Player Matchup

Sun Wukong
Sun Wukong
Silver I
Frlaleydlyar
Sun Wukong
Silver I
Level 38
God Stats
1W - 1L
1,739 SR
Queue Stats
11W - 11L
1,577 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
Ongnnveellie
Kuzenbo
Silver I
Level 65
God Stats
2W - 6L
1,373 SR
Queue Stats
11W - 11L
1,577 MMR
Party 2
Ra
Ra
Bronze V
Quavooo
Ra
Bronze V
Level 121
God Stats
0W - 1L
1,837 SR
Queue Stats
1W - 6L
1,341 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 75
1,650 SR
1,498 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,534 SR
1,580 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
TTOAvie
Terra
Gold III
Level 157
God Stats
8W - 10L
1,584 SR
Queue Stats
78W - 70L
1,434 MMR
Party 1
Fenrir
Fenrir
Platinum I
xXzNOVAzXx
Fenrir
Platinum I
Level 155
God Stats
22W - 35L
1,519 SR
Queue Stats
816W - 831L
1,806 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Frlaleydlyar
Sun Wukong
12
1 / 3 / 2
8,090
622
13,979
21,142
19,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Ongnnveellie
Kuzenbo
11
2 / 3 / 1
8,775
675
9,615
17,887
22,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 4 / 2
8,026
617
7,255
8,211
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAh Muzen CabBaba YagaThothNe Zha

VS

Bans
AtlasGebScyllaCabrakanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
3 / 2 / 5
9,723
748
12,776
13,718
7,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
TTOAvie
Terra
14
3 / 1 / 6
10,392
799
12,718
15,295
11,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
xXzNOVAzXx
Fenrir
14
4 / 0 / 6
9,693
746
16,526
21,183
21,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
5
2.75
L
Sun Wukong
Frlaleydlyar
Sun Wukong
1
3
2
0.67
L
Kuzenbo
Ongnnveellie
Kuzenbo
2
3
1
0.83
L
0
4
2
0.25
W
Terra
TTOAvie
Terra
3
1
6
6
W
Fenrir
xXzNOVAzXx
Fenrir
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,849
Damage
42,020
47,240
Taken
50,196
45,961
Mitigated
40,367
9,330
Healing
26,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,776
1,835
2,512
4,025
13,718
7,309
1,063
4,323
9,395
51,394
0
L
Sun Wukong
Frlaleydlyar
Sun Wukong
13,979
3,113
0
5,585
21,142
19,166
0
11,617
9,022
0
29,741
L
Kuzenbo
Ongnnveellie
Kuzenbo
9,615
4,060
0
1,290
17,887
22,368
0
10,870
6,433
14,965
0
L
7,255
505
1,408
1,047
8,211
4,427
0
3,045
4,985
42,307
0
W
Terra
TTOAvie
Terra
12,718
2,378
4,538
7,604
15,295
11,302
685
5,270
10,025
42,266
0
W
Fenrir
xXzNOVAzXx
Fenrir
16,526
4,899
1,003
6,652
21,183
21,756
1,062
7,897
13,286
0
35,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
29,808
138
Minions Killed
182
3
Camps Cleared
9
769,681
Distance Traveled
794,422
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,723
748
106
8
4
251,423
5
L
Sun Wukong
8,090
622
38
3
0
269,182
7
L
Kuzenbo
8,775
675
11
1
0
255,909
3
L
Ra
8,026
617
89
7
3
244,590
5
W
Terra
10,392
799
50
4
5
281,523
5
W
Fenrir
9,693
746
26
2
0
261,476
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role