
1,650 Elo+
Party 3
Horus
Horus
Holy20
Horus
Level 160
God Stats
2W - 4L
1,266 SR
Queue Stats
205W - 205L
1,503 Elo+
Solo
Cabrakan
Cabrakan
IGotDaStrapFoo
Cabrakan
Level 123
God Stats
1W - 1L
1,770 SR
Queue Stats
33W - 36L
1,445 Elo+
Solo
Hachiman
Hachiman
ItsNaj
Hachiman
Level 101
God Stats
6W - 11L
1,468 SR
Queue Stats
299W - 263L
1,620 Elo+
Party 3
Vulcan
Vulcan
Saucypaws14
Vulcan
Level 96
God Stats
3W - 2L
1,531 SR
Queue Stats
192W - 190L
1,486 Elo+
Solo
Team Averages
Level 117
1,515 SR
1,541 Elo+

VS

Team Averages
Level 125
1,486 SR
1,481 Elo+
Nox
Nox
Beellatrix
Nox
Level 129
God Stats
6W - 7L
1,462 SR
Queue Stats
88W - 111L
1,441 Elo+
Party 2
Cerberus
Cerberus
Duosin
Cerberus
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 99L
1,447 Elo+
Party 2
Anhur
Anhur
Han-SoSa
Anhur
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 174L
1,475 Elo+
Party 1
Achilles
Achilles
MOTHBOLLZ
Achilles
Level 147
God Stats
1W - 4L
1,363 SR
Queue Stats
85W - 78L
1,513 Elo+
Party 1
Horus
Horus
RaZeRs_EdGe
Horus
Level 144
God Stats
1W - 0L
1,606 SR
Queue Stats
87W - 77L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Enado
Tiamat
18
5 / 5 / 14
11,323
708
15,084
17,659
16,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Holy20
Horus
17
3 / 4 / 17
11,442
715
10,002
23,545
27,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
16
2 / 6 / 19
10,296
644
9,466
22,502
25,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hachiman
ItsNaj
Hachiman
18
9 / 6 / 14
11,450
716
28,345
20,705
9,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
20
8 / 3 / 16
12,614
788
33,841
21,979
14,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 18
11,795
737
19,240
12,672
6,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Duosin
Cerberus
16
1 / 10 / 18
10,331
646
8,625
29,527
32,469
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Han-SoSa
Anhur
20
11 / 5 / 12
13,578
849
28,277
18,440
10,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
MOTHBOLLZ
Achilles
20
8 / 6 / 12
12,263
766
25,863
36,509
44,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 4 / 17
10,968
686
10,574
28,435
39,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
101
27
Kills
24
24
Deaths
27
80
Assists
77
Player
Kills
Deaths
Assists
KDA
W
3
2
18
6
W
Cerberus
Duosin
Cerberus
1
10
18
1
L
Tiamat
Enado
Tiamat
5
5
14
2.4
W
Anhur
Han-SoSa
Anhur
11
5
12
3.4
L
Horus
Holy20
Horus
3
4
17
2.88
L
Cabrakan
2
6
19
1.92
L
Hachiman
ItsNaj
Hachiman
9
6
14
2.67
W
Achilles
MOTHBOLLZ
Achilles
8
6
12
2.33
W
1
4
17
2.38
L
Vulcan
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,738
Damage
92,579
106,390
Taken
125,583
93,833
Mitigated
133,201
49,335
Healing
51,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,240
1,789
1,969
2,014
12,672
6,790
3,507
7,532
5,140
49,962
0
W
Cerberus
Duosin
Cerberus
8,625
1,062
477
3,931
29,527
32,469
538
11,654
17,873
18,891
0
L
Tiamat
Enado
Tiamat
15,084
1,621
1,760
3,071
17,659
16,155
1,060
2,712
14,548
25,050
0
W
Anhur
Han-SoSa
Anhur
28,277
11,934
2,912
4,094
18,440
10,100
3,561
10,274
8,166
0
69,873
L
Horus
Holy20
Horus
10,002
4,826
15,964
10,654
23,545
27,617
624
7,543
15,762
0
18,511
L
Cabrakan
9,466
1,293
2,411
3,323
22,502
25,546
786
5,974
16,259
16,133
0
L
Hachiman
ItsNaj
Hachiman
28,345
12,993
1,991
5,018
20,705
9,565
486
5,966
14,269
0
42,677
W
Achilles
MOTHBOLLZ
Achilles
25,863
2,899
2,034
8,916
36,509
44,637
441
16,864
19,645
0
37,806
W
10,574
4,266
13,063
12,424
28,435
39,205
496
12,067
16,368
0
20,151
L
Vulcan
33,841
16,041
1,173
3,970
21,979
14,950
1,601
5,670
15,638
64,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,125
Gold Earned
58,935
157
Minions Killed
200
0
Camps Cleared
0
1,314,954
Distance Traveled
1,359,807
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,795
737
75
5
0
294,142
5
W
Cerberus
10,331
646
28
2
0
203,626
0
L
Tiamat
11,323
708
31
2
0
248,468
0
W
Anhur
13,578
849
69
4
0
262,373
1
L
Horus
11,442
715
18
1
0
282,663
0
L
Cabrakan
10,296
644
17
1
0
258,838
1
L
Hachiman
11,450
716
28
2
0
232,620
0
W
Achilles
12,263
766
22
1
0
284,002
0
W
Horus
10,968
686
6
0
0
315,664
0
L
Vulcan
12,614
788
63
4
0
292,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role