Player Matchup

Hun Batz
Hun Batz
BabaBengo
Hun Batz
Level 86
God Stats
12W - 4L
1,763 SR
Queue Stats
179W - 174L
1,482 Elo+
Party 1
Fenrir
Fenrir
RelaxGod34
Fenrir
Level 129
God Stats
193W - 177L
1,567 SR
Queue Stats
215W - 199L
1,524 Elo+
Party 3
Xbalanque
Xbalanque
danielthesheriff
Xbalanque
Level 32
God Stats
3W - 1L
1,364 SR
Queue Stats
109W - 108L
1,518 Elo+
Party 1
Ares
Ares
gmp21
Ares
Level 20
God Stats
1W - 2L
1,183 SR
Queue Stats
19W - 21L
1,484 Elo+
Party 3
Zeus
Zeus
iStepBro
Zeus
Level 47
God Stats
1W - 1L
1,365 SR
Queue Stats
76W - 71L
1,553 Elo+
Solo
Team Averages
Level 63
1,448 SR
1,512 Elo+

VS

Team Averages
Level 89
1,462 SR
1,603 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
HatzJohn
Ullr
Level 84
God Stats
0W - 1L
1,750 SR
Queue Stats
3W - 5L
1,611 Elo+
Party 2
Awilix
Awilix
Judgeh
Awilix
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,878 Elo+
Party 2
Ganesha
Ganesha
madarina
Ganesha
Level 156
God Stats
0W - 2L
1,058 SR
Queue Stats
31W - 31L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BabaBengo
Hun Batz
10
1 / 0 / 2
5,437
544
2,769
5,385
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
RelaxGod34
Fenrir
10
3 / 1 / 1
5,980
598
5,154
6,393
5,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
9
1 / 0 / 1
5,111
511
4,371
4,791
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
gmp21
Ares
8
0 / 0 / 2
4,922
492
3,936
4,008
2,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
9
0 / 2 / 1
5,266
527
3,665
5,040
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
1 / 1 / 1
5,556
556
2,847
5,208
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
 
Bastet
6
0 / 3 / 0
4,065
407
527
5,580
1,423
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ullr
9
0 / 0 / 0
5,003
500
2,128
3,927
1,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Awilix
Judgeh
Awilix
9
2 / 1 / 0
5,310
531
4,103
7,826
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
madarina
Ganesha
7
0 / 1 / 1
5,107
511
1,542
8,064
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
5
Kills
3
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
1
1
1.5
L
Bastet
 
Bastet
0
3
0
0
W
Hun Batz
BabaBengo
Hun Batz
1
0
2
2
L
Ullr
0
0
0
0
L
Awilix
Judgeh
Awilix
2
1
0
2
W
Fenrir
RelaxGod34
Fenrir
3
1
1
3.5
W
Xbalanque
1
0
1
1.5
W
Ares
gmp21
Ares
0
0
2
1
W
Zeus
0
2
1
0.25
L
Ganesha
madarina
Ganesha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,895
Damage
11,147
25,617
Taken
30,605
12,702
Mitigated
11,873
11,578
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,847
935
0
1,325
5,208
2,031
0
1,848
3,280
41,524
0
L
Bastet
 
Bastet
527
140
0
1,112
5,580
1,423
0
0
5,362
0
14,984
W
Hun Batz
BabaBengo
Hun Batz
2,769
543
0
3,804
5,385
1,827
0
255
5,130
0
36,465
L
Ullr
2,128
1,312
0
1,092
3,927
1,224
0
690
3,237
0
36,945
L
Awilix
Judgeh
Awilix
4,103
1,705
0
1,083
7,826
2,873
0
1,195
6,505
0
31,950
W
Fenrir
RelaxGod34
Fenrir
5,154
1,026
0
2,656
6,393
5,175
0
1,258
5,135
0
28,033
W
Xbalanque
4,371
1,511
0
3,240
4,791
1,406
0
270
4,521
0
30,335
W
Ares
gmp21
Ares
3,936
163
0
1,497
4,008
2,676
0
887
3,121
16,075
3,694
W
Zeus
3,665
448
0
381
5,040
1,618
470
1,719
3,321
40,927
0
L
Ganesha
madarina
Ganesha
1,542
152
265
2,267
8,064
4,322
0
3,481
4,544
12,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,716
Gold Earned
25,041
304
Minions Killed
264
0
Camps Cleared
0
973,402
Distance Traveled
929,598
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,556
556
77
8
0
209,698
4
L
Bastet
4,065
407
19
2
0
107,619
0
W
Hun Batz
5,437
544
73
7
0
238,968
1
L
Ullr
5,003
500
90
9
0
193,724
3
L
Awilix
5,310
531
74
7
0
222,620
4
W
Fenrir
5,980
598
53
5
0
180,306
4
W
Xbalanque
5,111
511
56
6
0
186,508
4
W
Ares
4,922
492
38
4
0
187,302
5
W
Zeus
5,266
527
84
8
0
180,318
4
L
Ganesha
5,107
511
4
0
0
195,937
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role