Player Matchup

Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
Aѕpect
Ao Kuang
Diamond II
Level 156
God Stats
21W - 5L
1,775 SR
Queue Stats
96W - 26L
1,994 MMR
Party 2
Cthulhu
Cthulhu
Masters
SergiuQQ
Cthulhu
Masters
Level 42
God Stats
1W - 0L
1,685 SR
Queue Stats
52W - 14L
2,605 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 118
1,653 SR
2,033 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,648 SR
1,747 MMR
Chaac
Chaac
Gold III
Drofox
Chaac
Gold III
Level 113
God Stats
7W - 8L
1,537 SR
Queue Stats
46W - 46L
1,613 MMR
Party 1
Amaterasu
Amaterasu
Platinum III
Rushoffa
Amaterasu
Platinum III
Level 123
God Stats
4W - 5L
1,746 SR
Queue Stats
85W - 85L
1,886 MMR
Party 1
Nox
Nox
Gold II
Vinux
Nox
Gold II
Level 155
God Stats
9W - 6L
1,660 SR
Queue Stats
70W - 65L
1,744 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
7 / 2 / 7
13,689
761
17,599
22,551
27,194
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
Aѕpect
Ao Kuang
17
5 / 4 / 8
13,884
771
24,354
28,760
38,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
SergiuQQ
Cthulhu
16
3 / 3 / 7
11,853
659
21,347
20,161
25,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AtlasAh Muzen CabGuan YuThothBaron Samedi

VS

Bans
GebAresHou YiAchillesAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drofox
Chaac
15
1 / 7 / 5
11,108
617
14,734
26,761
23,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
Rushoffa
Amaterasu
16
6 / 5 / 2
13,610
756
15,577
31,963
37,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nox
Vinux
Nox
18
2 / 3 / 6
12,279
682
13,623
14,134
7,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
15
Kills
9
9
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
2
7
5.25
W
Ao Kuang
Aѕpect
Ao Kuang
5
4
8
2.25
L
Chaac
Drofox
Chaac
1
7
5
0.5
L
Amaterasu
Rushoffa
Amaterasu
6
5
2
1.4
W
Cthulhu
SergiuQQ
Cthulhu
3
3
7
2.17
L
Nox
Vinux
Nox
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,300
Damage
43,934
71,472
Taken
72,858
90,868
Mitigated
69,305
28,164
Healing
19,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
17,599
4,502
1,121
8,890
22,551
27,194
830
3,994
18,557
341
46,532
W
Ao Kuang
Aѕpect
Ao Kuang
24,354
6,150
2,237
10,969
28,760
38,464
1,106
6,703
22,057
57,617
0
L
Chaac
Drofox
Chaac
14,734
3,056
0
7,537
26,761
23,981
528
17,063
8,981
0
34,435
L
Amaterasu
Rushoffa
Amaterasu
15,577
6,121
0
9,955
31,963
37,840
715
18,337
12,329
0
28,288
W
Cthulhu
SergiuQQ
Cthulhu
21,347
2,672
1,342
3,605
20,161
25,210
460
3,623
16,538
52,507
0
L
Nox
Vinux
Nox
13,623
1,577
0
1,843
14,134
7,484
117
8,226
5,159
68,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,426
Gold Earned
36,997
187
Minions Killed
175
10
Camps Cleared
5
1,114,411
Distance Traveled
1,089,111
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,689
761
68
4
3
388,363
3
W
Ao Kuang
13,884
771
43
2
4
339,439
5
L
Chaac
11,108
617
42
2
1
332,284
7
L
Amaterasu
13,610
756
21
1
0
374,428
7
W
Cthulhu
11,853
659
76
4
3
386,609
11
L
Nox
12,279
682
112
6
4
382,399
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role