Player Matchup

Nemesis
Nemesis
BanBakasura
Nemesis
Level 138
God Stats
4W - 2L
1,464 SR
Queue Stats
88W - 84L
1,452 Elo+
Party 3
Ymir
Ymir
Immersyve
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,515 Elo+
Party 4
Sol
Sol
Korsanger
Sol
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 25L
1,515 Elo+
Party 4
Hades
Hades
MainEzz
Hades
Level 128
God Stats
2W - 5L
1,273 SR
Queue Stats
19W - 25L
1,410 Elo+
Party 3
Neith
Neith
tulllkan4uk1
Neith
Level 99
God Stats
7W - 6L
1,384 SR
Queue Stats
55W - 54L
1,449 Elo+
Party 3
Team Averages
Level 83
1,424 SR
1,468 Elo+

VS

Team Averages
Level 68
1,574 SR
1,402 Elo+
Horus
Horus
Maerics
Horus
Level 16
God Stats
1W - 3L
1,345 SR
Queue Stats
35W - 35L
1,436 Elo+
Party 2
Skadi
Skadi
Saudi1811
Skadi
Level 133
God Stats
4W - 4L
1,521 SR
Queue Stats
280W - 326L
1,335 Elo+
Party 1
Ullr
Ullr
Shadowthar
Ullr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,436 Elo+
Party 2
Atlas
Atlas
antoniovdl
Atlas
Level 15
God Stats
3W - 4L
1,543 SR
Queue Stats
16W - 36L
1,277 Elo+
Party 1
Vulcan
Vulcan
killakee
Vulcan
Level 69
God Stats
7W - 1L
1,962 SR
Queue Stats
87W - 76L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BanBakasura
Nemesis
16
12 / 2 / 3
10,544
555
14,195
16,340
7,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
12
1 / 4 / 6
8,481
446
5,016
19,971
21,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 1 / 4
9,689
510
10,667
12,026
5,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
MainEzz
Hades
14
3 / 3 / 9
9,142
481
13,413
18,284
14,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 2 / 4
9,437
497
12,620
12,644
6,001
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Maerics
Horus
13
4 / 7 / 2
8,993
473
15,603
16,675
13,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Skadi
Saudi1811
Skadi
12
1 / 8 / 1
7,739
407
6,454
14,814
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 4
7,792
410
6,435
16,138
7,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
12
2 / 4 / 3
9,102
479
7,784
19,235
25,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
killakee
Vulcan
15
3 / 3 / 2
9,059
477
14,818
11,719
5,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
25
Kills
10
12
Deaths
25
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BanBakasura
Nemesis
12
2
3
6.75
W
Ymir
1
4
6
1
W
3
1
4
5
L
Horus
Maerics
Horus
4
7
2
0.71
W
Hades
MainEzz
Hades
3
3
9
2.5
L
Skadi
Saudi1811
Skadi
1
8
1
0.19
L
0
3
4
0.67
L
Atlas
2
4
3
0.88
L
Vulcan
killakee
Vulcan
3
3
2
1.33
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,911
Damage
51,094
79,265
Taken
78,581
55,070
Mitigated
58,526
23,604
Healing
14,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BanBakasura
Nemesis
14,195
9,080
0
1,734
16,340
7,169
0
4,454
11,839
0
80,914
W
Ymir
5,016
1,480
0
1,977
19,971
21,390
540
2,929
16,240
35,497
0
W
10,667
4,573
0
7,198
12,026
5,869
2,492
4,193
7,694
78,272
8,612
L
Horus
Maerics
Horus
15,603
7,784
714
3,115
16,675
13,807
1,185
8,266
8,409
0
52,964
W
Hades
MainEzz
Hades
13,413
1,608
1,026
7,004
18,284
14,641
76
6,083
11,927
64,979
0
L
Skadi
Saudi1811
Skadi
6,454
2,987
0
1,257
14,814
5,733
1,981
2,490
12,324
0
53,845
L
6,435
2,592
365
5,352
16,138
7,400
204
4,654
11,484
0
44,043
L
Atlas
7,784
3,114
0
1,673
19,235
25,905
99
6,707
12,528
27,392
2,278
L
Vulcan
killakee
Vulcan
14,818
4,646
0
1,595
11,719
5,681
320
5,864
5,855
75,388
0
W
12,620
5,501
105
4,560
12,644
6,001
2,674
4,866
7,778
0
59,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,293
Gold Earned
42,685
478
Minions Killed
384
0
Camps Cleared
0
1,743,621
Distance Traveled
1,673,952
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,544
555
130
7
0
440,248
0
W
Ymir
8,481
446
38
2
0
287,737
2
W
Sol
9,689
510
146
8
0
332,113
1
L
Horus
8,993
473
65
3
0
365,077
1
W
Hades
9,142
481
81
4
0
357,468
6
L
Skadi
7,739
407
106
6
0
301,050
1
L
Ullr
7,792
410
74
4
0
335,401
0
L
Atlas
9,102
479
25
1
0
329,850
2
L
Vulcan
9,059
477
114
6
0
342,574
3
W
Neith
9,437
497
83
4
0
326,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role