Player Matchup

Kukulkan
Kukulkan
CAPTIANEtwinkie
Kukulkan
Level 68
God Stats
13W - 3L
1,899 SR
Queue Stats
111W - 59L
1,701 Elo+
Party 2
Vulcan
Vulcan
CornGod
Vulcan
Level 141
God Stats
8W - 2L
1,703 SR
Queue Stats
502W - 194L
1,669 Elo+
Party 2
Heimdallr
Heimdallr
Jamboy11
Heimdallr
Level 84
God Stats
41W - 24L
1,635 SR
Queue Stats
265W - 114L
1,719 Elo+
Party 2
Loki
Loki
dan gleysack23
Loki
Level 155
God Stats
4W - 3L
1,558 SR
Queue Stats
535W - 212L
1,699 Elo+
Party 2
Cthulhu
Cthulhu
heyitsjee
Cthulhu
Level 29
God Stats
66W - 7L
1,963 SR
Queue Stats
261W - 45L
1,839 Elo+
Party 2
Team Averages
Level 95
1,752 SR
1,725 Elo+

VS

Team Averages
Level 65
1,526 SR
1,409 Elo+
King Arthur
King Arthur
All_Babys
King Arthur
Level 94
God Stats
1W - 2L
1,547 SR
Queue Stats
108W - 131L
1,472 Elo+
Solo
Vulcan
Vulcan
Chiiniitoox09
Vulcan
Level 158
God Stats
2W - 2L
1,807 SR
Queue Stats
60W - 47L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
Psichopombo
Hun Batz
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,213 Elo+
Party 3
Achilles
Achilles
SirJuggss
Achilles
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 16L
1,563 Elo+
Party 1
Agni
Agni
chuveiro-pior
Agni
Level 47
God Stats
0W - 2L
1,278 SR
Queue Stats
40W - 42L
1,288 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
2 / 2 / 12
11,213
1,121
9,397
6,856
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
CornGod
Vulcan
17
5 / 1 / 14
11,265
1,127
17,997
6,918
3,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Jamboy11
Heimdallr
18
10 / 3 / 17
12,226
1,223
30,813
14,254
6,966
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
15 / 4 / 7
13,171
1,317
25,062
9,667
4,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
heyitsjee
Cthulhu
17
2 / 3 / 19
10,586
1,059
9,903
14,614
18,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

244

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
All_Babys
King Arthur
16
2 / 9 / 5
10,056
1,006
9,006
27,274
21,463
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 3 / 5
11,130
1,113
10,987
9,302
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Psichopombo
Hun Batz
16
4 / 8 / 6
10,938
1,094
9,925
19,804
7,667
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
SirJuggss
Achilles
16
2 / 3 / 8
10,280
1,028
11,086
24,289
26,073
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
1 / 11 / 8
10,505
1,051
7,700
18,201
6,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
45
34
Kills
13
13
Deaths
34
69
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
All_Babys
King Arthur
2
9
5
0.5
W
Kukulkan
2
2
12
4
L
4
3
5
2.17
W
Vulcan
CornGod
Vulcan
5
1
14
12
W
Heimdallr
Jamboy11
Heimdallr
10
3
17
6.17
L
Hun Batz
Psichopombo
Hun Batz
4
8
6
0.88
L
Achilles
SirJuggss
Achilles
2
3
8
2
L
1
11
8
0.45
W
15
4
7
4.63
W
Cthulhu
heyitsjee
Cthulhu
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,172
Damage
48,704
52,309
Taken
98,870
37,210
Mitigated
64,884
4,373
Healing
2,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
All_Babys
King Arthur
9,006
405
0
2,014
27,274
21,463
0
9,734
17,191
0
19,135
W
Kukulkan
9,397
646
0
242
6,856
3,606
0
1,637
5,219
46,206
0
L
10,987
3,760
0
0
9,302
3,436
0
2,111
7,189
47,488
0
W
Vulcan
CornGod
Vulcan
17,997
5,783
213
1,536
6,918
3,388
0
1,375
5,543
36,765
0
W
Heimdallr
Jamboy11
Heimdallr
30,813
16,369
0
693
14,254
6,966
0
4,981
9,273
0
38,693
L
Hun Batz
Psichopombo
Hun Batz
9,925
1,542
0
0
19,804
7,667
0
7,748
11,793
0
28,448
L
Achilles
SirJuggss
Achilles
11,086
2,414
0
631
24,289
26,073
0
11,458
12,419
0
14,383
L
7,700
654
0
0
18,201
6,245
0
4,964
12,979
21,727
0
W
25,062
8,639
0
377
9,667
4,474
0
3,911
5,756
0
32,443
W
Cthulhu
heyitsjee
Cthulhu
9,903
855
0
1,312
14,614
18,776
0
6,783
7,831
14,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,461
Gold Earned
52,909
187
Minions Killed
187
7
Camps Cleared
4
961,285
Distance Traveled
1,081,706
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,056
1,006
20
2
1
229,156
1
W
Kukulkan
11,213
1,121
110
11
0
167,910
0
L
Vulcan
11,130
1,113
69
7
0
212,359
1
W
Vulcan
11,265
1,127
35
4
3
225,277
0
W
Heimdallr
12,226
1,223
12
1
1
177,155
0
L
Hun Batz
10,938
1,094
39
4
2
244,409
1
L
Achilles
10,280
1,028
9
1
0
214,863
1
L
Agni
10,505
1,051
50
5
1
180,919
2
W
Loki
13,171
1,317
11
1
3
185,995
0
W
Cthulhu
10,586
1,059
19
2
0
204,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role