Player Matchup

Mercury
Mercury
ButsackJones
Mercury
Level 89
God Stats
3W - 3L
1,586 SR
Queue Stats
67W - 68L
1,632 Elo+
Party 2
Tyr
Tyr
CulBorson
Tyr
Level 79
God Stats
3W - 3L
1,648 SR
Queue Stats
378W - 380L
1,614 Elo+
Party 1
Ne Zha
Ne Zha
EagleEye78
Ne Zha
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 217L
1,618 Elo+
Party 1
Thor
Thor
eattheturkey
Thor
Level 127
God Stats
13W - 12L
1,644 SR
Queue Stats
406W - 333L
1,683 Elo+
Party 2
Pele
Pele
ŎrangeManBad
Pele
Level 58
God Stats
100W - 78L
1,631 SR
Queue Stats
113W - 89L
1,603 Elo+
Solo
Team Averages
Level 83
1,602 SR
1,630 Elo+

VS

Team Averages
Level 129
1,566 SR
1,552 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Qexan1
Bellona
Level 144
God Stats
14W - 11L
1,752 SR
Queue Stats
359W - 312L
1,637 Elo+
Solo
Serqet
Serqet
toloza10
Serqet
Level 140
God Stats
11W - 11L
1,580 SR
Queue Stats
701W - 705L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ButsackJones
Mercury
16
1 / 0 / 1
9,252
514
7,060
14,260
6,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 2 / 0
8,773
487
2,807
13,443
14,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
EagleEye78
Ne Zha
13
0 / 4 / 0
7,715
429
4,333
14,488
5,915
16
2 / 1 / 1
9,600
533
8,636
12,556
5,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 3
8,201
456
9,891
10,481
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
6 / 3 / 0
10,711
595
10,888
13,585
5,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
 
Chronos
14
0 / 1 / 0
8,331
463
4,742
8,623
6,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
 
Ymir
12
0 / 1 / 3
8,194
455
4,071
10,921
11,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
Qexan1
Bellona
17
3 / 0 / 0
10,897
605
11,386
10,584
15,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Serqet
toloza10
Serqet
15
1 / 1 / 3
9,214
512
7,131
14,285
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
10
10
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
3
0
2
W
Chronos
 
Chronos
0
1
0
0
W
Ymir
 
Ymir
0
1
3
1.5
L
Mercury
ButsackJones
Mercury
1
0
1
1.5
L
1
2
0
0.5
L
Ne Zha
EagleEye78
Ne Zha
0
4
0
0
W
Bellona
Qexan1
Bellona
3
0
0
3
L
2
1
1
2.5
W
Serqet
toloza10
Serqet
1
1
3
2.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
38,218
65,228
Taken
57,998
35,973
Mitigated
45,952
12,354
Healing
24,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,888
5,252
0
7,114
13,585
5,528
1,974
0
13,585
0
84,490
W
Chronos
 
Chronos
4,742
879
0
1,899
8,623
6,521
0
0
8,623
69,034
0
W
Ymir
 
Ymir
4,071
900
567
2,720
10,921
11,964
0
0
10,921
27,985
4,321
L
Mercury
ButsackJones
Mercury
7,060
3,120
0
747
14,260
6,148
0
1,446
12,496
0
100,519
L
2,807
72
0
4,394
13,443
14,277
263
2,357
10,846
0
51,909
L
Ne Zha
EagleEye78
Ne Zha
4,333
1,202
0
4,887
14,488
5,915
0
214
14,202
0
46,677
W
Bellona
Qexan1
Bellona
11,386
2,566
0
6,683
10,584
15,026
213
0
10,584
0
80,096
L
8,636
534
0
1,109
12,556
5,525
0
3,325
8,596
0
89,514
W
Serqet
toloza10
Serqet
7,131
1,570
0
5,874
14,285
6,913
0
0
14,285
0
76,004
L
9,891
1,079
0
1,217
10,481
4,108
421
1,204
9,025
0
64,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,541
Gold Earned
47,347
579
Minions Killed
627
0
Camps Cleared
0
1,745,273
Distance Traveled
1,728,650
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,711
595
147
8
0
316,814
7
W
Chronos
8,331
463
116
6
0
287,741
4
W
Ymir
8,194
455
62
3
0
334,206
8
L
Mercury
9,252
514
148
8
0
452,353
5
L
Tyr
8,773
487
86
5
0
333,809
2
L
Ne Zha
7,715
429
98
5
0
317,306
3
W
Bellona
10,897
605
166
9
0
338,578
3
L
Thor
9,600
533
142
8
0
346,507
8
W
Serqet
9,214
512
136
8
0
451,311
5
L
Pele
8,201
456
105
6
0
295,298
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role