Player Matchup

Danzaburou
Danzaburou
Ant 94874
Danzaburou
Level 85
God Stats
47W - 28L
1,663 SR
Queue Stats
212W - 153L
1,605 Elo+
Party 2
Bacchus
Bacchus
Bio7269
Bacchus
Level 68
God Stats
3W - 3L
1,679 SR
Queue Stats
64W - 45L
1,598 Elo+
Party 2
Thoth
Thoth
DaRightSandwich
Thoth
Level 123
God Stats
2W - 6L
1,521 SR
Queue Stats
202W - 141L
1,646 Elo+
Party 2
Team Averages
Level 92
1,621 SR
1,616 Elo+

VS

Team Averages
Level 111
1,703 SR
1,890 Elo+
Cerberus
Cerberus
DmonesChong
Cerberus
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
14W - 2L
1,727 Elo+
Party 1
Hades
Hades
No Its Me Gio
Hades
Level 157
God Stats
1W - 0L
2,031 SR
Queue Stats
303W - 68L
1,974 Elo+
Party 1
Thor
Thor
fatalislayer7
Thor
Level 158
God Stats
1W - 2L
1,578 SR
Queue Stats
358W - 101L
1,970 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ant 94874
Danzaburou
16
2 / 4 / 3
11,530
641
9,723
11,535
5,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Bio7269
Bacchus
17
3 / 4 / 3
13,511
751
7,418
18,114
24,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
1 / 6 / 1
11,089
616
5,003
9,746
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DmonesChong
Cerberus
15
1 / 2 / 7
10,914
606
3,129
10,640
10,806
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
5 / 1 / 9
13,075
726
14,989
14,943
9,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
8 / 3 / 4
13,159
731
16,332
14,231
7,113
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
6
Kills
14
14
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ant 94874
Danzaburou
2
4
3
0.88
L
Bacchus
Bio7269
Bacchus
3
4
3
1.13
L
1
6
1
0.25
W
Cerberus
DmonesChong
Cerberus
1
2
7
2.25
W
5
1
9
9.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
34,450
39,395
Taken
39,814
32,759
Mitigated
27,290
6,681
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ant 94874
Danzaburou
9,723
3,923
0
1,623
11,535
5,162
256
6,896
4,639
0
37,119
L
Bacchus
Bio7269
Bacchus
7,418
1,173
366
3,787
18,114
24,802
217
7,078
11,036
16,407
0
L
5,003
120
0
905
9,746
2,795
652
4,409
5,337
42,105
0
W
Cerberus
DmonesChong
Cerberus
3,129
117
0
1,974
10,640
10,806
639
3,293
7,347
26,619
0
W
14,989
1,815
1,393
7,711
14,943
9,371
873
6,160
8,783
62,915
0
W
16,332
3,678
0
3,112
14,231
7,113
809
4,345
9,886
0
77,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,130
Gold Earned
37,148
173
Minions Killed
259
3
Camps Cleared
13
959,513
Distance Traveled
930,198
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,530
641
71
4
3
307,376
5
L
Bacchus
13,511
751
8
0
0
350,937
3
L
Thoth
11,089
616
94
5
0
301,200
8
W
Cerberus
10,914
606
52
3
0
315,074
0
W
Hades
13,075
726
100
6
6
319,812
6
W
Thor
13,159
731
107
6
7
295,312
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role