Player Matchup

Tyr
Tyr
Gold I
 
Tyr
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Fisu1891
Tsukuyomi
Gold V
Level 58
God Stats
1W - 1L
1,514 SR
Queue Stats
24W - 24L
1,428 MMR
Party 1
Cupid
Cupid
Gold V
ShaQiriMonstEr
Cupid
Gold V
Level 98
God Stats
1W - 0L
1,379 SR
Queue Stats
8W - 6L
1,558 MMR
Party 1
Athena
Athena
Silver II
TomasToppaZ
Athena
Silver II
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,524 MMR
Solo
Thoth
Thoth
Platinum III
crisfran600
Thoth
Platinum III
Level 142
God Stats
16W - 6L
1,695 SR
Queue Stats
134W - 135L
1,613 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,518 SR
1,525 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,561 SR
1,542 MMR
Ra
Ra
Silver I
 
Ra
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze V
 
Cthulhu
Bronze V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Gold IV
ELKEViN420PA
Ares
Gold IV
Level 149
God Stats
10W - 12L
1,458 SR
Queue Stats
195W - 196L
1,440 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Tiamats
Sun Wukong
Gold IV
Level 156
God Stats
3W - 4L
1,631 SR
Queue Stats
31W - 31L
1,620 MMR
Solo
Thanatos
Thanatos
Silver II
ßakugØ
Thanatos
Silver II
Level 100
God Stats
4W - 3L
1,716 SR
Queue Stats
30W - 14L
1,650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 1
5,511
612
5,167
8,050
5,556
Tsukuyomi
Fisu1891
Tsukuyomi
9
3 / 1 / 0
5,390
599
3,291
6,651
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 2
4,716
524
3,905
6,728
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
7
0 / 2 / 1
4,810
534
2,684
8,835
4,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 0
5,714
635
2,067
2,370
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
RamaThorLancelotKhepri

VS

Bans
Morgan Le FayNe ZhaChang'eJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 1 / 0
5,281
587
698
3,173
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
8
2 / 0 / 2
5,047
561
5,819
5,147
2,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
2 / 1 / 1
5,510
612
5,240
6,815
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Tiamats
Sun Wukong
9
0 / 1 / 0
5,168
574
4,012
7,484
3,901
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
ßakugØ
Thanatos
6
0 / 1 / 1
4,468
496
1,678
4,822
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
4
4
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
0
1
0.5
L
Ra
 
Ra
0
1
0
0
L
Cthulhu
 
Cthulhu
2
0
2
3
L
2
1
1
2.5
W
Tsukuyomi
Fisu1891
Tsukuyomi
3
1
0
3
W
0
1
2
1
L
Sun Wukong
Tiamats
Sun Wukong
0
1
0
0
W
Athena
0
2
1
0.25
W
1
0
0
1
L
Thanatos
ßakugØ
Thanatos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,114
Damage
17,447
32,634
Taken
27,441
15,320
Mitigated
13,920
12,379
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,167
776
0
4,019
8,050
5,556
0
0
8,050
0
37,941
L
Ra
 
Ra
698
188
84
654
3,173
1,054
0
2,067
1,106
39,712
0
L
Cthulhu
 
Cthulhu
5,819
1,078
0
1,870
5,147
2,727
0
1,112
4,035
17,770
0
L
5,240
361
0
1,800
6,815
4,389
0
1,578
5,237
27,574
0
W
Tsukuyomi
Fisu1891
Tsukuyomi
3,291
994
0
3,137
6,651
2,338
0
2,139
4,512
0
31,240
W
3,905
2,032
48
2,771
6,728
2,301
0
4,196
2,532
0
28,377
L
Sun Wukong
Tiamats
Sun Wukong
4,012
537
0
2,385
7,484
3,901
0
0
7,484
0
36,185
W
Athena
2,684
1,259
0
1,914
8,835
4,410
0
4,534
4,301
15,393
0
W
2,067
61
0
490
2,370
715
0
888
1,482
43,639
0
L
Thanatos
ßakugØ
Thanatos
1,678
418
0
4,360
4,822
1,849
0
45
4,777
0
22,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
25,474
303
Minions Killed
262
0
Camps Cleared
0
947,365
Distance Traveled
866,478
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,511
612
84
9
0
177,156
5
L
Ra
5,281
587
84
9
0
164,956
4
L
Cthulhu
5,047
561
19
2
0
181,191
0
L
Ares
5,510
612
50
6
0
171,635
3
W
Tsukuyomi
5,390
599
61
7
0
226,020
4
W
Cupid
4,716
524
47
5
0
158,803
1
L
Sun Wukong
5,168
574
59
7
0
199,503
2
W
Athena
4,810
534
20
2
0
185,647
1
W
Thoth
5,714
635
91
10
0
199,739
5
L
Thanatos
4,468
496
50
6
0
149,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role