Player Matchup

Hachiman
Hachiman
Adriel0811
Hachiman
Level 87
God Stats
1W - 0L
1,285 SR
Queue Stats
63W - 44L
1,554 Elo+
Solo
Chang'e
Chang'e
Nordic_Dogma
Chang'e
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 118L
1,602 Elo+
Party 2
Hercules
Hercules
zeroIQplays
Hercules
Level 143
God Stats
20W - 14L
1,599 SR
Queue Stats
240W - 195L
1,603 Elo+
Party 2
Team Averages
Level 107
1,461 SR
1,586 Elo+

VS

Team Averages
Level 68
1,611 SR
1,425 Elo+
Cthulhu
Cthulhu
NecroDancerš
Cthulhu
Level 42
God Stats
6W - 11L
1,470 SR
Queue Stats
103W - 140L
1,423 Elo+
Party 1
Skadi
Skadi
atstls
Skadi
Level 63
God Stats
1W - 1L
1,729 SR
Queue Stats
34W - 52L
1,392 Elo+
Party 1
Sol
Sol
yawnTedD
Sol
Level 100
God Stats
7W - 2L
1,634 SR
Queue Stats
210W - 248L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Adriel0811
Hachiman
14
3 / 2 / 14
9,921
763
20,707
16,951
7,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
Nordic_Dogma
Chang'e
14
3 / 2 / 12
9,825
756
9,685
9,853
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
zeroIQplays
Hercules
16
11 / 3 / 6
12,108
931
13,670
28,359
32,790
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 5 / 5
9,604
739
9,244
21,446
20,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
atstls
Skadi
14
3 / 8 / 3
9,332
718
12,110
14,156
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 3
9,598
738
17,715
16,775
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
17
Kills
7
7
Deaths
17
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Adriel0811
Hachiman
3
2
14
5
L
Cthulhu
1
5
5
0.7
W
Chang'e
Nordic_Dogma
Chang'e
3
2
12
4.5
L
Skadi
atstls
Skadi
3
8
3
0.56
L
3
4
3
1.13
W
Hercules
zeroIQplays
Hercules
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,062
Damage
39,069
55,163
Taken
52,377
45,597
Mitigated
34,632
29,040
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Adriel0811
Hachiman
20,707
10,498
0
5,709
16,951
7,919
2,003
7,791
8,416
0
55,556
L
Cthulhu
9,244
1,560
271
3,041
21,446
20,351
0
4,657
16,789
21,755
0
W
Chang'e
Nordic_Dogma
Chang'e
9,685
1,116
7,708
5,611
9,853
4,888
1,102
5,116
4,605
31,495
0
L
Skadi
atstls
Skadi
12,110
5,269
0
1,483
14,156
6,131
0
2,080
12,076
0
32,112
L
17,715
7,131
0
4,708
16,775
8,150
0
3,232
13,543
43,123
5,084
W
Hercules
zeroIQplays
Hercules
13,670
5,380
0
10,012
28,359
32,790
0
11,887
14,919
0
29,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,854
Gold Earned
28,534
147
Minions Killed
127
6
Camps Cleared
5
683,160
Distance Traveled
666,771
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,921
763
68
5
3
203,321
3
L
Cthulhu
9,604
739
23
2
0
248,111
1
W
Chang'e
9,825
756
47
4
3
234,703
2
L
Skadi
9,332
718
44
3
0
204,697
0
L
Sol
9,598
738
60
5
5
213,963
0
W
Hercules
12,108
931
32
2
0
245,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role