Player Matchup

Mercury
Mercury
Demomgae
Mercury
Level 72
God Stats
4W - 2L
1,640 SR
Queue Stats
286W - 247L
1,502 Elo+
Party 3
Cthulhu
Cthulhu
SinOfIce
Cthulhu
Level 22
God Stats
1W - 6L
1,121 SR
Queue Stats
15W - 37L
1,174 Elo+
Party 2
Bastet
Bastet
SinOfLove4475
Bastet
Level 65
God Stats
7W - 5L
1,594 SR
Queue Stats
107W - 127L
1,400 Elo+
Party 2
Eset
Eset
shadowCobra8025
Eset
Level 68
God Stats
1W - 2L
1,753 SR
Queue Stats
101W - 109L
1,489 Elo+
Party 3
Heimdallr
Heimdallr
xZaiaku
Heimdallr
Level 129
God Stats
2W - 3L
1,666 SR
Queue Stats
569W - 491L
1,472 Elo+
Party 3
Team Averages
Level 71
1,555 SR
1,408 Elo+

VS

Team Averages
Level 72
1,570 SR
1,508 Elo+
Da Ji
Da Ji
MasterOooogway
Da Ji
Level 26
God Stats
2W - 0L
1,730 SR
Queue Stats
38W - 17L
1,650 Elo+
Party 1
Ymir
Ymir
PK9_CauanZ
Ymir
Level 62
God Stats
1W - 1L
1,293 SR
Queue Stats
92W - 142L
1,267 Elo+
Solo
Janus
Janus
peetzabas
Janus
Level 147
God Stats
4W - 1L
1,762 SR
Queue Stats
43W - 26L
1,676 Elo+
Party 1
Jing Wei
Jing Wei
sammuso05
Jing Wei
Level 84
God Stats
4W - 9L
1,206 SR
Queue Stats
180W - 242L
1,296 Elo+
Solo
Ratatoskr
Ratatoskr
spidyrara
Ratatoskr
Level 41
God Stats
3W - 0L
1,858 SR
Queue Stats
67W - 29L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Demomgae
Mercury
11
4 / 2 / 3
7,084
545
5,664
11,006
3,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Cthulhu
SinOfIce
Cthulhu
8
1 / 1 / 2
5,764
443
2,491
6,703
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 5 / 0
6,381
491
2,651
11,559
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 5 / 1
6,282
483
4,129
7,515
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
xZaiaku
Heimdallr
11
2 / 3 / 4
6,998
538
7,933
10,694
4,247
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 5
7,953
612
8,576
11,973
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
3 / 1 / 2
6,873
529
3,833
8,644
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
peetzabas
Janus
13
4 / 1 / 5
8,157
627
5,980
6,059
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
sammuso05
Jing Wei
10
0 / 3 / 2
6,151
473
2,980
8,620
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
spidyrara
Ratatoskr
12
3 / 1 / 3
7,926
610
8,220
11,963
5,810
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
10
Kills
15
16
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
Demomgae
Mercury
4
2
3
2.75
W
5
4
5
1.88
W
3
1
2
4
L
Cthulhu
SinOfIce
Cthulhu
1
1
2
2
L
2
5
0
0.4
W
Janus
peetzabas
Janus
4
1
5
6.5
W
Jing Wei
sammuso05
Jing Wei
0
3
2
0.33
L
1
5
1
0.3
W
Ratatoskr
spidyrara
Ratatoskr
3
1
3
4.5
L
Heimdallr
xZaiaku
Heimdallr
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,868
Damage
29,589
47,477
Taken
47,259
18,841
Mitigated
20,990
12,442
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Demomgae
Mercury
5,664
2,849
0
4,797
11,006
3,663
0
1,202
9,804
0
41,268
W
8,576
2,260
0
4,190
11,973
4,698
0
1,933
9,901
0
53,439
W
3,833
1,255
0
1,333
8,644
5,327
157
2,437
5,852
22,134
0
L
Cthulhu
SinOfIce
Cthulhu
2,491
468
108
388
6,703
3,935
0
2,093
4,610
16,414
0
L
2,651
686
0
2,758
11,559
4,141
0
2,464
9,095
0
26,243
W
Janus
peetzabas
Janus
5,980
284
0
500
6,059
2,483
37
577
5,428
64,735
0
W
Jing Wei
sammuso05
Jing Wei
2,980
2,142
0
2,780
8,620
2,672
1,286
1,047
7,570
0
30,584
L
4,129
108
0
838
7,515
2,855
0
2,479
5,036
36,169
0
W
Ratatoskr
spidyrara
Ratatoskr
8,220
1,515
0
4,144
11,963
5,810
0
345
11,592
0
47,299
L
Heimdallr
xZaiaku
Heimdallr
7,933
4,042
0
3,553
10,694
4,247
0
1,575
9,119
0
42,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,509
Gold Earned
37,060
316
Minions Killed
368
0
Camps Cleared
0
1,235,863
Distance Traveled
1,328,999
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,084
545
73
6
0
281,094
2
W
Da Ji
7,953
612
87
7
0
279,521
4
W
Ymir
6,873
529
35
3
0
225,772
4
L
Cthulhu
5,764
443
25
2
0
206,467
0
L
Bastet
6,381
491
51
4
0
268,180
3
W
Janus
8,157
627
109
8
0
251,975
4
W
Jing Wei
6,151
473
49
4
0
250,534
0
L
Eset
6,282
483
87
7
0
240,968
7
W
Ratatoskr
7,926
610
88
7
0
321,197
1
L
Heimdallr
6,998
538
80
6
0
239,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role