Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
COMAPOOL
Serqet
Level 120
God Stats
1W - 2L
1,463 SR
Queue Stats
265W - 288L
1,343 Elo+
Solo
Yu Huang
Yu Huang
Joint Rolla Jay
Yu Huang
Level 132
God Stats
8W - 23L
1,328 SR
Queue Stats
99W - 124L
1,359 Elo+
Party 1
Kuzenbo
Kuzenbo
Nappa Carl
Kuzenbo
Level 125
God Stats
1W - 7L
1,321 SR
Queue Stats
126W - 131L
1,376 Elo+
Party 1
Ishtar
Ishtar
Pugzwolf250
Ishtar
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 59L
1,425 Elo+
Solo
Team Averages
Level 117
1,422 SR
1,400 Elo+

VS

Team Averages
Level 86
1,403 SR
1,377 Elo+
Sol
Sol
EdogaMidori
Sol
Level 109
God Stats
2W - 2L
1,442 SR
Queue Stats
463W - 484L
1,386 Elo+
Party 2
Maui
Maui
Flash x IQ
Maui
Level 67
God Stats
5W - 1L
1,764 SR
Queue Stats
214W - 219L
1,432 Elo+
Party 2
Skadi
Skadi
MLLTY
Skadi
Level 104
God Stats
1W - 2L
1,263 SR
Queue Stats
151W - 153L
1,335 Elo+
Solo
Arachne
Arachne
Que Cellez
Arachne
Level 46
God Stats
1W - 1L
1,274 SR
Queue Stats
111W - 143L
1,382 Elo+
Party 2
He Bo
He Bo
TheKingDooDoo
He Bo
Level 103
God Stats
6W - 12L
1,272 SR
Queue Stats
178W - 197L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 2 / 0
7,068
544
8,592
12,478
5,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
COMAPOOL
Serqet
8
0 / 2 / 0
5,227
402
2,460
7,853
3,240
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yu Huang
12
1 / 3 / 2
6,696
515
3,496
5,989
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Nappa Carl
Kuzenbo
9
0 / 1 / 7
5,522
425
3,619
12,302
7,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ishtar
11
4 / 2 / 1
6,269
482
7,165
8,470
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
8,525
656
7,344
9,743
3,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 1 / 1
6,579
506
3,827
7,874
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
MLLTY
Skadi
11
1 / 3 / 0
6,534
503
5,590
9,235
2,802
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Que Cellez
Arachne
10
2 / 3 / 1
6,955
535
6,821
11,879
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
7,887
607
5,618
9,598
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
10
Kills
10
10
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
2
0
2.5
L
Serqet
COMAPOOL
Serqet
0
2
0
0
W
5
2
0
2.5
W
0
1
1
0.5
L
Yu Huang
1
3
2
0.67
W
Skadi
MLLTY
Skadi
1
3
0
0.33
L
Kuzenbo
Nappa Carl
Kuzenbo
0
1
7
3.5
L
Ishtar
4
2
1
2.25
W
Arachne
Que Cellez
Arachne
2
3
1
0.83
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
29,200
47,092
Taken
48,329
22,585
Mitigated
19,100
9,017
Healing
16,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,592
3,739
0
1,695
12,478
5,760
0
3,971
8,507
0
46,618
L
Serqet
COMAPOOL
Serqet
2,460
538
0
2,312
7,853
3,240
0
5,128
2,725
0
21,535
W
7,344
3,440
0
6,161
9,743
3,012
1,332
842
8,601
57,808
0
W
3,827
1,468
0
2,260
7,874
5,635
24
1,623
6,251
23,176
0
L
Yu Huang
3,496
459
0
384
5,989
2,707
0
4,112
1,877
43,866
0
W
Skadi
MLLTY
Skadi
5,590
2,108
0
500
9,235
2,802
707
1,228
8,007
0
47,463
L
Kuzenbo
Nappa Carl
Kuzenbo
3,619
1,401
309
1,221
12,302
7,788
0
2,339
9,963
21,867
0
L
Ishtar
7,165
3,241
0
3,096
8,470
3,090
0
1,239
7,231
0
33,762
W
Arachne
Que Cellez
Arachne
6,821
4,719
0
2,704
11,879
4,475
0
1,585
10,294
0
41,021
W
5,618
201
0
4,706
9,598
3,176
0
1,837
7,761
62,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
36,480
254
Minions Killed
409
0
Camps Cleared
0
1,194,254
Distance Traveled
1,187,755
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,068
544
73
6
0
293,129
2
L
Serqet
5,227
402
46
4
0
183,861
1
W
Sol
8,525
656
110
8
0
224,632
0
W
Maui
6,579
506
44
3
0
221,661
0
L
Yu Huang
6,696
515
66
5
0
228,941
4
W
Skadi
6,534
503
73
6
0
229,900
4
L
Kuzenbo
5,522
425
27
2
0
261,655
3
L
Ishtar
6,269
482
42
3
0
226,668
1
W
Arachne
6,955
535
73
6
0
274,183
0
W
He Bo
7,887
607
109
8
0
237,379
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role