Player Matchup

Neith
Neith
BEAST_KILLA561
Neith
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,542 Elo+
Party 3
Ra
Ra
Fruity_RaUz
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ymir
Ymir
MountainDrew71
Ymir
Level 49
God Stats
0W - 2L
1,288 SR
Queue Stats
0W - 2L
1,234 Elo+
Solo
Thanatos
Thanatos
SUM3rr
Thanatos
Level 41
God Stats
5W - 7L
1,466 SR
Queue Stats
162W - 166L
1,428 Elo+
Solo
Mulan
Mulan
ddoggett8189
Mulan
Level 143
God Stats
33W - 42L
1,533 SR
Queue Stats
948W - 978L
1,454 Elo+
Solo
Team Averages
Level 71
1,457 SR
1,432 Elo+

VS

Team Averages
Level 84
1,433 SR
1,540 Elo+
Cliodhna
Cliodhna
Chiiniitoox09
Cliodhna
Level 158
God Stats
3W - 1L
1,383 SR
Queue Stats
60W - 47L
1,503 Elo+
Party 2
Bellona
Bellona
DeadmanWalkin51
Bellona
Level 65
God Stats
40W - 26L
1,534 SR
Queue Stats
68W - 53L
1,469 Elo+
Solo
Scylla
Scylla
Dubstomper69
Scylla
Level 144
God Stats
2W - 1L
1,610 SR
Queue Stats
370W - 238L
1,618 Elo+
Party 1
Jing Wei
Jing Wei
RRRSJ
Jing Wei
Level 43
God Stats
7W - 4L
1,201 SR
Queue Stats
355W - 220L
1,560 Elo+
Party 1
Thanatos
Thanatos
SirJuggss
Thanatos
Level 10
God Stats
2W - 1L
1,438 SR
Queue Stats
30W - 16L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
10,439
1,044
8,306
8,141
3,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 4 / 9
10,087
1,009
5,002
7,526
7,545
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
5 / 6 / 3
10,691
1,069
10,876
24,361
13,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
SUM3rr
Thanatos
15
3 / 7 / 3
10,092
1,009
10,245
15,603
6,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 10
10,791
1,079
11,958
9,254
8,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

156

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Chiiniitoox09
Cliodhna
17
5 / 1 / 9
11,304
1,130
9,971
6,641
3,095
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
3 / 1 / 14
11,188
1,119
9,152
12,660
11,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
17
2 / 3 / 13
10,882
1,088
13,750
6,366
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RRRSJ
Jing Wei
17
3 / 3 / 12
10,376
1,038
14,000
12,707
4,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
SirJuggss
Thanatos
16
6 / 4 / 10
11,366
1,137
13,835
13,917
6,354
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
77
12
Kills
19
19
Deaths
12
30
Assists
58
Player
Kills
Deaths
Assists
KDA
L
2
1
5
4.5
W
Cliodhna
Chiiniitoox09
Cliodhna
5
1
9
9.5
W
3
1
14
10
W
Scylla
2
3
13
2.83
L
0
4
9
1.13
L
5
6
3
1.08
W
Jing Wei
RRRSJ
Jing Wei
3
3
12
3
L
Thanatos
SUM3rr
Thanatos
3
7
3
0.64
W
Thanatos
SirJuggss
Thanatos
6
4
10
2.75
L
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,387
Damage
60,708
64,885
Taken
52,291
39,376
Mitigated
28,530
12,143
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,306
1,988
0
1,231
8,141
3,331
0
2,359
5,782
0
35,797
W
Cliodhna
Chiiniitoox09
Cliodhna
9,971
72
0
215
6,641
3,095
0
1,211
5,366
0
25,171
W
9,152
3,196
0
1,131
12,660
11,795
0
3,894
8,397
0
26,254
W
Scylla
13,750
423
0
370
6,366
2,312
0
1,753
4,426
48,446
0
L
5,002
926
947
413
7,526
7,545
0
1,583
5,943
18,419
0
L
10,876
1,542
0
1,350
24,361
13,491
0
5,485
18,876
18,074
0
W
Jing Wei
RRRSJ
Jing Wei
14,000
10,503
0
1,187
12,707
4,974
0
4,395
6,876
0
23,945
L
Thanatos
SUM3rr
Thanatos
10,245
2,303
0
5,730
15,603
6,395
0
2,437
13,166
0
14,806
W
Thanatos
SirJuggss
Thanatos
13,835
4,259
0
7,410
13,917
6,354
0
3,958
9,392
0
23,137
L
11,958
462
0
2,472
9,254
8,614
0
1,886
7,368
0
24,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,100
Gold Earned
55,116
147
Minions Killed
205
2
Camps Cleared
10
841,245
Distance Traveled
1,046,122
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,439
1,044
62
6
0
161,082
0
W
Cliodhna
11,304
1,130
35
4
3
214,284
0
W
Bellona
11,188
1,119
40
4
0
220,720
1
W
Scylla
10,882
1,088
94
9
1
194,635
0
L
Ra
10,087
1,009
22
2
0
150,211
0
L
Ymir
10,691
1,069
30
3
1
180,291
0
W
Jing Wei
10,376
1,038
25
3
2
234,637
1
L
Thanatos
10,092
1,009
8
1
1
150,366
0
W
Thanatos
11,366
1,137
11
1
4
181,846
1
L
Mulan
10,791
1,079
25
3
0
199,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role