Player Matchup

Ishtar
Ishtar
Navikin
Ishtar
Level 134
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 34L
1,556 Elo+
Party 1
Horus
Horus
Reecebouy
Horus
Level 108
God Stats
4W - 7L
1,615 SR
Queue Stats
95W - 90L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
elbekio
Baron Samedi
Level 140
God Stats
4W - 10L
1,362 SR
Queue Stats
156W - 156L
1,485 Elo+
Solo
Team Averages
Level 127
1,492 SR
1,514 Elo+

VS

Team Averages
Level 144
1,571 SR
1,475 Elo+
Odin
Odin
Wrighty_53
Odin
Level 124
God Stats
5W - 1L
1,634 SR
Queue Stats
73W - 70L
1,593 Elo+
Party 2
Vulcan
Vulcan
mriss80108
Vulcan
Level 148
God Stats
19W - 11L
1,581 SR
Queue Stats
170W - 163L
1,501 Elo+
Party 2
Mulan
Mulan
v93santos
Mulan
Level 160
God Stats
8W - 14L
1,499 SR
Queue Stats
92W - 117L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Navikin
Ishtar
15
2 / 6 / 3
10,981
610
20,597
21,641
10,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Reecebouy
Horus
16
1 / 1 / 4
10,521
585
11,643
28,665
26,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
elbekio
Baron Samedi
14
2 / 9 / 2
10,705
595
12,924
18,586
10,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 13
11,276
626
11,695
19,477
20,067
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Vulcan
mriss80108
Vulcan
20
9 / 1 / 7
13,678
760
35,299
14,031
6,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
v93santos
Mulan
17
5 / 2 / 10
12,015
668
14,978
26,421
27,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
16
16
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Navikin
Ishtar
2
6
3
0.58
L
Horus
Reecebouy
Horus
1
1
4
3
W
2
2
13
4.25
L
Baron Samedi
elbekio
Baron Samedi
2
9
2
0.33
W
Vulcan
mriss80108
Vulcan
9
1
7
12.5
W
Mulan
v93santos
Mulan
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,164
Damage
61,972
68,892
Taken
59,929
47,230
Mitigated
54,222
16,037
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Navikin
Ishtar
20,597
13,197
0
4,151
21,641
10,107
799
9,888
11,255
0
58,848
L
Horus
Reecebouy
Horus
11,643
4,380
2,249
4,554
28,665
26,540
360
17,015
10,968
0
27,988
W
11,695
1,768
0
5,630
19,477
20,067
421
5,985
13,492
0
27,456
L
Baron Samedi
elbekio
Baron Samedi
12,924
302
2,616
2,467
18,586
10,583
266
7,827
10,482
46,375
0
W
Vulcan
mriss80108
Vulcan
35,299
13,071
1,535
6,283
14,031
6,312
1,633
3,261
10,770
83,418
0
W
Mulan
v93santos
Mulan
14,978
1,906
0
3,641
26,421
27,843
149
4,106
22,315
2,733
45,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
36,969
205
Minions Killed
197
5
Camps Cleared
10
838,705
Distance Traveled
1,028,920
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,981
610
96
5
3
266,930
3
L
Horus
10,521
585
31
2
0
321,548
1
W
Odin
11,276
626
23
1
3
345,800
1
L
Baron Samedi
10,705
595
78
4
2
250,227
0
W
Vulcan
13,678
760
124
7
3
362,939
1
W
Mulan
12,015
668
50
3
4
320,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role