Player Matchup

Ra
Ra
DankFrank00
Ra
Level 88
God Stats
2W - 3L
1,241 SR
Queue Stats
266W - 235L
1,472 Elo+
Party 1
Skadi
Skadi
Ketkin
Skadi
Level 89
God Stats
6W - 7L
1,910 SR
Queue Stats
309W - 129L
1,748 Elo+
Party 1
Hun Batz
Hun Batz
MiloSFD
Hun Batz
Level 96
God Stats
13W - 0L
2,107 SR
Queue Stats
367W - 151L
1,749 Elo+
Party 1
Ymir
Ymir
butfuthuh
Ymir
Level 61
God Stats
4W - 2L
1,635 SR
Queue Stats
77W - 28L
1,815 Elo+
Party 1
Horus
Horus
ketkinisagod
Horus
Level 56
God Stats
4W - 1L
1,940 SR
Queue Stats
239W - 84L
1,753 Elo+
Party 1
Team Averages
Level 78
1,767 SR
1,707 Elo+

VS

Team Averages
Level 117
1,539 SR
1,532 Elo+
Janus
Janus
BIessedI
Janus
Level 65
God Stats
0W - 1L
1,450 SR
Queue Stats
60W - 54L
1,482 Elo+
Solo
Odin
Odin
Bivi89
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 101L
1,592 Elo+
Solo
Izanami
Izanami
Elatuis
Izanami
Level 126
God Stats
24W - 19L
1,518 SR
Queue Stats
213W - 226L
1,462 Elo+
Party 2
Freya
Freya
EscaperCze
Freya
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 148L
1,516 Elo+
Party 2
Thanatos
Thanatos
OGboy3TTV
Thanatos
Level 143
God Stats
1W - 1L
1,726 SR
Queue Stats
119W - 118L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 8
11,306
595
14,644
12,211
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
Ketkin
Skadi
13
0 / 5 / 6
8,194
431
6,608
15,441
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
MiloSFD
Hun Batz
20
14 / 0 / 4
13,082
689
18,876
14,457
8,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
13
3 / 1 / 10
9,599
505
6,373
12,958
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
2 / 1 / 11
10,883
573
8,857
21,954
17,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BIessedI
Janus
15
0 / 6 / 1
9,268
488
4,858
10,795
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Bivi89
Odin
12
4 / 2 / 2
8,688
457
5,251
17,748
20,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Elatuis
Izanami
16
0 / 4 / 1
10,035
528
10,536
14,327
5,755
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
14
1 / 5 / 4
8,793
463
12,783
17,187
8,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
OGboy3TTV
Thanatos
13
3 / 9 / 2
8,669
456
7,582
16,077
8,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
26
Kills
8
8
Deaths
26
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
BIessedI
Janus
0
6
1
0.08
L
Odin
Bivi89
Odin
4
2
2
2.5
W
7
1
8
11
L
Izanami
Elatuis
Izanami
0
4
1
0.13
L
Freya
1
5
4
0.6
W
Skadi
Ketkin
Skadi
0
5
6
0.6
W
Hun Batz
MiloSFD
Hun Batz
14
0
4
16
L
Thanatos
OGboy3TTV
Thanatos
3
9
2
0.44
W
Ymir
3
1
10
8
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,358
Damage
41,010
77,021
Taken
76,134
51,111
Mitigated
47,781
35,878
Healing
25,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BIessedI
Janus
4,858
424
0
280
10,795
4,163
0
3,667
7,128
82,297
0
L
Odin
Bivi89
Odin
5,251
1,359
0
2,622
17,748
20,812
0
7,411
10,032
0
19,845
W
14,644
1,891
1,919
6,736
12,211
5,635
155
4,699
7,330
105,515
1,958
L
Izanami
Elatuis
Izanami
10,536
5,264
0
4,885
14,327
5,755
1,200
538
13,264
0
97,699
L
Freya
12,783
3,598
0
8,529
17,187
8,790
0
5,070
12,117
62,771
11,435
W
Skadi
Ketkin
Skadi
6,608
2,952
0
4,504
15,441
5,883
55
6,000
9,437
0
50,292
W
Hun Batz
MiloSFD
Hun Batz
18,876
6,661
0
4,383
14,457
8,395
88
2,302
12,133
0
151,460
L
Thanatos
OGboy3TTV
Thanatos
7,582
1,209
0
8,717
16,077
8,261
0
4,584
11,371
0
52,740
W
Ymir
6,373
1,425
0
3,915
12,958
13,873
0
4,358
8,538
24,367
0
W
8,857
3,337
2,512
11,909
21,954
17,325
239
2,336
19,612
0
72,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,064
Gold Earned
45,453
595
Minions Killed
543
0
Camps Cleared
0
1,906,749
Distance Traveled
1,676,732
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,268
488
156
8
0
322,693
2
L
Odin
8,688
457
28
1
0
371,850
5
W
Ra
11,306
595
157
8
0
400,281
8
L
Izanami
10,035
528
164
9
0
319,587
2
L
Freya
8,793
463
109
6
0
334,918
4
W
Skadi
8,194
431
76
4
0
302,118
3
W
Hun Batz
13,082
689
213
11
0
454,404
4
L
Thanatos
8,669
456
86
5
0
327,684
0
W
Ymir
9,599
505
23
1
0
369,413
4
W
Horus
10,883
573
126
7
0
380,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role