Player Matchup

Cthulhu
Cthulhu
GM Miyagi
Cthulhu
Level 29
God Stats
1W - 1L
1,149 SR
Queue Stats
118W - 101L
1,465 Elo+
Party 2
Raijin
Raijin
THE LiL JONG
Raijin
Level 61
God Stats
6W - 8L
1,430 SR
Queue Stats
22W - 43L
1,228 Elo+
Solo
Set
Set
isoLopi
Set
Level 109
God Stats
37W - 43L
1,453 SR
Queue Stats
1,244W - 1,379L
1,512 Elo+
Party 2
Team Averages
Level 66
1,344 SR
1,402 Elo+

VS

Team Averages
Level 52
1,442 SR
1,334 Elo+
Hades
Hades
VeilTornAsunder
Hades
Level 19
God Stats
5W - 7L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Athena
Athena
VentingOsprey07
Athena
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,292 Elo+
Party 1
Thor
Thor
suddendeathI87
Thor
Level 101
God Stats
62W - 86L
1,325 SR
Queue Stats
285W - 465L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GM Miyagi
Cthulhu
12
0 / 3 / 8
8,798
677
4,986
16,005
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
14
5 / 0 / 6
9,551
735
15,004
7,427
2,720
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
15
7 / 1 / 5
10,658
820
10,229
16,525
14,267
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,932
610
9,664
12,528
7,052
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 3 / 2
8,926
687
6,482
20,392
17,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 5 / 3
8,299
638
9,942
9,847
3,922
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GM Miyagi
Cthulhu
0
3
8
1.33
W
Raijin
5
0
6
8
L
1
4
1
0.38
L
2
3
2
1
W
Set
7
1
5
9.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,219
Damage
26,088
39,957
Taken
42,767
32,235
Mitigated
28,386
12,445
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GM Miyagi
Cthulhu
4,986
792
1,021
1,471
16,005
15,248
698
6,426
9,579
13,321
0
W
Raijin
15,004
1,756
0
250
7,427
2,720
771
2,154
5,273
39,708
0
L
9,664
1,186
1,216
2,966
12,528
7,052
84
5,546
6,673
29,742
0
L
6,482
2,456
0
3,452
20,392
17,412
61
8,939
10,827
26,255
0
W
Set
10,229
4,378
2,722
6,981
16,525
14,267
469
8,195
8,330
891
33,319
L
9,942
1,092
17
193
9,847
3,922
0
5,239
4,274
0
17,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
25,157
132
Minions Killed
101
6
Camps Cleared
4
690,470
Distance Traveled
587,628
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,798
677
25
2
2
228,525
0
W
Raijin
9,551
735
73
6
2
222,246
0
L
Hades
7,932
610
50
4
1
191,705
2
L
Athena
8,926
687
34
3
2
220,060
6
W
Set
10,658
820
34
3
2
239,699
2
L
Thor
8,299
638
17
1
1
175,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role