Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Atlas_GvnG
Ravana
Level 98
God Stats
0W - 2L
1,262 SR
Queue Stats
245W - 276L
1,430 Elo+
Party 1
Fenrir
Fenrir
Sadowane
Fenrir
Level 68
God Stats
1W - 2L
1,511 SR
Queue Stats
138W - 90L
1,512 Elo+
Party 1
Thor
Thor
Wardark_
Thor
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 79L
1,411 Elo+
Party 1
Pele
Pele
canard_drupace
Pele
Level 87
God Stats
6W - 9L
1,331 SR
Queue Stats
236W - 282L
1,376 Elo+
Party 1
Team Averages
Level 73
1,421 SR
1,446 Elo+

VS

Team Averages
Level 126
1,556 SR
1,575 Elo+
Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IMaxximusl
Fenrir
Level 160
God Stats
9W - 7L
1,684 SR
Queue Stats
279W - 191L
1,591 Elo+
Party 2
Zeus
Zeus
RapTanE
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,700 Elo+
Party 2
Baron Samedi
Baron Samedi
Trinity__DC
Baron Samedi
Level 133
God Stats
356W - 311L
1,542 SR
Queue Stats
360W - 358L
1,492 Elo+
Solo
Apollo
Apollo
lX-M3LL0W-Xl
Apollo
Level 156
God Stats
4W - 3L
1,554 SR
Queue Stats
260W - 174L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
1 / 2 / 0
5,171
517
1,836
7,038
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
Atlas_GvnG
Ravana
7
2 / 1 / 0
5,262
526
2,095
5,624
2,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Sadowane
Fenrir
8
1 / 3 / 2
5,074
507
4,513
8,697
2,644
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
9
0 / 4 / 0
4,990
499
1,990
6,398
2,728
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 5 / 0
4,748
475
1,991
10,004
3,568
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
3 / 1 / 4
6,127
613
5,844
7,194
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
IMaxximusl
Fenrir
11
6 / 1 / 2
6,466
647
2,905
6,191
4,862
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
RapTanE
Zeus
11
4 / 1 / 3
6,859
686
7,107
5,124
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Trinity__DC
Baron Samedi
11
2 / 0 / 3
6,614
661
3,687
3,599
1,650
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
11
0 / 1 / 3
6,491
649
5,770
6,413
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
15
15
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
0
0.5
W
Lancelot
 
Lancelot
3
1
4
5
L
Ravana
Atlas_GvnG
Ravana
2
1
0
2
W
Fenrir
IMaxximusl
Fenrir
6
1
2
7
W
Zeus
RapTanE
Zeus
4
1
3
5.5
L
Fenrir
Sadowane
Fenrir
1
3
2
0.67
W
Baron Samedi
Trinity__DC
Baron Samedi
2
0
3
3.5
L
Thor
0
4
0
0
L
0
5
0
0
W
Apollo
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,425
Damage
25,313
37,761
Taken
28,521
13,356
Mitigated
13,140
6,732
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,836
862
0
2,260
7,038
2,177
0
460
6,578
0
23,631
W
Lancelot
 
Lancelot
5,844
1,873
0
310
7,194
2,764
0
0
7,194
0
35,601
L
Ravana
Atlas_GvnG
Ravana
2,095
323
1,047
1,791
5,624
2,239
0
1,526
4,098
0
18,069
W
Fenrir
IMaxximusl
Fenrir
2,905
661
224
1,959
6,191
4,862
0
0
6,191
0
24,528
W
Zeus
RapTanE
Zeus
7,107
1,864
0
1,204
5,124
1,625
696
0
5,124
48,068
0
L
Fenrir
Sadowane
Fenrir
4,513
1,762
0
1,242
8,697
2,644
0
0
8,697
0
22,318
W
Baron Samedi
Trinity__DC
Baron Samedi
3,687
333
98
1,901
3,599
1,650
564
0
3,599
39,206
0
L
Thor
1,990
190
0
0
6,398
2,728
0
4,440
1,958
0
20,980
L
1,991
474
0
392
10,004
3,568
0
4,368
5,636
0
31,857
W
Apollo
5,770
3,567
0
2,904
6,413
2,239
534
0
6,413
0
47,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
32,557
194
Minions Killed
340
0
Camps Cleared
0
1,022,606
Distance Traveled
1,062,356
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,171
517
59
6
0
226,925
1
W
Lancelot
6,127
613
68
7
0
253,636
1
L
Ravana
5,262
526
28
3
0
206,907
0
W
Fenrir
6,466
647
37
4
0
203,296
5
W
Zeus
6,859
686
89
9
0
186,581
1
L
Fenrir
5,074
507
36
4
0
215,688
1
W
Baron Samedi
6,614
661
62
6
0
216,200
4
L
Thor
4,990
499
35
4
0
179,830
0
L
Pele
4,748
475
36
4
0
193,256
1
W
Apollo
6,491
649
84
8
0
202,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role