Player Matchup

Lancelot
Lancelot
acekid133
Lancelot
Level 68
God Stats
1W - 0L
1,465 SR
Queue Stats
142W - 150L
1,343 Elo+
Solo
Neith
Neith
freebandz352
Neith
Level 156
God Stats
15W - 16L
1,392 SR
Queue Stats
544W - 598L
1,297 Elo+
Solo
Amaterasu
Amaterasu
gumbaeng
Amaterasu
Level 63
God Stats
4W - 6L
1,317 SR
Queue Stats
150W - 146L
1,372 Elo+
Solo
Jormungandr
Jormungandr
thriller5105
Jormungandr
Level 84
God Stats
3W - 2L
1,384 SR
Queue Stats
150W - 155L
1,314 Elo+
Solo
Sol
Sol
yaardygirl
Sol
Level 69
God Stats
41W - 53L
1,406 SR
Queue Stats
76W - 104L
1,317 Elo+
Solo
Team Averages
Level 88
1,393 SR
1,328 Elo+

VS

Team Averages
Level 88
1,478 SR
1,382 Elo+
Thoth
Thoth
 
Thoth
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Bennett1996
King Arthur
Level 103
God Stats
25W - 31L
1,696 SR
Queue Stats
104W - 91L
1,372 Elo+
Solo
Anhur
Anhur
BrisXx
Anhur
Level 82
God Stats
1W - 1L
1,566 SR
Queue Stats
41W - 24L
1,414 Elo+
Solo
Loki
Loki
VikBozZ FG
Loki
Level 113
God Stats
12W - 21L
1,405 SR
Queue Stats
206W - 198L
1,240 Elo+
Solo
Cerberus
Cerberus
escosama
Cerberus
Level 61
God Stats
0W - 3L
1,225 SR
Queue Stats
123W - 152L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
acekid133
Lancelot
12
3 / 3 / 2
7,054
504
4,592
11,531
4,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
5 / 1 / 0
7,047
503
10,583
7,822
2,293
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Amaterasu
gumbaeng
Amaterasu
13
2 / 1 / 0
7,330
524
6,635
11,643
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
thriller5105
Jormungandr
11
1 / 0 / 3
7,090
506
7,766
9,252
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 0 / 4
7,050
504
6,826
10,149
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 4 / 0
6,153
440
5,980
7,610
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Bennett1996
King Arthur
12
1 / 2 / 0
6,728
481
6,868
11,967
9,379
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
BrisXx
Anhur
10
0 / 3 / 0
5,722
409
5,184
8,408
2,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 1
7,113
508
5,562
12,749
4,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
escosama
Cerberus
9
0 / 2 / 0
5,836
417
2,783
15,003
9,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
4
5
Deaths
12
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
4
0
0.25
L
King Arthur
Bennett1996
King Arthur
1
2
0
0.5
L
Anhur
BrisXx
Anhur
0
3
0
0
L
2
1
1
2.5
W
Lancelot
acekid133
Lancelot
3
3
2
1.33
L
Cerberus
escosama
Cerberus
0
2
0
0
W
5
1
0
5
W
Amaterasu
gumbaeng
Amaterasu
2
1
0
2
W
Jormungandr
thriller5105
Jormungandr
1
0
3
2.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,402
Damage
26,377
50,397
Taken
55,737
25,025
Mitigated
28,580
23,942
Healing
14,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
5,980
785
88
776
7,610
3,175
119
5,038
2,572
35,706
0
L
King Arthur
Bennett1996
King Arthur
6,868
986
0
405
11,967
9,379
160
439
11,528
0
46,307
L
Anhur
BrisXx
Anhur
5,184
3,315
0
1,728
8,408
2,010
0
1,516
6,892
0
42,391
L
5,562
1,298
220
6,607
12,749
4,885
0
3,051
9,698
0
56,537
W
Lancelot
acekid133
Lancelot
4,592
607
43
5,334
11,531
4,811
0
1,531
10,000
0
45,021
L
Cerberus
escosama
Cerberus
2,783
185
0
4,820
15,003
9,131
0
4,127
10,876
22,913
0
W
10,583
7,412
0
3,773
7,822
2,293
1,044
1,048
6,774
0
38,966
W
Amaterasu
gumbaeng
Amaterasu
6,635
2,702
0
5,904
11,643
7,539
456
0
11,643
0
51,232
W
Jormungandr
thriller5105
Jormungandr
7,766
2,119
0
2,056
9,252
6,722
0
1,613
7,639
41,613
3,390
W
6,826
1,782
0
6,832
10,149
3,660
470
4,571
5,578
47,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
31,552
379
Minions Killed
343
0
Camps Cleared
0
1,296,186
Distance Traveled
1,309,086
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,153
440
51
4
0
228,112
1
L
King Arthur
6,728
481
73
5
0
277,907
0
L
Anhur
5,722
409
72
5
0
229,001
0
L
Loki
7,113
508
97
7
0
308,614
0
W
Lancelot
7,054
504
68
5
0
317,429
0
L
Cerberus
5,836
417
50
4
0
265,452
1
W
Neith
7,047
503
49
4
0
202,014
3
W
Amaterasu
7,330
524
97
7
0
245,587
0
W
Jormungandr
7,090
506
84
6
0
257,794
5
W
Sol
7,050
504
81
6
0
273,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role