Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
DookieWiper2443
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,656 Elo+
Party 2
Hun Batz
Hun Batz
RAZRBLADE427
Hun Batz
Level 128
God Stats
2W - 0L
1,850 SR
Queue Stats
54W - 39L
1,540 Elo+
Party 2
Athena
Athena
TheBootyGoon915
Athena
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 31L
1,638 Elo+
Party 2
Scylla
Scylla
WetStinky
Scylla
Level 127
God Stats
1W - 1L
1,443 SR
Queue Stats
50W - 28L
1,614 Elo+
Party 2
Team Averages
Level 130
1,559 SR
1,590 Elo+

VS

Team Averages
Level 139
1,663 SR
1,518 Elo+
Ganesha
Ganesha
Dahhhlinng
Ganesha
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,516 Elo+
Solo
Horus
Horus
SaucedByPiercey
Horus
Level 105
God Stats
3W - 2L
1,791 SR
Queue Stats
209W - 206L
1,513 Elo+
Party 1
Tyr
Tyr
VK Bean
Tyr
Level 149
God Stats
2W - 2L
1,853 SR
Queue Stats
243W - 243L
1,528 Elo+
Party 1
Bellona
Bellona
xSteven Segalx
Bellona
Level 146
God Stats
4W - 3L
1,635 SR
Queue Stats
213W - 222L
1,536 Elo+
Solo
Nemesis
Nemesis
yOzzy456
Nemesis
Level 138
God Stats
5W - 3L
1,534 SR
Queue Stats
639W - 681L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 5 / 8
11,115
794
17,805
16,462
8,815
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 2 / 26
11,241
803
8,471
16,895
22,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
RAZRBLADE427
Hun Batz
20
9 / 1 / 17
12,057
861
19,653
24,170
20,404
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
4 / 3 / 23
11,501
822
12,382
24,645
36,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
WetStinky
Scylla
18
7 / 3 / 20
11,184
799
32,371
11,404
5,869
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dahhhlinng
Ganesha
16
0 / 6 / 13
9,548
682
14,077
20,400
20,791
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
5 / 7 / 4
10,239
731
12,530
22,482
23,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tyr
17
2 / 7 / 8
9,650
689
11,239
27,658
34,078
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
5 / 7 / 5
9,785
699
19,763
17,419
16,057
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
yOzzy456
Nemesis
15
2 / 6 / 8
9,476
677
11,062
18,025
11,990
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
52
33
Kills
14
14
Deaths
33
94
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
5
8
2.8
L
Ganesha
Dahhhlinng
Ganesha
0
6
13
1.08
W
3
2
26
8
W
Hun Batz
RAZRBLADE427
Hun Batz
9
1
17
17.5
L
5
7
4
1
W
4
3
23
5.17
L
Tyr
2
7
8
0.86
W
Scylla
WetStinky
Scylla
7
3
20
5.67
L
5
7
5
1.07
L
Nemesis
yOzzy456
Nemesis
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,682
Damage
68,671
93,576
Taken
105,984
93,558
Mitigated
106,201
46,592
Healing
32,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
17,805
3,833
930
705
16,462
8,815
1,534
3,380
13,082
0
24,705
L
Ganesha
Dahhhlinng
Ganesha
14,077
1,753
4,201
4,059
20,400
20,791
0
11,224
8,968
20,733
0
W
8,471
2,354
14,456
8,027
16,895
22,381
1,628
3,840
13,055
15,492
0
W
Hun Batz
RAZRBLADE427
Hun Batz
19,653
5,122
1,031
9,148
24,170
20,404
1,781
4,054
20,116
0
50,288
L
12,530
6,652
5,646
5,705
22,482
23,285
1,206
15,247
7,034
24
23,075
W
12,382
2,402
1,151
6,783
24,645
36,089
736
2,690
21,955
21,743
0
L
Tyr
11,239
1,153
967
5,609
27,658
34,078
0
12,193
15,222
263
21,022
W
Scylla
WetStinky
Scylla
32,371
4,539
2,398
1,963
11,404
5,869
1,754
400
11,004
47,556
0
L
19,763
5,126
686
1,039
17,419
16,057
0
7,908
9,364
0
33,391
L
Nemesis
yOzzy456
Nemesis
11,062
3,098
944
3,616
18,025
11,990
823
5,829
12,172
0
25,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,098
Gold Earned
48,698
141
Minions Killed
101
0
Camps Cleared
0
1,189,060
Distance Traveled
1,005,732
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,115
794
14
1
0
219,747
0
L
Ganesha
9,548
682
0
0
0
178,880
3
W
Terra
11,241
803
9
1
0
257,614
0
W
Hun Batz
12,057
861
57
4
0
244,998
0
L
Horus
10,239
731
23
2
0
191,309
0
W
Athena
11,501
822
13
1
0
230,288
0
L
Tyr
9,650
689
25
2
0
244,687
0
W
Scylla
11,184
799
48
3
0
236,413
0
L
Bellona
9,785
699
19
1
0
181,188
0
L
Nemesis
9,476
677
34
2
0
209,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role