Player Matchup

Discordia
Discordia
Platinum I
Aryisu
Discordia
Platinum I
Level 68
God Stats
56W - 51L
1,740 SR
Queue Stats
127W - 78L
2,099 MMR
Party 1
Achilles
Achilles
Diamond IV
CZN2
Achilles
Diamond IV
Level 69
God Stats
5W - 4L
1,734 SR
Queue Stats
30W - 9L
2,564 MMR
Party 1
Jing Wei
Jing Wei
Diamond II
ThatAlphaGoat
Jing Wei
Diamond II
Level 156
God Stats
1W - 0L
1,826 SR
Queue Stats
47W - 18L
2,523 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 98
1,767 SR
2,395 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,596 SR
1,846 MMR
Cerberus
Cerberus
Gold V
CH0MP0
Cerberus
Gold V
Level 88
God Stats
6W - 7L
1,673 SR
Queue Stats
112W - 154L
1,460 MMR
Solo
Hades
Hades
Silver II
Daneel0
Hades
Silver II
Level 156
God Stats
10W - 13L
1,534 SR
Queue Stats
16W - 20L
1,573 MMR
Solo
Janus
Janus
Diamond I
arturo_gamer706
Janus
Diamond I
Level 138
God Stats
1W - 1L
1,580 SR
Queue Stats
56W - 60L
2,507 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aryisu
Discordia
13
2 / 1 / 10
8,660
722
7,606
4,512
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
CZN2
Achilles
14
6 / 1 / 5
9,120
760
19,542
13,585
12,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
ThatAlphaGoat
Jing Wei
14
4 / 0 / 5
9,071
756
10,802
13,078
10,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
ShivaBaba YagaAtlasAh Muzen CabThoth

VS

Bans
Baron SamediFenrirAphroditeHorusMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CH0MP0
Cerberus
12
2 / 4 / 0
8,358
697
5,288
18,829
17,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Daneel0
Hades
11
0 / 5 / 1
7,132
594
8,203
15,919
11,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
7,751
646
8,692
9,367
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
12
Kills
2
2
Deaths
12
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aryisu
Discordia
2
1
10
7
L
Cerberus
CH0MP0
Cerberus
2
4
0
0.5
W
Achilles
CZN2
Achilles
6
1
5
8.5
L
Hades
Daneel0
Hades
0
5
1
0.1
W
Jing Wei
ThatAlphaGoat
Jing Wei
4
0
5
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,950
Damage
22,183
31,175
Taken
44,115
26,314
Mitigated
32,514
10,881
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aryisu
Discordia
7,606
414
0
1,597
4,512
3,569
280
3,435
1,067
26,159
0
L
Cerberus
CH0MP0
Cerberus
5,288
1,292
270
5,191
18,829
17,315
0
4,176
14,338
19,734
0
W
Achilles
CZN2
Achilles
19,542
9,474
0
5,226
13,585
12,570
246
8,287
4,938
0
36,553
L
Hades
Daneel0
Hades
8,203
309
920
3,343
15,919
11,837
0
2,405
13,514
20,426
0
W
Jing Wei
ThatAlphaGoat
Jing Wei
10,802
8,044
0
4,058
13,078
10,175
849
9,983
2,801
0
41,531
L
8,692
757
0
250
9,367
3,362
0
1,961
7,406
38,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,851
Gold Earned
23,241
146
Minions Killed
162
6
Camps Cleared
5
673,707
Distance Traveled
688,160
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,660
722
46
4
2
228,093
0
L
Cerberus
8,358
697
52
4
2
231,074
4
W
Achilles
9,120
760
30
3
0
220,432
1
L
Hades
7,132
594
35
3
2
221,836
1
W
Jing Wei
9,071
756
70
6
4
225,182
0
L
Janus
7,751
646
75
6
1
235,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role