Player Matchup

Cthulhu
Cthulhu
CHR1SC0R3
Cthulhu
Level 51
God Stats
10W - 9L
1,446 SR
Queue Stats
78W - 85L
1,446 Elo+
Party 1
Ymir
Ymir
Da5kyman
Ymir
Level 34
God Stats
27W - 17L
1,592 SR
Queue Stats
70W - 83L
1,473 Elo+
Party 1
Poseidon
Poseidon
EisenFaust63
Poseidon
Level 58
God Stats
3W - 6L
1,453 SR
Queue Stats
37W - 49L
1,438 Elo+
Solo
Kukulkan
Kukulkan
IronGolem1969
Kukulkan
Level 79
God Stats
135W - 127L
1,510 SR
Queue Stats
239W - 232L
1,458 Elo+
Solo
Chang'e
Chang'e
pestilence2003
Chang'e
Level 101
God Stats
58W - 50L
1,415 SR
Queue Stats
385W - 454L
1,456 Elo+
Solo
Team Averages
Level 65
1,483 SR
1,454 Elo+

VS

Team Averages
Level 99
1,481 SR
1,446 Elo+
Thor
Thor
CAL1FORN1A 213
Thor
Level 153
God Stats
16W - 27L
1,367 SR
Queue Stats
304W - 346L
1,448 Elo+
Solo
Raijin
Raijin
Darkness_Falls92
Raijin
Level 77
God Stats
1W - 4L
1,476 SR
Queue Stats
113W - 126L
1,422 Elo+
Solo
Nu Wa
Nu Wa
IceWearRay
Nu Wa
Level 105
God Stats
1W - 1L
1,783 SR
Queue Stats
436W - 465L
1,422 Elo+
Solo
Heimdallr
Heimdallr
Padfoot123456
Heimdallr
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
145W - 129L
1,431 Elo+
Solo
Hun Batz
Hun Batz
XxewwBILLxX
Hun Batz
Level 106
God Stats
4W - 7L
1,279 SR
Queue Stats
647W - 681L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CHR1SC0R3
Cthulhu
16
3 / 0 / 7
10,748
977
11,735
13,939
18,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
16
0 / 0 / 11
11,392
1,036
7,766
17,291
23,829
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
EisenFaust63
Poseidon
16
2 / 1 / 7
10,800
982
12,427
8,045
2,904
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
IronGolem1969
Kukulkan
16
1 / 0 / 5
10,197
927
6,590
4,636
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
5 / 0 / 5
10,946
995
14,812
9,809
4,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

280

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
9,765
888
12,170
17,509
7,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 1 / 0
9,807
892
9,303
9,162
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
15
1 / 1 / 0
10,041
913
11,176
9,108
3,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Heimdallr
Padfoot123456
Heimdallr
15
0 / 4 / 1
9,624
875
11,893
10,597
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
XxewwBILLxX
Hun Batz
15
0 / 2 / 0
9,432
857
5,971
10,962
4,660
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
11
Kills
1
1
Deaths
11
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Cthulhu
CHR1SC0R3
Cthulhu
3
0
7
6.5
W
Ymir
0
0
11
5.5
L
0
1
0
0
W
Poseidon
EisenFaust63
Poseidon
2
1
7
5.5
L
Nu Wa
1
1
0
1
W
Kukulkan
IronGolem1969
Kukulkan
1
0
5
3.5
L
Heimdallr
Padfoot123456
Heimdallr
0
4
1
0.13
L
Hun Batz
XxewwBILLxX
Hun Batz
0
2
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,330
Damage
50,513
53,720
Taken
57,338
52,560
Mitigated
24,162
22,854
Healing
3,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,170
1,898
166
375
17,509
7,125
0
15,496
1,358
0
28,285
W
Cthulhu
CHR1SC0R3
Cthulhu
11,735
530
1,782
1,518
13,939
18,808
0
6,407
7,532
28,463
0
W
Ymir
7,766
797
0
4,352
17,291
23,829
0
6,114
11,177
16,520
0
L
9,303
766
94
691
9,162
3,989
0
8,310
645
36,660
0
W
Poseidon
EisenFaust63
Poseidon
12,427
598
0
0
8,045
2,904
0
2,391
5,654
52,513
0
L
Nu Wa
11,176
3,368
547
460
9,108
3,867
0
7,842
997
30,257
0
W
Kukulkan
IronGolem1969
Kukulkan
6,590
187
0
1,792
4,636
2,956
0
2,971
1,665
27,441
0
L
Heimdallr
Padfoot123456
Heimdallr
11,893
5,045
0
866
10,597
4,521
0
9,883
410
0
29,120
L
Hun Batz
XxewwBILLxX
Hun Batz
5,971
810
0
0
10,962
4,660
0
9,979
598
0
14,175
W
14,812
674
7,985
5,425
9,809
4,063
0
2,596
7,213
23,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,083
Gold Earned
48,669
247
Minions Killed
201
5
Camps Cleared
8
1,101,533
Distance Traveled
1,003,109
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,765
888
32
3
3
191,017
0
W
Cthulhu
10,748
977
40
4
0
207,014
0
W
Ymir
11,392
1,036
22
2
2
185,944
0
L
Raijin
9,807
892
66
6
0
206,216
0
W
Poseidon
10,800
982
86
8
1
209,592
0
L
Nu Wa
10,041
913
38
3
1
205,393
0
W
Kukulkan
10,197
927
69
6
1
226,179
1
L
Heimdallr
9,624
875
44
4
1
178,237
2
L
Hun Batz
9,432
857
21
2
3
222,246
1
W
Chang'e
10,946
995
30
3
1
272,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role