Player Matchup

Sol
Sol
BigSALTYPNUTS
Sol
Level 108
God Stats
2W - 2L
1,449 SR
Queue Stats
35W - 26L
1,551 Elo+
Party 2
Athena
Athena
Iconoklaste
Athena
Level 145
God Stats
16W - 14L
1,555 SR
Queue Stats
31W - 35L
1,509 Elo+
Party 3
Pele
Pele
NewbTub
Pele
Level 125
God Stats
7W - 8L
1,525 SR
Queue Stats
974W - 965L
1,527 Elo+
Solo
Anhur
Anhur
Parzival501st
Anhur
Level 138
God Stats
11W - 18L
1,473 SR
Queue Stats
533W - 503L
1,509 Elo+
Party 3
Chaac
Chaac
xGRIMxGHOULx
Chaac
Level 64
God Stats
2W - 2L
1,513 SR
Queue Stats
24W - 30L
1,435 Elo+
Party 2
Team Averages
Level 116
1,503 SR
1,506 Elo+

VS

Team Averages
Level 132
1,461 SR
1,515 Elo+
Ao Kuang
Ao Kuang
Aye Incursio
Ao Kuang
Level 122
God Stats
10W - 6L
1,512 SR
Queue Stats
422W - 441L
1,547 Elo+
Party 1
Zhong Kui
Zhong Kui
Dokuku
Zhong Kui
Level 146
God Stats
19W - 10L
1,583 SR
Queue Stats
188W - 171L
1,435 Elo+
Solo
Jing Wei
Jing Wei
Remorseful Acts
Jing Wei
Level 137
God Stats
1W - 1L
1,265 SR
Queue Stats
113W - 126L
1,526 Elo+
Solo
Nu Wa
Nu Wa
the gaming appe
Nu Wa
Level 106
God Stats
3W - 1L
1,533 SR
Queue Stats
196W - 213L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
xxArima
Gilgamesh
Level 147
God Stats
7W - 13L
1,410 SR
Queue Stats
630W - 690L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 0
8,335
439
9,442
18,483
7,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
13
0 / 1 / 4
8,405
442
6,144
16,440
15,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
NewbTub
Pele
16
1 / 5 / 2
9,444
497
15,087
20,929
9,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 2 / 0
9,570
504
13,596
18,934
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 3 / 0
9,554
503
9,146
24,786
25,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aye Incursio
Ao Kuang
19
11 / 0 / 4
11,657
614
21,002
22,612
11,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
Dokuku
Zhong Kui
19
3 / 1 / 1
11,897
626
17,957
13,274
10,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jing Wei
17
1 / 2 / 3
10,218
538
7,781
18,178
6,212
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 1 / 7
10,626
559
16,506
8,634
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
xxArima
Gilgamesh
14
0 / 3 / 7
9,064
477
11,183
22,718
21,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
18
18
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aye Incursio
Ao Kuang
11
0
4
13
L
1
7
0
0.14
W
Zhong Kui
Dokuku
Zhong Kui
3
1
1
3.5
L
Athena
0
1
4
2
L
Pele
NewbTub
Pele
1
5
2
0.4
L
3
2
0
1.5
W
Jing Wei
1
2
3
1.25
W
3
1
7
6.5
L
2
3
0
0.67
W
Gilgamesh
xxArima
Gilgamesh
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,415
Damage
74,429
99,572
Taken
85,416
65,134
Mitigated
53,983
35,026
Healing
41,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aye Incursio
Ao Kuang
21,002
8,530
0
15,814
22,612
11,546
0
5,487
17,125
110,503
0
L
9,442
3,131
0
7,860
18,483
7,851
67
12,564
5,919
78,408
11,036
W
Zhong Kui
Dokuku
Zhong Kui
17,957
2,807
0
8,087
13,274
10,794
897
273
13,001
108,252
0
L
Athena
6,144
2,436
0
4,090
16,440
15,517
0
8,720
7,720
34,249
0
L
Pele
NewbTub
Pele
15,087
4,187
0
5,147
20,929
9,591
0
11,547
9,382
0
108,432
L
13,596
8,611
0
10,185
18,934
7,138
0
3,230
15,704
0
83,062
W
Jing Wei
7,781
7,026
0
9,879
18,178
6,212
1,428
1,248
16,930
0
92,303
W
16,506
5,783
0
969
8,634
4,209
270
3,367
5,267
89,391
5,455
L
9,146
1,818
0
7,744
24,786
25,037
0
19,158
5,628
0
58,287
W
Gilgamesh
xxArima
Gilgamesh
11,183
2,870
2,296
4,362
22,718
21,222
60
4,341
18,377
592
46,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,308
Gold Earned
53,462
596
Minions Killed
647
0
Camps Cleared
0
1,786,356
Distance Traveled
1,866,945
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,657
614
131
7
0
425,423
0
L
Sol
8,335
439
137
7
0
297,143
1
W
Zhong Kui
11,897
626
194
10
0
332,624
7
L
Athena
8,405
442
62
3
0
402,468
2
L
Pele
9,444
497
170
9
0
399,101
1
L
Anhur
9,570
504
131
7
0
335,587
5
W
Jing Wei
10,218
538
146
8
0
377,648
2
W
Nu Wa
10,626
559
132
7
0
336,230
2
L
Chaac
9,554
503
96
5
0
352,057
1
W
Gilgamesh
9,064
477
44
2
0
395,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role