Player Matchup

Bacchus
Bacchus
Cicerö
Bacchus
Level 147
God Stats
0W - 1L
1,552 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Conraw_
Gilgamesh
Level 128
God Stats
52W - 39L
1,596 SR
Queue Stats
809W - 839L
1,534 Elo+
Solo
Poseidon
Poseidon
Ibu600
Poseidon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
JulioCortazar
Neith
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
Sarlt
Atlas
Level 144
God Stats
0W - 1L
1,748 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 136
1,579 SR
1,507 Elo+

VS

Team Averages
Level 127
1,677 SR
1,663 Elo+
Neith
Neith
DrikaKills
Neith
Level 143
God Stats
3W - 4L
1,628 SR
Queue Stats
121W - 108L
1,506 Elo+
Party 2
Hercules
Hercules
Representando
Hercules
Level 160
God Stats
3W - 1L
1,469 SR
Queue Stats
223W - 163L
1,667 Elo+
Party 2
Sol
Sol
blimblimboy
Sol
Level 160
God Stats
11W - 9L
1,573 SR
Queue Stats
350W - 291L
1,562 Elo+
Party 2
Nike
Nike
zUshijima
Nike
Level 28
God Stats
2W - 0L
1,759 SR
Queue Stats
114W - 28L
1,805 Elo+
Party 2
Ravana
Ravana
Ðeųs
Ravana
Level 145
God Stats
5W - 1L
1,955 SR
Queue Stats
312W - 150L
1,776 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cicerö
Bacchus
11
2 / 4 / 1
6,662
416
9,122
16,279
22,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Conraw_
Gilgamesh
8
0 / 2 / 2
6,119
382
1,583
7,780
3,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Ibu600
Poseidon
12
1 / 8 / 1
7,227
452
6,265
11,970
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 1
7,263
454
6,806
10,267
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Sarlt
Atlas
10
1 / 5 / 2
6,624
414
4,038
14,953
13,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
8 / 0 / 7
9,451
591
10,579
9,254
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Representando
Hercules
13
2 / 1 / 8
8,816
551
7,662
17,959
20,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 2
9,883
618
7,575
11,615
4,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
14
2 / 2 / 8
9,183
574
12,814
12,993
7,782
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
Ðeųs
Ravana
17
7 / 0 / 3
10,132
633
8,692
5,038
2,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
22
22
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cicerö
Bacchus
2
4
1
0.63
L
Gilgamesh
Conraw_
Gilgamesh
0
2
2
0.5
W
Neith
8
0
7
11.5
L
Poseidon
Ibu600
Poseidon
1
8
1
0.19
L
1
3
1
0.5
W
Hercules
Representando
Hercules
2
1
8
6
L
Atlas
Sarlt
Atlas
1
5
2
0.4
W
3
2
2
2
W
Nike
2
2
8
3
W
Ravana
Ðeųs
Ravana
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,814
Damage
47,322
61,249
Taken
56,859
46,628
Mitigated
39,332
9,579
Healing
24,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cicerö
Bacchus
9,122
1,514
0
3,376
16,279
22,252
0
1,105
15,174
36,139
0
L
Gilgamesh
Conraw_
Gilgamesh
1,583
442
0
820
7,780
3,023
0
123
7,657
0
33,731
W
Neith
10,579
4,566
0
6,717
9,254
4,248
1,450
3,852
5,196
0
67,974
L
Poseidon
Ibu600
Poseidon
6,265
1,113
0
880
11,970
3,577
0
550
11,420
55,623
0
L
6,806
2,887
0
3,584
10,267
4,702
0
3,683
6,584
0
52,352
W
Hercules
Representando
Hercules
7,662
1,700
0
7,502
17,959
20,344
298
5,548
12,287
0
24,707
L
Atlas
Sarlt
Atlas
4,038
1,522
0
919
14,953
13,074
0
1,995
12,958
20,466
0
W
7,575
2,878
0
6,774
11,615
4,294
589
1,713
9,894
91,083
6,810
W
Nike
12,814
1,983
0
1,608
12,993
7,782
0
5,857
6,566
0
70,771
W
Ravana
Ðeųs
Ravana
8,692
2,740
0
1,632
5,038
2,664
0
1,492
3,491
0
91,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,895
Gold Earned
47,465
335
Minions Killed
574
0
Camps Cleared
0
1,335,435
Distance Traveled
1,600,903
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,662
416
60
4
0
275,759
0
L
Gilgamesh
6,119
382
61
4
0
221,514
0
W
Neith
9,451
591
110
7
0
307,711
0
L
Poseidon
7,227
452
104
7
0
259,500
3
L
Neith
7,263
454
94
6
0
281,934
5
W
Hercules
8,816
551
35
2
0
292,657
6
L
Atlas
6,624
414
16
1
0
296,728
5
W
Sol
9,883
618
158
10
0
299,591
4
W
Nike
9,183
574
116
7
0
337,122
8
W
Ravana
10,132
633
155
10
0
363,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role