Player Matchup

The Morrigan
The Morrigan
ActionDayz
The Morrigan
Level 160
God Stats
5W - 3L
1,621 SR
Queue Stats
588W - 364L
1,707 Elo+
Party 2
Jing Wei
Jing Wei
ImSenoe
Jing Wei
Level 143
God Stats
15W - 19L
1,495 SR
Queue Stats
570W - 458L
1,673 Elo+
Party 2
Bacchus
Bacchus
Lhaqe
Bacchus
Level 142
God Stats
2W - 0L
1,440 SR
Queue Stats
125W - 87L
1,676 Elo+
Party 2
Guan Yu
Guan Yu
TTVProfessorDxc
Guan Yu
Level 16
God Stats
1W - 0L
1,285 SR
Queue Stats
33W - 12L
1,551 Elo+
Party 2
Atlas
Atlas
WednesdayXD
Atlas
Level 133
God Stats
19W - 14L
1,686 SR
Queue Stats
480W - 342L
1,720 Elo+
Party 2
Team Averages
Level 119
1,505 SR
1,665 Elo+

VS

Team Averages
Level 53
1,564 SR
1,527 Elo+
Olorun
Olorun
Armytile
Olorun
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Nemesis
Nemesis
FireySteak
Nemesis
Level 33
God Stats
0W - 2L
1,546 SR
Queue Stats
32W - 39L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Shums
Ne Zha
Level 147
God Stats
4W - 1L
1,734 SR
Queue Stats
54W - 49L
1,529 Elo+
Solo
Neith
Neith
muffintop1233
Neith
Level 22
God Stats
4W - 6L
1,500 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
staypillin
Xing Tian
Level 32
God Stats
8W - 8L
1,539 SR
Queue Stats
154W - 161L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ActionDayz
The Morrigan
12
4 / 0 / 4
7,102
646
5,978
4,205
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
ImSenoe
Jing Wei
10
1 / 1 / 2
5,832
530
3,648
7,047
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
Lhaqe
Bacchus
9
2 / 2 / 5
5,997
545
4,312
8,466
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 2 / 2
6,382
580
7,648
10,801
9,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

9
3 / 0 / 3
6,066
551
4,703
7,568
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Armytile
Olorun
9
1 / 4 / 1
5,394
490
3,490
7,264
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
FireySteak
Nemesis
9
1 / 2 / 2
5,550
505
3,489
7,651
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Shums
Ne Zha
8
0 / 2 / 2
5,216
474
4,187
9,485
5,561
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 2 / 0
5,291
481
5,653
8,151
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
staypillin
Xing Tian
10
2 / 3 / 0
6,022
547
4,919
9,322
4,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
5
5
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
ActionDayz
The Morrigan
4
0
4
6
L
Olorun
Armytile
Olorun
1
4
1
0.38
L
Nemesis
FireySteak
Nemesis
1
2
2
1
W
Jing Wei
ImSenoe
Jing Wei
1
1
2
2
W
Bacchus
Lhaqe
Bacchus
2
2
5
2.25
L
Ne Zha
Shums
Ne Zha
0
2
2
0.5
W
3
2
2
2
W
3
0
3
4.5
L
1
2
0
0.5
L
Xing Tian
staypillin
Xing Tian
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,289
Damage
21,738
38,087
Taken
41,873
22,706
Mitigated
18,283
17,686
Healing
9,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
ActionDayz
The Morrigan
5,978
2,124
0
1,466
4,205
1,801
0
1,120
3,085
54,685
5,734
L
Olorun
Armytile
Olorun
3,490
1,922
63
1,972
7,264
2,905
0
4,685
2,512
34,524
3,873
L
Nemesis
FireySteak
Nemesis
3,489
2,188
0
724
7,651
2,858
0
2,660
4,900
0
38,770
W
Jing Wei
ImSenoe
Jing Wei
3,648
2,635
0
4,694
7,047
1,840
0
0
7,047
0
42,943
W
Bacchus
Lhaqe
Bacchus
4,312
766
0
3,016
8,466
5,300
0
595
7,871
31,934
0
L
Ne Zha
Shums
Ne Zha
4,187
1,070
0
2,308
9,485
5,561
0
3,462
5,982
0
18,209
W
7,648
1,499
224
5,528
10,801
9,195
0
4,743
5,674
0
41,648
W
4,703
2,447
0
2,758
7,568
4,570
0
949
6,619
20,412
0
L
5,653
2,491
0
3,683
8,151
2,850
0
2,950
5,201
0
44,259
L
Xing Tian
staypillin
Xing Tian
4,919
1,046
0
1,170
9,322
4,109
0
555
7,904
34,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,379
Gold Earned
27,473
354
Minions Killed
289
0
Camps Cleared
0
1,049,480
Distance Traveled
1,022,490
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,102
646
102
9
0
197,392
4
L
Olorun
5,394
490
64
6
0
180,430
1
L
Nemesis
5,550
505
73
7
0
244,856
2
W
Jing Wei
5,832
530
79
7
0
199,229
0
W
Bacchus
5,997
545
63
6
0
230,208
2
L
Ne Zha
5,216
474
28
3
0
207,787
0
W
Guan Yu
6,382
580
79
7
0
222,943
4
W
Atlas
6,066
551
31
3
0
199,708
5
L
Neith
5,291
481
54
5
0
186,104
1
L
Xing Tian
6,022
547
70
6
0
203,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role