Player Matchup

Set
Set
Platinum I
FireLoord
Set
Platinum I
Level 150
God Stats
0W - 3L
1,675 SR
Queue Stats
53W - 45L
2,088 MMR
Solo
Khepri
Khepri
Gold II
JezKane
Khepri
Gold II
Level 109
God Stats
116W - 71L
1,645 SR
Queue Stats
267W - 261L
1,583 MMR
Party 1
Agni
Agni
Gold IV
Vier7Forensik
Agni
Gold IV
Level 129
God Stats
6W - 9L
1,562 SR
Queue Stats
105W - 101L
1,536 MMR
Solo
Achilles
Achilles
Gold II
XI-TON1C-IX
Achilles
Gold II
Level 124
God Stats
0W - 2L
1,544 SR
Queue Stats
99W - 103L
1,574 MMR
Solo
Chiron
Chiron
Gold II
danielgough4
Chiron
Gold II
Level 106
God Stats
9W - 9L
1,595 SR
Queue Stats
37W - 33L
1,766 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,604 SR
1,709 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,619 SR
1,695 MMR
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
H41GY92
Kuzenbo
Silver I
Level 106
God Stats
43W - 32L
1,512 SR
Queue Stats
201W - 203L
1,113 MMR
Solo
Loki
Loki
Diamond II
HeroX_QTV
Loki
Diamond II
Level 145
God Stats
8W - 8L
1,736 SR
Queue Stats
274W - 247L
2,394 MMR
Solo
Guan Yu
Guan Yu
Gold III
Oni-Benimaru
Guan Yu
Gold III
Level 125
God Stats
6W - 4L
1,644 SR
Queue Stats
144W - 155L
1,391 MMR
Party 2
Eset
Eset
Platinum I
empeetree
Eset
Platinum I
Level 160
God Stats
65W - 41L
1,702 SR
Queue Stats
398W - 396L
2,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 4
11,150
465
10,363
20,196
11,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Khepri
JezKane
Khepri
15
2 / 2 / 1
9,759
407
4,056
14,507
17,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
0 / 6 / 2
10,192
425
10,095
17,453
6,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
XI-TON1C-IX
Achilles
16
1 / 6 / 0
10,788
450
11,188
22,085
29,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chiron
16
1 / 5 / 0
10,209
425
7,710
20,180
7,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KaliHadesThorSusanoUllr

VS

Bans
CabrakanYu HuangGebAh Muzen CabBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
2 / 2 / 9
12,859
536
13,664
13,493
8,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
H41GY92
Kuzenbo
18
1 / 0 / 8
11,800
492
5,900
15,103
21,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
20
15 / 1 / 5
15,131
630
23,832
21,030
10,302
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Oni-Benimaru
Guan Yu
19
0 / 1 / 7
12,888
537
11,428
18,390
27,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Eset
19
3 / 2 / 5
12,831
535
17,077
13,613
6,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
6
Kills
21
21
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
9
3.25
L
2
2
4
2
W
Kuzenbo
H41GY92
Kuzenbo
1
0
8
5
W
Loki
15
1
5
17.5
L
Khepri
JezKane
Khepri
2
2
1
1.25
W
Guan Yu
Oni-Benimaru
Guan Yu
0
1
7
3.5
L
0
6
2
0.17
L
Achilles
XI-TON1C-IX
Achilles
1
6
0
0.17
L
Chiron
1
5
0
0.2
W
Eset
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,412
Damage
71,901
94,421
Taken
81,629
72,360
Mitigated
74,731
21,532
Healing
34,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,664
5,333
0
4,246
13,493
8,180
1,799
2,721
10,772
0
122,420
L
10,363
5,017
0
8,105
20,196
11,163
0
3,760
16,209
0
103,919
W
Kuzenbo
H41GY92
Kuzenbo
5,900
2,322
168
4,774
15,103
21,772
270
3,604
11,499
38,311
2,675
W
Loki
23,832
7,578
0
9,292
21,030
10,302
2,056
3,089
17,941
0
166,885
L
Khepri
JezKane
Khepri
4,056
502
331
3,454
14,507
17,692
0
4,014
9,982
29,939
1,947
W
Guan Yu
Oni-Benimaru
Guan Yu
11,428
3,358
2,147
10,200
18,390
27,584
389
3,451
14,939
0
92,549
L
10,095
235
0
2,456
17,453
6,457
510
8,126
9,167
95,141
0
L
Achilles
XI-TON1C-IX
Achilles
11,188
2,438
0
2,320
22,085
29,246
324
2,698
17,379
14,400
75,926
L
Chiron
7,710
2,483
850
4,016
20,180
7,802
652
3,896
15,829
316
80,308
W
Eset
17,077
857
163
3,818
13,613
6,893
297
5,556
8,057
126,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,098
Gold Earned
65,509
640
Minions Killed
795
0
Camps Cleared
0
2,251,372
Distance Traveled
2,540,681
35
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,859
536
190
8
0
474,556
7
L
Set
11,150
465
150
6
0
519,014
4
W
Kuzenbo
11,800
492
39
2
0
524,243
10
W
Loki
15,131
630
196
8
0
535,329
3
L
Khepri
9,759
407
42
2
0
467,923
13
W
Guan Yu
12,888
537
176
7
0
519,504
2
L
Agni
10,192
425
168
7
0
454,326
8
L
Achilles
10,788
450
139
6
0
392,850
8
L
Chiron
10,209
425
141
6
0
417,259
2
W
Eset
12,831
535
194
8
0
487,049
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role