Player Matchup

Fenrir
Fenrir
BigPimpShirmpin
Fenrir
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,244 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HorntaiI
Tsukuyomi
Level 151
God Stats
12W - 6L
1,767 SR
Queue Stats
49W - 59L
1,502 Elo+
Solo
Ao Kuang
Ao Kuang
Tazmaniangod911
Ao Kuang
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,244 Elo+
Party 1
Team Averages
Level 100
1,589 SR
1,330 Elo+

VS

Team Averages
Level 91
1,489 SR
1,495 Elo+
Sol
Sol
HALOLEGEND771
Sol
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 56L
1,461 Elo+
Party 2
Maui
Maui
PatriotCrusader_
Maui
Level 121
God Stats
3W - 3L
1,244 SR
Queue Stats
110W - 122L
1,386 Elo+
Solo
Ne Zha
Ne Zha
YaBoiKG
Ne Zha
Level 131
God Stats
7W - 2L
1,723 SR
Queue Stats
500W - 338L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 4
9,608
641
8,096
17,471
8,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
HorntaiI
Tsukuyomi
15
4 / 5 / 3
10,301
687
13,878
13,315
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
13
1 / 6 / 6
9,287
619
8,039
15,583
7,993
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 10
10,987
732
10,812
11,346
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 8
11,050
737
5,499
17,264
22,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
YaBoiKG
Ne Zha
18
11 / 0 / 7
12,747
850
19,547
13,967
10,041
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
7
Kills
18
18
Deaths
7
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
5
3
10
3.33
L
Tsukuyomi
HorntaiI
Tsukuyomi
4
5
3
1.1
W
2
4
8
1.5
L
Ao Kuang
1
6
6
0.67
W
Ne Zha
YaBoiKG
Ne Zha
11
0
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,013
Damage
35,858
46,369
Taken
42,577
23,660
Mitigated
37,274
6,224
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,096
2,843
21
2,301
17,471
8,242
0
7,011
10,460
0
23,260
W
10,812
4,452
0
2,140
11,346
4,430
1,598
2,266
9,080
25,324
4,315
L
Tsukuyomi
HorntaiI
Tsukuyomi
13,878
3,703
0
1,071
13,315
7,425
0
3,463
9,852
0
53,667
W
5,499
1,068
0
2,070
17,264
22,803
150
2,317
14,767
16,564
0
L
Ao Kuang
8,039
3,463
0
2,831
15,583
7,993
0
5,171
10,412
19,678
0
W
Ne Zha
YaBoiKG
Ne Zha
19,547
4,582
0
6,084
13,967
10,041
523
4,299
9,668
0
73,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,196
Gold Earned
34,784
126
Minions Killed
152
5
Camps Cleared
9
751,721
Distance Traveled
820,174
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,608
641
39
3
0
274,653
4
W
Sol
10,987
732
33
2
1
261,366
0
L
Tsukuyomi
10,301
687
66
4
2
241,395
0
W
Maui
11,050
737
23
2
1
261,491
0
L
Ao Kuang
9,287
619
21
1
3
235,673
1
W
Ne Zha
12,747
850
96
6
7
297,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role