Player Matchup

Fenrir
Fenrir
MaJsTiiC
Fenrir
Level 82
God Stats
14W - 16L
1,377 SR
Queue Stats
199W - 225L
1,437 Elo+
Party 2
Scylla
Scylla
OdrriC
Scylla
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 59L
1,244 Elo+
Party 2
Chaac
Chaac
iRezxz
Chaac
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 115L
1,473 Elo+
Party 2
Bacchus
Bacchus
italia_smile
Bacchus
Level 108
God Stats
125W - 113L
1,556 SR
Queue Stats
548W - 681L
1,406 Elo+
Party 1
Charybdis
Charybdis
r-123d
Charybdis
Level 115
God Stats
287W - 286L
1,488 SR
Queue Stats
587W - 701L
1,408 Elo+
Party 1
Team Averages
Level 70
1,484 SR
1,394 Elo+

VS

Team Averages
Level 83
1,488 SR
1,387 Elo+
Hades
Hades
BlGjase_
Hades
Level 107
God Stats
124W - 93L
1,590 SR
Queue Stats
172W - 169L
1,482 Elo+
Solo
Sol
Sol
Buckeet34
Sol
Level 47
God Stats
7W - 5L
1,581 SR
Queue Stats
47W - 42L
1,441 Elo+
Party 3
Skadi
Skadi
Hansuan_3459
Skadi
Level 23
God Stats
0W - 6L
1,203 SR
Queue Stats
3W - 9L
1,185 Elo+
Party 3
Charybdis
Charybdis
Moroton
Charybdis
Level 111
God Stats
4W - 3L
1,619 SR
Queue Stats
59W - 67L
1,449 Elo+
Solo
Kuzenbo
Kuzenbo
mous-1984
Kuzenbo
Level 125
God Stats
2W - 4L
1,447 SR
Queue Stats
132W - 140L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MaJsTiiC
Fenrir
14
3 / 0 / 0
7,772
598
4,814
10,667
5,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
OdrriC
Scylla
12
0 / 1 / 0
6,411
493
2,538
7,197
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
iRezxz
Chaac
12
1 / 0 / 1
5,976
460
1,713
11,332
9,205
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
italia_smile
Bacchus
11
1 / 0 / 8
7,307
562
5,291
9,716
8,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
r-123d
Charybdis
13
6 / 0 / 1
8,035
618
11,183
9,297
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
BlGjase_
Hades
12
0 / 1 / 0
7,127
548
5,119
5,982
2,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 2 / 0
6,901
531
8,173
7,243
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
5,625
433
888
7,541
2,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Moroton
Charybdis
11
0 / 3 / 0
6,058
466
4,630
11,065
3,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
mous-1984
Kuzenbo
5
0 / 4 / 0
4,994
384
2,490
10,961
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hades
BlGjase_
Hades
0
1
0
0
L
1
2
0
0.5
L
0
2
0
0
W
Fenrir
MaJsTiiC
Fenrir
3
0
0
3
L
Charybdis
Moroton
Charybdis
0
3
0
0
W
Scylla
OdrriC
Scylla
0
1
0
0
W
Chaac
iRezxz
Chaac
1
0
1
1.5
W
Bacchus
italia_smile
Bacchus
1
0
8
5
L
Kuzenbo
mous-1984
Kuzenbo
0
4
0
0
W
Charybdis
r-123d
Charybdis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,539
Damage
21,300
48,209
Taken
42,792
29,384
Mitigated
17,883
22,540
Healing
14,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
BlGjase_
Hades
5,119
380
0
3,133
5,982
2,330
0
0
5,982
54,659
0
L
8,173
2,281
0
2,918
7,243
2,807
190
2,538
4,705
46,226
5,296
L
888
406
0
0
7,541
2,441
0
621
6,920
0
32,069
W
Fenrir
MaJsTiiC
Fenrir
4,814
603
0
5,286
10,667
5,032
880
1,155
9,512
0
63,082
L
Charybdis
Moroton
Charybdis
4,630
2,774
0
4,791
11,065
3,217
0
2,187
8,878
0
44,436
W
Scylla
OdrriC
Scylla
2,538
381
0
1,141
7,197
2,961
190
5,587
1,610
36,575
0
W
Chaac
iRezxz
Chaac
1,713
568
0
7,614
11,332
9,205
297
5,546
5,786
0
29,817
W
Bacchus
italia_smile
Bacchus
5,291
274
410
2,670
9,716
8,871
341
947
8,769
17,418
2,327
L
Kuzenbo
mous-1984
Kuzenbo
2,490
1,156
271
2,949
10,961
7,088
0
1,999
8,962
11,214
0
W
Charybdis
r-123d
Charybdis
11,183
6,396
0
5,419
9,297
3,315
978
1,811
7,486
0
76,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,501
Gold Earned
30,705
388
Minions Killed
343
0
Camps Cleared
0
1,274,981
Distance Traveled
1,058,856
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,127
548
104
8
0
213,035
4
L
Sol
6,901
531
93
7
0
239,382
2
L
Skadi
5,625
433
52
4
0
228,889
0
W
Fenrir
7,772
598
123
9
0
301,607
1
L
Charybdis
6,058
466
77
6
0
210,249
2
W
Scylla
6,411
493
75
6
0
220,701
0
W
Chaac
5,976
460
37
3
0
260,503
2
W
Bacchus
7,307
562
32
2
0
266,456
4
L
Kuzenbo
4,994
384
17
1
0
167,301
3
W
Charybdis
8,035
618
121
9
0
225,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role